Ualaa
2017-03-21, 07:49 AM
I'm looking for a build with high survival capability; ideally a melee combatant.
I'm not the main tank, but tank like defenses may not hurt.
We're playing with a lockout mechanic, so some of my choices are limited.
In our last session, two of the casters failed (Will) saves, and suddenly wanted to kill anything alive; one killed the other, but they also dropped another PC in that time.
The one to die, did most of the damage with Range Touch attacks; the survivor did a lot of 'Fireball' like ranged AoE attacks.
They were both flying and invisible during the assaults.
Throughout, a Fortitude save has been important.
So ideally, no weaknesses or as few as possible.
I've got a 20-point buy, and have to pick between an Elf and a Half-Orc for race (alternate traits, from Advanced Race Guide are okay).
My final build can have three classes, with up to one archetype per class.
We're using 'Paizo' Pathfinder books, 'Drop Dead Studios' Spheres of Power as the magic system, and 'Dreamscarred Press's' Ultimate Psionics & Path of War (but not Expanded).
The synthesist summoner archetype is blocked, as is Leadership or any similar effect.
I went with Half-Orc.
Str 16
Dex 08
Con 12
Int 10
Wis 10
Cha 19 (Including +2 Racial, and +1 at LV 04)
(Sphere) Paladin 2, Warlord 2, (Sphere) Oracle 2.
The Oracle has Lore as their mystery, and Sidestep secret as their Revelation.
I'm thinking Powerless Prophecy, for Uncanny Dodge.
Sidestep Secret allows for CHA in the place of DEX for AC and Reflex saves.
As the Paladin, CHA goes to all saves.
My armor is a Mithral Shirt, which will allow up to +6 of my CHA to apply to armor.
Spheres of Power get me...
- Transformation into an Elemental or a Plant Man.
- Passively add resist 4 to a specific element or +2 Nat Armor, to any form.
- The Elemental is for mobility, if I need to fly or swim; the +2 Nat Armor is my primary use.
- A fireball like spell, either a 2x2 area (unlimited uses) or a 6x6 area using a spell point per casting (I have 12, but my buff and transformation use them too).
- Foreshadow +1 AC, +2 Reflex/Initiative.
I'm not married to Warlord, but would prefer to be a melee, and have locked out the Warder class already (and Elementalist, Fey Adept, Incanter, Inquisitor, Monk, Symbiat, and Wizard.)
HP: 60
AC 28 = 10 (base) + 6 (Mithral Shirt +1), +3 (Light Mithral Shield +1), +5 Dex (Cha actually... Lore Oracle), +2 Natural (Plant Transformation's passive), +1 Foreshadow (Dodge bonus)... Hero Lab says I have +2 dodge but cannot find the other +1 Dodge bonus.
(17 Touch, 21 Flat Footed).
Fort +12 = 3 Paladin, 3 Warlord, 5 Charisma (Paladin), 1 Constitution
Ref +10 = 5 Charisma (in place of Dex), 5 Charisma (Paladin)
Will +11 = 3 Oracle, 3 Paladin, 5 Charisma (Paladin)
I get a +2 weapon (free), and an 8k buy in (Up to 4k on one item, then a 2k max per piece).
The party has some loot they may share.
Any suggestions to improve the build, or in the place of Warlord?
I'm not the main tank, but tank like defenses may not hurt.
We're playing with a lockout mechanic, so some of my choices are limited.
In our last session, two of the casters failed (Will) saves, and suddenly wanted to kill anything alive; one killed the other, but they also dropped another PC in that time.
The one to die, did most of the damage with Range Touch attacks; the survivor did a lot of 'Fireball' like ranged AoE attacks.
They were both flying and invisible during the assaults.
Throughout, a Fortitude save has been important.
So ideally, no weaknesses or as few as possible.
I've got a 20-point buy, and have to pick between an Elf and a Half-Orc for race (alternate traits, from Advanced Race Guide are okay).
My final build can have three classes, with up to one archetype per class.
We're using 'Paizo' Pathfinder books, 'Drop Dead Studios' Spheres of Power as the magic system, and 'Dreamscarred Press's' Ultimate Psionics & Path of War (but not Expanded).
The synthesist summoner archetype is blocked, as is Leadership or any similar effect.
I went with Half-Orc.
Str 16
Dex 08
Con 12
Int 10
Wis 10
Cha 19 (Including +2 Racial, and +1 at LV 04)
(Sphere) Paladin 2, Warlord 2, (Sphere) Oracle 2.
The Oracle has Lore as their mystery, and Sidestep secret as their Revelation.
I'm thinking Powerless Prophecy, for Uncanny Dodge.
Sidestep Secret allows for CHA in the place of DEX for AC and Reflex saves.
As the Paladin, CHA goes to all saves.
My armor is a Mithral Shirt, which will allow up to +6 of my CHA to apply to armor.
Spheres of Power get me...
- Transformation into an Elemental or a Plant Man.
- Passively add resist 4 to a specific element or +2 Nat Armor, to any form.
- The Elemental is for mobility, if I need to fly or swim; the +2 Nat Armor is my primary use.
- A fireball like spell, either a 2x2 area (unlimited uses) or a 6x6 area using a spell point per casting (I have 12, but my buff and transformation use them too).
- Foreshadow +1 AC, +2 Reflex/Initiative.
I'm not married to Warlord, but would prefer to be a melee, and have locked out the Warder class already (and Elementalist, Fey Adept, Incanter, Inquisitor, Monk, Symbiat, and Wizard.)
HP: 60
AC 28 = 10 (base) + 6 (Mithral Shirt +1), +3 (Light Mithral Shield +1), +5 Dex (Cha actually... Lore Oracle), +2 Natural (Plant Transformation's passive), +1 Foreshadow (Dodge bonus)... Hero Lab says I have +2 dodge but cannot find the other +1 Dodge bonus.
(17 Touch, 21 Flat Footed).
Fort +12 = 3 Paladin, 3 Warlord, 5 Charisma (Paladin), 1 Constitution
Ref +10 = 5 Charisma (in place of Dex), 5 Charisma (Paladin)
Will +11 = 3 Oracle, 3 Paladin, 5 Charisma (Paladin)
I get a +2 weapon (free), and an 8k buy in (Up to 4k on one item, then a 2k max per piece).
The party has some loot they may share.
Any suggestions to improve the build, or in the place of Warlord?