Black Barth
2017-03-20, 01:45 PM
Hello, long time GM, first time thinking on doing really seriously (but non-profit for copyright reasons, just for fun).
Currently I'm working in a game for the Ivalice Alliance Settings from Final Fantasy Series (Final Fantasy XII, Revenant Wings, Tactics: War of the Lions, Tactics Advance, Tactics A2 and Vagrant Story). The idea is to assemble most of the similar mechanics of each setting while different mechanics will be assigned to specific supplements for each game.
But during the process I'm still unsure what should be the most appropriated way to handle the mechanics that possibly would be more pleasant to players and GMs.
On your opinion would you rather see a system tailored specific to Final Fantasy Games of those settings (with Stats up to 99, percentage rolls) or an adaptation or at least similar to a more familiar system (such as D&D, Cypher System, FAGE) but with the FF dressing (Magick instead of Wisdom, Mind instead of Intelligence, Jobs instead of classes, etc)?
Thanks in advance for any feedback!
Currently I'm working in a game for the Ivalice Alliance Settings from Final Fantasy Series (Final Fantasy XII, Revenant Wings, Tactics: War of the Lions, Tactics Advance, Tactics A2 and Vagrant Story). The idea is to assemble most of the similar mechanics of each setting while different mechanics will be assigned to specific supplements for each game.
But during the process I'm still unsure what should be the most appropriated way to handle the mechanics that possibly would be more pleasant to players and GMs.
On your opinion would you rather see a system tailored specific to Final Fantasy Games of those settings (with Stats up to 99, percentage rolls) or an adaptation or at least similar to a more familiar system (such as D&D, Cypher System, FAGE) but with the FF dressing (Magick instead of Wisdom, Mind instead of Intelligence, Jobs instead of classes, etc)?
Thanks in advance for any feedback!