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Psikerlord
2017-03-20, 07:15 PM
Trying to keep posts relating to Low Fantasy Gaming rpg (d20 variant, old/new mechanics mix, focus on rules lite, gritty, low magic) in one spot, so I've started this thread.

To kick off, here's links to:

The free PDF: https://lowfantasygaming.com/freepdf/

Some free mini adventures: https://www.patreon.com/user?u=645444

Monk class: https://lowfantasygaming.com/2017/01/13/the-monk/

Weather tables: https://lowfantasygaming.com/2017/01/27/weather-tables/

Tavern tables: https://lowfantasygaming.com/2016/11/25/tavern-tables/

Renamed Spells for the Midlands setting: https://lowfantasygaming.com/2017/02/14/renamed-spells-for-the-midlands/

Currently there is a Free Shipping code via Lulu - FREEMAIL17 expires March 21, with which you could get the LFG softcover for about USD $7. Note I'm in Sydney, so this code may not work for a few hours yet in northern hemisphere countries. 

Khedrac
2017-03-21, 03:34 AM
And this is probably the wrong forum to put this in...

If you see LFG as a D20 system then this should be in the D20 sub-forum.
If you see it as more not D20 than it is then it should be in the other RPGs sub-forum (which I think is usually where I see it mentioned).

I would suggest working out which forum this should be in and PMing a moderator to ask them to move it there.

Knaight
2017-03-21, 03:47 AM
As much as OSR stuff tends to get on my nerves, I'm liking a lot of this from reading it. The generalized Exploits look like a lot of fun, the luck points mechanic seems pretty usable, and while it's still a bit too D&D for my taste I appreciate Clerics getting kicked. There's definitely some stuff here that's going to be stolen borrowed for my own games.

Berenger
2017-03-21, 04:34 AM
I just wanted to say, I like this a lot. Using it for the third 1-on-1 campaign at the moment, one of them sci-fi with magic-users as psy-users and refluffed crossbows as blasters. After adding a handful of technology related skills, it worked surprisingly well. There are just two wishes / suggestions / houserules I have: a scaling bonus to armor class to keep high level warriors from hitting each other every round (I use one-third the Attack Bonus granted by character class, rounded down) and some alternatives to replace Dark & Dangerous Magic Table as a drawback for magic (it's quite specific and not equally suited for every setting I make, plus I like the idea of having different traditions of magic that carry different risks and pay different prices for power in the same setting).

Psikerlord
2017-03-22, 03:02 AM
And this is probably the wrong forum to put this in...

If you see LFG as a D20 system then this should be in the D20 sub-forum.
If you see it as more not D20 than it is then it should be in the other RPGs sub-forum (which I think is usually where I see it mentioned).

I would suggest working out which forum this should be in and PMing a moderator to ask them to move it there.

Argh you're right. LFG is kinda it's own thing, although it uses the OGL. It has low magic base, mix of old and modern mechanics, with some new stuff thrown in. Looking at the forum categories I'd call it a d20 variant. If any mods read this, by all means please relocate this thread into the d20 forum.

Psikerlord
2017-03-22, 03:05 AM
As much as OSR stuff tends to get on my nerves, I'm liking a lot of this from reading it. The generalized Exploits look like a lot of fun, the luck points mechanic seems pretty usable, and while it's still a bit too D&D for my taste I appreciate Clerics getting kicked. There's definitely some stuff here that's going to be stolen borrowed for my own games.

Glad to hear this. I think LFG kinda bridges the gap between OSR and more modern games/mechanics. If you end up borrowing anything for your game then I've succeeded!

Psikerlord
2017-03-22, 03:12 AM
I just wanted to say, I like this a lot. Using it for the third 1-on-1 campaign at the moment, one of them sci-fi with magic-users as psy-users and refluffed crossbows as blasters. After adding a handful of technology related skills, it worked surprisingly well. There are just two wishes / suggestions / houserules I have: a scaling bonus to armor class to keep high level warriors from hitting each other every round (I use one-third the Attack Bonus granted by character class, rounded down) and some alternatives to replace Dark & Dangerous Magic Table as a drawback for magic (it's quite specific and not equally suited for every setting I make, plus I like the idea of having different traditions of magic that carry different risks and pay different prices for power in the same setting).

That sci-fi refluff sounds AWESOME.

And I think your two suggestions are both good ones. The boost to AC could also be accommodated via Unique Abilities for individual PCs, but I understand you're after an across the board tweak. I especially like swapping out the DDM table for say a Wild Elemental Table or Wild Nature Table for a druid like character. Or just more of a "Chaos Magic" table (more standardish "wild magic"), and so on.

