Coidzor
2017-03-19, 03:45 AM
So I've got a longbow-wielding Half-Elf Ranger with Colossus Slayer, a Protection Style Eldritch Knight Half-Orc, a Tiefling Pact of the Tome Undying Patron Warlock, and a Green Dragonborn Druid that I believe is Circle of the Moon and has been mostly wildshaping and saving their spells for healing.
I'm playing a School of Illusion Human Wizard and have so far tried to go mostly for control and use Minor Illusion to create distractions as much as possible up to now, and use my raven familiar to Help in combat and scout once or twice through its eyes, since I found out a bit too late in getting things together that familiars are dumb as a box of rocks in this edition.
Just had a phenomenal combat facing off a pair of Hill Giants with some allied NPCs where one of the Hill Giants managed to fail 15 saving throws in a row over the course of the combat between when it started with me winning initiative and hitting it with Hideous Laughter so that it only stopped laughing after weathering two rounds worth of attacks from every other creature still in the combat, just in time to die from the last creature to attack it before the first turn it could actually do something.
Using the spoils from that, I taught our Warlock how to add Find Familiar to his tome so that he could use it as a ritual and get himself a bat familiar, and then we rolled into Waterdeep to sell off the treasure we had acquired and buy our Fighter a suit of Plate armor.
Cantrips:
Firebolt
Minor Illusion
Prestidigitation
Ray of Frost (starting to regret that one, might talk to the DM about switching it for Frostbite or a utility cantrip)
Also one that I still have to pick for leveling up.
First Level:
Detect Magic
Find Familiar
Fog Cloud
Grease
Hideous Laughter
Mage Armor
Magic Missile
Silent Image
Sleep
Second Level:
Acid Arrow(tentatively learned from a scroll, considering not learning it and instead keeping the scroll to trade for another spell)
Flaming Sphere
Phantasmal Force
Scorching Ray
Skywrite(learned to use as a ritual to communicate with our Cloud Giant Wizard friend who is playing party taxi for us)
Third Level: (not settled on yet)
Fireball (seems too tempting/necessary to need to take out a lot of dudes at once so far in this adventure)
Hypnotic Pattern (Because I want to have an illusion spell and some crowd control, but Major Image seems to be one to grab in a bit when I can make better use of it with Illusory Reality and my school's ability to change it into a different illusion)
So far our main tactic has been for our Fighter to charge forward and either attack the enemy with Advantage from my Raven helping him or sometimes Thunderwave them after getting into the thick of them, and give disadvantage to the occasional attack directed at our Druid who is following along behind him or our Ranger if the enemy gets close too fast. Our Ranger will typically plink away at a distance, and our Warlock is mostly alternating between doing the same with Eldritch Blast and using Vicious Mockery if there's a particularly nasty enemy that we don't want hitting us, but has a tendency to get a bit too close to the action, partially due to having Hellish Rebuke.
I tended to use Sleep a lot but its time in the sun has ended except for maybe mopping up towards the end of a fight, but I've managed to gain some minor tactical advantage out of Grease and in our last fight as I said, Hideous Laughter performed amazingly well, largely due to the Hill Giant rolling poorly and not being very wise either. Other than that, I've largely been reduced to blasting or occasionally getting a bit of play out of Minor Illusion as a distraction, since I haven't had many good opportunities to set up Silent Image.
Edit: We're doing Storm King's Thunder, btw, but I'd prefer to avoid spoilers of course. So far we've encountered goblinoids, humans, orcs, giants, dragons, and guys mounted on flying monsters, and at least the giants will be recurring enemies, presumably with goblinoid allies/slaves given the trend so far.
Edit 2: Looks like I'll be able to buy some scrolls in Waterdeep for 60 gp for a 1st level scroll, 120 gp for a 2nd level scroll, or 200 gp for a 3rd level scroll.
I'm tentatively going to have around 500 to 680 gp after selling off our loot and pooling our gold to buy our Fighter Plate Armor before splitting the rest.
So suggestions for which spells to get via scrolls or by paying a wizard to let me copy from their spellbook would be appreciated.
Completely forgot to see if I can copy any spells from our Giant Wizard friend(?) Zephyros (he seems to like us anyway) and how much that might cost.
