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inuyasha
2017-03-19, 01:43 PM
Hey guys! I've seen a lot of rules for custom poisons, mostly 3rd party and homebrew, and we all know of the pricing formulas for potions and oils, but how do you think the prices should change if drug mechanics are introduced to a potion or poison, such as withdrawal and addiction?

For instance, say I wanted to make a drug similar to a potion of Eagle's Splendor, but I wanted to make it horribly addictive, or have overdose penalties, etc. how would the price change?

Has anyone ever come up with rules regarding that besides just GM fiat?