PDA

View Full Version : DM Help Evaluate my Elder Evil



MintyThe1st
2017-03-24, 03:35 PM
Skithiryx the Blight Dragon (dragon 38, cancer mage 10, dragon ascendant 12)
Great wyrm black archdragon dracolich (evil, extraplanar, undead, elder evil)
chaotic evil

1560/1560HP Fast Healing 3

str 55 +22
dex 10 +0
con --
int 37(28) +13(+9)
wis 35 +12
cha 42 +16

AC 71 flat 71 touch 22
DR 25/epic (5/crush)
SR 36
hit 80x6
BAB 57
init: 0
fort: 43
ref: 26
will: 40

move: 70, fly 220, swim 70




language:

weapon: bite (2d8+1d6+22+1con)
2 claws (2d6+1d6+11+1con)
2 wings (1d8+1d6+11+1con)
tail (2d6+1d6+33+1con)
breath (24d4 acid/NE+Demon Fever DC 56)
(120ft line, or 60ft cone)
(30ft spread, 120ft range, +2 rounds recharge)
(clinging breath +1 round recharge)


spells: Death, Evil, and War domains

15th level Sorcerer

0th: 9 acid splash, detect magic, read magic, mage hand, preserve organ, stick, prestidigitation, caltrops, ghost sound
1st: 5 silent image, unseen servant, magic missile, ray of enfeeblement, ray of clumsyness
2nd: 5 Lesser celerity, blindness/deafness, death armour, levitate, mindless rage,
3rd: 4 dispell magic, hold person, major image, mind poison,
4th: 4 Greater invisibility, breath weapon substitution, celerity, horrid sickness
5th: 4 slay living, wall of force, stop heart, stunning breath,
6th: 3 create undead, mass contagion, flesh to stone,
7th: 2 simulacrum, animate breath

abilitys: Water Breathing, corrupt water, darkness, insect plague, plant growth, Paralyzing Gaze (DC 56), Paralyzing Touch(DC 56), Sneak attack 3d6, Disease Host, Cancerous Companion, Tatterdemalion, Poison(DC 26), Viral Agent, Infected wound(DC 32), Insect Armor, auesome aura (DC 62, fear, dazed), Telepathy, True Seeing, Corrupting Aura (DC 44 Fort, non-evil takes 1 Con and 1 Wis damage), Infectious Breath (demon fever), Charm reptiles,

Elder abilitys: Anathematic secrecy, impervious to the divine, sign (EE p11, Horrid Blight)

Deseases: Viral Ally(DC 27 Curse of lycanthropy),
Viral Ally (DC 27 The Fel)
viral ally (DC 27 living rot)
Disease form(DC 22&34, 1d3 con/day)
vile rigidity
festering anger
faceless hate
melting fury
deathsong
mummy rot
demon fever
devil chills
Warp Touch (poison touch DC15, 1 int & 1d6 int)

Immunities: polymorph, cold, electricity, acid, mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless, It is not subject to critical hits, nonlethal damage, ability damage, ability drain, energy drain, fatigue, exhaustion, or death from massive damage, transmutation, evasion, uncanny dodge,

armour: +5 Tatterdemalion armour

items: Starmantle

Feats: clinging breath, recover breath, ability focus(contagion), ability focus (Disease form), Shape breath, Draconic Knowledge, Great Fortitude, Improved Speed, Iron Will, Lightning Reflexes, fast healing, poison immunity, Quicken Supernatural Ability, spreading breath, extend spreading breath, Breath of Unlife, Flyby attack, echew materials, silent spell, still spell, improved toughness, Martial study (Iron Heart Surge), ignore material componant,

He's designed to be an apocalypse level threat.

I created the "Quicken Supernatural ability" feat so he could change into disease form faster.

"The Fel" is a custom Disease i created for my setting.
The Fel

DC15 Will Disease, contact

Cannot be naturaly cured.

Each time you fail a Will save, you gain 1 fell stack, you can have a maximum of 5 plus your con mod stacks, if you are attacked, you must make a will save equal to the damage or Frenzy, you cannot will save out of this frenzy.


Non-casters gain +X Str and -X Int and Wis.

Casters can apply 1 metamagic effect to a spell once per day, but take a -4 penalty to their casting stat for 1 hour.

once per day, Orc casters can kill a dying Humanoid with a touch effect, this restores one of their spell slots.

His Phylactry is this:
Sword of Affliction (+6 abyssal bloodiron longsword, artifact) (1d8+1d6+8+1con) (acid burst, wounding, does 2 damage to each ability score on critical, imbue blade with 'poison' spell 3/day)

A rating would be nice, as well as ways you would go about defeating him.