Psikerlord
2017-03-22, 03:13 AM
Mini adventure #18 is out: https://lowfantasygaming.com/2017/03/22/halls-of-the-dwarf-lord/

usorer
2017-03-25, 01:10 PM
Nice! Thank you for the resource.

Psikerlord
2017-03-27, 06:32 AM
25% off Lulu prints at the moment (expires 28 Mar): code LULU25

Psikerlord
2017-03-28, 07:27 PM
Lulu Free Shipping code FREEMAIL17 expires 29 March (the LFG softcover is about USD $7 with free shipping :))

Psikerlord
2017-03-31, 05:02 AM
The Ranger for LFG :D https://lowfantasygaming.com/2017/03/31/the-ranger/

Psikerlord
2017-04-05, 09:56 PM
Lulu 10% Off and Free Shipping on Print and Photo Books. Use Code SHIPSAVE17 - expires April 7. Note I'm in Sydney so the code might not work for a few hours in the northern hemisphere :)

Fri
2017-04-05, 10:28 PM
I just want to say that I've been liking it for a while, though I never had any chance to play it (I would if only I have people to play games with :smallfrown:)

Psikerlord
2017-04-06, 06:39 AM
I just want to say that I've been liking it for a while, though I never had any chance to play it (I would if only I have people to play games with :smallfrown:)

Argh so frustrating I know! Flick some friends the free PDF, maybe they'll bite ;)

Psikerlord
2017-04-06, 06:41 AM
Mini adventure #19 is out: It Came from the Sewers :D
https://lowfantasygaming.com/2017/04/06/it-came-from-the-sewers/

Psikerlord
2017-04-21, 07:24 PM
Mini adventure #20 is out: Spire of the Void Caller
https://lowfantasygaming.com/2017/04...e-void-caller/

Psikerlord
2017-05-08, 06:58 AM
Mini adventure #21 is out: Eventide Isle
https://lowfantasygaming.com/2017/05/08/eventide-isle/

Psikerlord
2017-05-20, 06:38 PM
The Midlands (Argosa) region map, a Low Magic setting, (c) Randy Musseau, used with permission.

http://i.imgur.com/WHpzCtc.jpg?1 (http://imgur.com/WHpzCtc)

Psikerlord
2017-05-24, 03:03 AM
Mini adventure #22 is out: Varn Karagoss

https://lowfantasygaming.com/2017/05/23/varn-karagoss/

Berenger
2017-05-25, 02:03 PM
I like the map, but it is a bit diffucult to judge distances in the back where the perspective makes the small bar scale unusable.

Is there such a thing as a "recommended party level" for the adventures?

Psikerlord
2017-05-25, 04:58 PM
I like the map, but it is a bit diffucult to judge distances in the back where the perspective makes the small bar scale unusable.

Is there such a thing as a "recommended party level" for the adventures?

Yes true the map is just for rough distances and relative locations. I was half tempted to remove the scale bar altogether, but some guide is probably better than none (or perhaps I can modify that, make it larger).

There are no recommended levels for the mini adventures. Low Fantasy Gaming rpg uses a formal Party Retreat rule as its "balancing" mechanic (along with improvisational chase rules). For PF, 5e etc it's pretty easy to swap out monsters/traps to suit your system/party level.

Berenger
2017-05-26, 02:46 PM
It's definitely better to have a map. If I use it, I'll probably sell the sketchy scale bar and the distortion as features and tell the players that the in-game maps they bought are just not accurate enough to provide entirely reliable distances. I took a look at some medieval maps and some of them really were nothing more than a string of the relative location of cities and settlements. And that's without places that are hidden from detection by magic and surveyors that tend to fall prey to owlbears in the line of duty.

Psikerlord
2017-05-26, 04:30 PM
It's definitely better to have a map. If I use it, I'll probably sell the sketchy scale bar and the distortion as features and tell the players that the in-game maps they bought are just not accurate enough to provide entirely reliable distances. I took a look at some medieval maps and some of them really were nothing more than a string of the relative location of cities and settlements. And that's without places that are hidden from detection by magic and surveyors that tend to fall prey to owlbears in the line of duty.

That sounds cool. Just FYI I will be releasing the high res crystal clear version for free download (personal use) on the site once the setting book is out (not too far away now, some art pending). Two versions actually: one with the names and one without names, so the GM can use Paint or Gimp 2.8 or whatever to put their own names on/other location icons/whatever they want :)

Psikerlord
2017-06-08, 07:24 PM
With 10% off and Free Shipping, you can get the Low Fantasy Gaming RPG softcover for about USD $6 via Lulu - code BOOKSHIP17 Expires June 12

Psikerlord
2017-06-10, 06:04 PM
Adventure Framework #23 is out: Red Moon Harvest https://lowfantasygaming.com/2017/06/10/red-moon-harvest/

Psikerlord
2017-06-23, 03:46 PM
Mini adventure #24 is out: Battle for Rivertop https://www.patreon.com/posts/24-battle-for-11972273

HidesHisEyes
2017-08-01, 07:28 AM
Well done Psikerlord, I really like the look of this system and I'm hoping my regular group will like it too so I can run something for them.

