Thurbane
2017-03-23, 09:56 PM
OK, so my PCs are about to venture into the desert on a quest.
I want a pre-set ambush encounter with a bunch of desert "brigands": A Harssaf (MM3) Warlock 2 is the leader, with a bunch of low level (2nd or 3rd) Desert Orc Barbarians under his command.
The party is:
- Aasimar Paladin 7 (basic beatstick; great save, decent AC and HP, non-caster variant)
- Human Ranger 7 (may be 8 soon) (riding dog companion, archery focused, non-caster variant)
- Human Warmage 6/Sandshaper 1 (general blaster, although he has more spell utility since his Sandshaper dip)
- Human Favored Soul 7 (may be 8 soon) (party buffer/healer, secondary beatstick) [NPC]
Just wondering what some fun, cool or downright dirty tactics might be for the bad guys?
The leader has Summon Swam and Sickening Blast invocations; he also has a 1/day Sand Pulse ability that can cause minor damage and potentially blind foes for 5 rounds. He also has respectable UMD (+16).
They have approx. 5000gp to spend on gear. The barbarians will have basic armor and weapons; the leader will likely have a partially charged wand of some type. The leader, when badly injured, will attempt to flee by assuming sand form and slipping into a crevice in some rocks.
So Playgrounders, what have you got for me?
Cheers - T
I want a pre-set ambush encounter with a bunch of desert "brigands": A Harssaf (MM3) Warlock 2 is the leader, with a bunch of low level (2nd or 3rd) Desert Orc Barbarians under his command.
The party is:
- Aasimar Paladin 7 (basic beatstick; great save, decent AC and HP, non-caster variant)
- Human Ranger 7 (may be 8 soon) (riding dog companion, archery focused, non-caster variant)
- Human Warmage 6/Sandshaper 1 (general blaster, although he has more spell utility since his Sandshaper dip)
- Human Favored Soul 7 (may be 8 soon) (party buffer/healer, secondary beatstick) [NPC]
Just wondering what some fun, cool or downright dirty tactics might be for the bad guys?
The leader has Summon Swam and Sickening Blast invocations; he also has a 1/day Sand Pulse ability that can cause minor damage and potentially blind foes for 5 rounds. He also has respectable UMD (+16).
They have approx. 5000gp to spend on gear. The barbarians will have basic armor and weapons; the leader will likely have a partially charged wand of some type. The leader, when badly injured, will attempt to flee by assuming sand form and slipping into a crevice in some rocks.
So Playgrounders, what have you got for me?
Cheers - T