I believe I can persuade one of our quest-givers who is a Wizard-type to let me learn Misty Step, Suggestion, Fly, and/or Lightning Bolt from her, so scrolls of those spells are lower priority right now. Possibly might learn more of her spellbook, but she's a 6th level spellcaster.
I'm playing a School of Illusion Human Wizard and have so far tried to go mostly for control and use Minor Illusion to create distractions as much as possible up to now, and use my raven familiar to Help in combat and scout once or twice through its eyes, since I found out a bit too late in getting things together that familiars are dumb as a box of rocks in this edition.
Just had a phenomenal combat facing off a pair of Hill Giants with some allied NPCs where one of the Hill Giants managed to fail 15 saving throws in a row over the course of the combat between when it started with me winning initiative and hitting it with Hideous Laughter so that it only stopped laughing after weathering two rounds worth of attacks from every other creature still in the combat, just in time to die from the last creature to attack it before the first turn it could actually do something.
Using the spoils from that, I taught our Warlock how to add Find Familiar to his tome so that he could use it as a ritual and get himself a bat familiar, and then we rolled into Waterdeep to sell off the treasure we had acquired and buy our Fighter a suit of Plate armor.
Cantrips:
Firebolt
Minor Illusion
Prestidigitation
Ray of Frost (starting to regret that one, might talk to the DM about switching it for Frostbite or a utility cantrip)
Also one that I still have to pick for leveling up.
First Level:
Detect Magic
Find Familiar
Fog Cloud
Grease
Hideous Laughter
Mage Armor
Magic Missile
Silent Image
Sleep
Second Level:
Acid Arrow(tentatively learned from a scroll, considering not learning it and instead keeping the scroll to trade for another spell)
Flaming Sphere
Phantasmal Force
Scorching Ray
Skywrite(learned to use as a ritual to communicate with our Cloud Giant Wizard friend who is playing party taxi for us)
Third Level: (not settled on yet)
Fireball (seems too tempting/necessary to need to take out a lot of dudes at once so far in this adventure)
Hypnotic Pattern (Because I want to have an illusion spell and some crowd control, but Major Image seems to be one to grab in a bit when I can make better use of it with Illusory Reality and my school's ability to change it into a different illusion)
So far our main tactic has been for our Fighter to charge forward and either attack the enemy with Advantage from my Raven helping him or sometimes Thunderwave them after getting into the thick of them, and give disadvantage to the occasional attack directed at our Druid who is following along behind him or our Ranger if the enemy gets close too fast. Our Ranger will typically plink away at a distance, and our Warlock is mostly alternating between doing the same with Eldritch Blast and using Vicious Mockery if there's a particularly nasty enemy that we don't want hitting us, but has a tendency to get a bit too close to the action, partially due to having Hellish Rebuke.
I tended to use Sleep a lot but its time in the sun has ended except for maybe mopping up towards the end of a fight, but I've managed to gain some minor tactical advantage out of Grease and in our last fight as I said, Hideous Laughter performed amazingly well, largely due to the Hill Giant rolling poorly and not being very wise either. Other than that, I've largely been reduced to blasting or occasionally getting a bit of play out of Minor Illusion as a distraction, since I haven't had many good opportunities to set up Silent Image.
Edit: We're doing Storm King's Thunder, btw, but I'd prefer to avoid spoilers of course. So far we've encountered goblinoids, humans, orcs, giants, dragons, and guys mounted on flying monsters, and at least the giants will be recurring enemies, presumably with goblinoid allies/slaves given the trend so far.
Edit 2: Looks like I'll be able to buy some scrolls in Waterdeep for 60 gp for a 1st level scroll, 120 gp for a 2nd level scroll, or 200 gp for a 3rd level scroll.
I'm tentatively going to have around 500 to 680 gp after selling off our loot and pooling our gold to buy our Fighter Plate Armor before splitting the rest.
So suggestions for which spells to get via scrolls or by paying a wizard to let me copy from their spellbook would be appreciated.
Completely forgot to see if I can copy any spells from our Giant Wizard friend(?) Zephyros (he seems to like us anyway) and how much that might cost.
I believe I can persuade one of our quest-givers who is a Wizard-type to let me learn Misty Step, Suggestion, Fly, and/or Lightning Bolt from her, so scrolls of those spells are lower priority right now. Possibly might learn more of her spellbook, but she's a 6th level spellcaster.