Azoth
2017-03-23, 02:25 AM
I got a wild idea to make a Gish debuffer after going over the Wizard's Void School ability.
Figure that the basic Gish chassis of Fighter1/Wizard5/Eldritch Knight 10/Hell Knight Signifier 4 is a good place to start.
Maybe something like:
Traits:
Magical Knack Wizard
Bred for War
Human: Combat Expertise
Fighter: Improved Dirty Trick
1st: Power Attack
Wiz: Scribe Scroll
3rd: Soulless Gaze
5th: Mask of Virtue
Wiz5: Extend Spell
7th: Skill Focus (Intimidate)
Ek1: Cornugon Smash
9th: Greater Dirty Trick
11th: Fast Dirty Trick
Ek5: Arcane Armor Training
13th: Quicken Spell
15th: Dirty Trick Master
Ek9: Intimidating Prowess
17: Free
19: Free
The general attack routine at level 20 goes:
First attack: Dirty Trick to Dazzle
Second Attack: Deliver Reveal Weakness (-10AC/Saves), Intimidate to Shaken
Immediate Action: Activate Serpentine Tattoo
Dirty Trick to escalate Dazzle to Daze
Third Attack: escalate Shaken to Frightened, trigger Cruel Weapon property give Sickened Condition
Forth Attack: Escalate Frightened to Panicked.
End Result(Best case scenario): Dazed, Panicked(-2 saves/skills/ability checks), Sickened (–2 attacks/weapon damage rolls/saves/skills/ability checks), -10AC/Saves.
-14 Saves, -10AC, -4 skills, -4 ability checks, -2 attack rolls, -2 weapon damage rolls.
Maybe try to Spell Store a Bestow Curse in there to hit either attacks, AC, or a specific save.
The only reason I have hope of the third and fourth attacks hitting is that by giving a -10 AC after the second attack, the third and fourth attacks should have the same odds as the first and second respectively.
Figure that the basic Gish chassis of Fighter1/Wizard5/Eldritch Knight 10/Hell Knight Signifier 4 is a good place to start.
Maybe something like:
Traits:
Magical Knack Wizard
Bred for War
Human: Combat Expertise
Fighter: Improved Dirty Trick
1st: Power Attack
Wiz: Scribe Scroll
3rd: Soulless Gaze
5th: Mask of Virtue
Wiz5: Extend Spell
7th: Skill Focus (Intimidate)
Ek1: Cornugon Smash
9th: Greater Dirty Trick
11th: Fast Dirty Trick
Ek5: Arcane Armor Training
13th: Quicken Spell
15th: Dirty Trick Master
Ek9: Intimidating Prowess
17: Free
19: Free
The general attack routine at level 20 goes:
First attack: Dirty Trick to Dazzle
Second Attack: Deliver Reveal Weakness (-10AC/Saves), Intimidate to Shaken
Immediate Action: Activate Serpentine Tattoo
Dirty Trick to escalate Dazzle to Daze
Third Attack: escalate Shaken to Frightened, trigger Cruel Weapon property give Sickened Condition
Forth Attack: Escalate Frightened to Panicked.
End Result(Best case scenario): Dazed, Panicked(-2 saves/skills/ability checks), Sickened (–2 attacks/weapon damage rolls/saves/skills/ability checks), -10AC/Saves.
-14 Saves, -10AC, -4 skills, -4 ability checks, -2 attack rolls, -2 weapon damage rolls.
Maybe try to Spell Store a Bestow Curse in there to hit either attacks, AC, or a specific save.
The only reason I have hope of the third and fourth attacks hitting is that by giving a -10 AC after the second attack, the third and fourth attacks should have the same odds as the first and second respectively.