Coidzor
2017-03-19, 05:30 PM
That is to say, what purposes can I put LN cultists to for the master's LE ends without having them turn either LG or LE as a result.
What tasks could they be set to for short term periods without risking alignment change that would be potentially problematic if they were left doing them long term without balancing them out in some way?
One thing that I could see is training a number of them to be scribes and clerks and using a combination of tactics get them deeply entrenched in an organization's logistics and use them as a way to feed false information to a rival group, such as getting false holy texts distributed around to a rival religion or spreading forged documents and legitimizing them so that adventurers are hired to go off on a snipe hunt that will put them into conflict with a group you want taken out but don't want to move against directly.
The specific situation I have in mind is in a Way of the Wicked game I'm in.
The party is currently a group of LE servants of Asmodeus with an NE assassin working for our boss, the only Cardinal of Asmodeus in the kingdom of Talingarde as far as we're aware.
We're currently on a mission to enslave a daemon prince so our master can get access to some especially virulent plague, but for many of us, we have an additional side objective that we'd like to accomplish, namely, reviving the cult of Asmodeus in the isolated city of Farholde, which is effectively an exclave of the kingdom of Talingarde. Or at least, as far as we're aware, it can only be traveled to by ship due to there being no roads that travel over the mountains and forests that separate it from the main heartland of the kingdom.
As a feather in our cap, if we see a way to take control of the city or have enough control over it to have it effectively secede whenever we give the order, we want to jump on that with gusto.
To that end, I see a (primarily) LN cult as the best way to start, as it'll have more potential to appeal to the normal people of Talingarde and I'd prefer not to have the lid blown off of the cult by a Paladin using Detect Evil while out in the marketplace.
As a result, I want to brainstorm some ideas for what I could do with them, both to keep them LN and to eventually move them towards LE, or at least key individuals that show enough promise to be especially useful beyond the rank and file.
Murdering people for us would seem to be a no-go for them maintaining a LN alignment, for instance. Grave robbing, OTOH, I'm less sure about, and I suspect that distributing drugs and other vices consensually would probably be compatible with maintaining them as LN.
Not sure exactly how re-organizing and taking control of the prostitution industry would go, but we have contacts with the local criminal underground, so while I haven't found out yet, I can inquire about the current state of affairs there.
I'm interested in the general beyond just my specific situation, though, so any perspective is appreciated.
What tasks could they be set to for short term periods without risking alignment change that would be potentially problematic if they were left doing them long term without balancing them out in some way?
One thing that I could see is training a number of them to be scribes and clerks and using a combination of tactics get them deeply entrenched in an organization's logistics and use them as a way to feed false information to a rival group, such as getting false holy texts distributed around to a rival religion or spreading forged documents and legitimizing them so that adventurers are hired to go off on a snipe hunt that will put them into conflict with a group you want taken out but don't want to move against directly.
The specific situation I have in mind is in a Way of the Wicked game I'm in.
The party is currently a group of LE servants of Asmodeus with an NE assassin working for our boss, the only Cardinal of Asmodeus in the kingdom of Talingarde as far as we're aware.
We're currently on a mission to enslave a daemon prince so our master can get access to some especially virulent plague, but for many of us, we have an additional side objective that we'd like to accomplish, namely, reviving the cult of Asmodeus in the isolated city of Farholde, which is effectively an exclave of the kingdom of Talingarde. Or at least, as far as we're aware, it can only be traveled to by ship due to there being no roads that travel over the mountains and forests that separate it from the main heartland of the kingdom.
As a feather in our cap, if we see a way to take control of the city or have enough control over it to have it effectively secede whenever we give the order, we want to jump on that with gusto.
To that end, I see a (primarily) LN cult as the best way to start, as it'll have more potential to appeal to the normal people of Talingarde and I'd prefer not to have the lid blown off of the cult by a Paladin using Detect Evil while out in the marketplace.
As a result, I want to brainstorm some ideas for what I could do with them, both to keep them LN and to eventually move them towards LE, or at least key individuals that show enough promise to be especially useful beyond the rank and file.
Murdering people for us would seem to be a no-go for them maintaining a LN alignment, for instance. Grave robbing, OTOH, I'm less sure about, and I suspect that distributing drugs and other vices consensually would probably be compatible with maintaining them as LN.
Not sure exactly how re-organizing and taking control of the prostitution industry would go, but we have contacts with the local criminal underground, so while I haven't found out yet, I can inquire about the current state of affairs there.
I'm interested in the general beyond just my specific situation, though, so any perspective is appreciated.