I am curious as to why it uses a roll-under mechanic for skills but the more modern roll-plus-modifier method for attacks. For a game that's intended to be fast-paced and rules-light, is there something wrong with just using die-plus-modifier for everything as 5E does?

Also, when you use this system do you tend to use a grid for combat or theatre of the mind style? Do you recommend one over the other? I like the idea of theatre of the mind for the sake of gameplay speed and flow, but in a game like D&D with very tactical combat rules I find the grid is necessary. Is LFG different in this respect?

Psikerlord
2017-08-01, 07:38 AM
Well done Psikerlord, I really like the look of this system and I'm hoping my regular group will like it too so I can run something for them.

I am curious as to why it uses a roll-under mechanic for skills but the more modern roll-plus-modifier method for attacks. For a game that's intended to be fast-paced and rules-light, is there something wrong with just using die-plus-modifier for everything as 5E does?

Thanks HHE. Well the intention was to make attributes more relevant, instead of just a number that generates a modifier. Eg making an Int 15 roll under check is very different to a roll under Int 8 check, but if you convert those to modifiers and a DC, it is only a +2 bonus vs a -1 bonus on a d20 roll. Also, I personally like the idea that the player can gauge his chance of success before even rolling (eg if I have a PC with Dex 15, I know he's going to succeed in most Dex checks - subject to modifiers). On the other hand, it is pretty easy to convert to a 5e like DC regime for greater consistency :)

HidesHisEyes
2017-08-01, 08:42 AM
Thanks HHE. Well the intention was to make attributes more relevant, instead of just a number that generates a modifier. Eg making an Int 15 roll under check is very different to a roll under Int 8 check, but if you convert those to modifiers and a DC, it is only a +2 bonus vs a -1 bonus on a d20 roll. Also, I personally like the idea that the player can gauge his chance of success before even rolling (eg if I have a PC with Dex 15, I know he's going to succeed in most Dex checks - subject to modifiers). On the other hand, it is pretty easy to convert to a 5e like DC regime for greater consistency :)

That makes sense, thanks.

Sorry, I added another question to my post after I posted - in case you want to look back at it 😆

Psikerlord
2017-08-02, 12:58 AM
Also, when you use this system do you tend to use a grid for combat or theatre of the mind style? Do you recommend one over the other? I like the idea of theatre of the mind for the sake of gameplay speed and flow, but in a game like D&D with very tactical combat rules I find the grid is necessary. Is LFG different in this respect?

So I usually use theatre of the mind style, but with occasional rough maps. I try to stay clear of grids these days, I feel I can improvise encounters more easily if I dont have to worry about an exact map, but grids work perfectly well. I tried to design LFG to be a little more theatre of the mind friendly than regular D&D, for example by making the rogue's Backstab and Finisher abilities independent of positioning, and including the fairly abstract Intercept and Party Retreat rules..... On the other hand, i also included Blocking and Positioning/flanking rules... but I find these work well enough TotM style; I just give the PCs the benefit of the doubt if it comes up.

Psikerlord
2017-08-26, 05:59 PM
Gear packs and NPC adventurers :)
https://www.dropbox.com/s/lp63fgloque1rlh/Gear%20packs%20%26%20NPC%20Adventurers.pdf?dl=0

Psikerlord
2017-09-10, 02:40 AM
LFG review by James Spahn at Halfling's Luck: http://halflingsluck.blogspot.com.au/2017/09/low-fantasy-high-quality.html

and

5 min video review by Skinner Games: https://www.youtube.com/watch?v=eFjLKINBSEo

:D

Psikerlord
2017-09-17, 06:28 AM
Some custom illustrated character sheets (blank)
https://lowfantasygaming.com/2017/09/17/illustrated-sheets-pregens/

Psikerlord
2017-10-17, 11:56 PM
Mini adventure #31 is out: Vengeance at Trollbridge :D
https://lowfantasygaming.com/2017/10/16/vengeance-at-trollbridge/

Also 8 x illustrated Pregens (1st level, one for each class)
https://lowfantasygaming.com/2017/10/09/8-x-pregen-characters/

Psikerlord
2017-11-19, 11:56 PM
Midlands region map (2 colour, 2 B&W, with and without labels) for free download: https://lowfantasygaming.com/2017/11/20/midlands-map-download/