Bonus points for defeating him at party level 15 or lower.

flappeercraft
2017-03-24, 03:44 PM
Skithiryx the Blight Dragon (dragon 38, cancer mage 10, dragon ascendant 12)
Great wyrm black archdragon dracolich (evil, extraplanar, undead, elder evil)
chaotic evil

1560/1560HP Fast Healing 3

str 55 +22
dex 10 +0
con --
int 37(28) +13(+9)
wis 35 +12
cha 42 +16

AC 71 flat 71 touch 22
DR 25/epic (5/crush)
SR 36
hit 80x6
BAB 57
init: 0
fort: 43
ref: 26
will: 40

move: 70, fly 220, swim 70




language:

weapon: bite (2d8+1d6+22+1con)
2 claws (2d6+1d6+11+1con)
2 wings (1d8+1d6+11+1con)
tail (2d6+1d6+33+1con)
breath (24d4 acid/NE+Demon Fever DC 56)
(120ft line, or 60ft cone)
(30ft spread, 120ft range, +2 rounds recharge)
(clinging breath +1 round recharge)


spells: Death, Evil, and War domains

15th level Sorcerer

0th: 9 acid splash, detect magic, read magic, mage hand, preserve organ, stick, prestidigitation, caltrops, ghost sound
1st: 5 silent image, unseen servant, magic missile, ray of enfeeblement, ray of clumsyness
2nd: 5 Lesser celerity, blindness/deafness, death armour, levitate, mindless rage,
3rd: 4 dispell magic, hold person, major image, mind poison,
4th: 4 Greater invisibility, breath weapon substitution, celerity, horrid sickness
5th: 4 slay living, wall of force, stop heart, stunning breath,
6th: 3 create undead, mass contagion, flesh to stone,
7th: 2 simulacrum, animate breath

abilitys: Water Breathing, corrupt water, darkness, insect plague, plant growth, Paralyzing Gaze (DC 56), Paralyzing Touch(DC 56), Sneak attack 3d6, Disease Host, Cancerous Companion, Tatterdemalion, Poison(DC 26), Viral Agent, Infected wound(DC 32), Insect Armor, auesome aura (DC 62, fear, dazed), Telepathy, True Seeing, Corrupting Aura (DC 44 Fort, non-evil takes 1 Con and 1 Wis damage), Infectious Breath (demon fever), Charm reptiles,

Elder abilitys: Anathematic secrecy, impervious to the divine, sign (EE p11, Horrid Blight)

Deseases: Viral Ally(DC 27 Curse of lycanthropy),
Viral Ally (DC 27 The Fel)
viral ally (DC 27 living rot)
Disease form(DC 22&34, 1d3 con/day)
vile rigidity
festering anger
faceless hate
melting fury
deathsong
mummy rot
demon fever
devil chills
Warp Touch (poison touch DC15, 1 int & 1d6 int)

Immunities: polymorph, cold, electricity, acid, mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless, It is not subject to critical hits, nonlethal damage, ability damage, ability drain, energy drain, fatigue, exhaustion, or death from massive damage, transmutation, evasion, uncanny dodge,

armour: +5 Tatterdemalion armour

items: Starmantle

Feats: clinging breath, recover breath, ability focus(contagion), ability focus (Disease form), Shape breath, Draconic Knowledge, Great Fortitude, Improved Speed, Iron Will, Lightning Reflexes, fast healing, poison immunity, Quicken Supernatural Ability, spreading breath, extend spreading breath, Breath of Unlife, Flyby attack, echew materials, silent spell, still spell, improved toughness, Martial study (Iron Heart Surge), ignore material componant,

He's designed to be an apocalypse level threat.

I created the "Quicken Supernatural ability" feat so he could change into disease form faster.

"The Fel" is a custom Disease i created for my setting.
The Fel

DC15 Will Disease, contact

Cannot be naturaly cured.

Each time you fail a Will save, you gain 1 fell stack, you can have a maximum of 5 plus your con mod stacks, if you are attacked, you must make a will save equal to the damage or Frenzy, you cannot will save out of this frenzy.


Non-casters gain +X Str and -X Int and Wis.

Casters can apply 1 metamagic effect to a spell once per day, but take a -4 penalty to their casting stat for 1 hour.

once per day, Orc casters can kill a dying Humanoid with a touch effect, this restores one of their spell slots.

His Phylactry is this:
Sword of Affliction (+6 abyssal bloodiron longsword, artifact) (1d8+1d6+8+1con) (acid burst, wounding, does 2 damage to each ability score on critical, imbue blade with 'poison' spell 3/day)

A rating would be nice, as well as ways you would go about defeating him.

Bonus points for defeating him at party level 15 or lower.

If for an average game (Not playground average, like average average) this should be fine, maybe tone it down a little if they're under 17th level. If its for an OP game this guy would get gang****** by the PC's and someone from my 9th level game I'm running would **** the **** out of this guy. If this game is for a slightly optimized group or non optimized group you should be fine but if you get to Pugilist Necropolitan or Dragonwrought Kobold optimization level he would be the equivalent of a housecat fighting a Great Wyrm Red Dragon. The basics of how to defeat him would be using Chained Disrupting weapon on all the party, it will get a Natural 1 and die within 3 or less rounds. A mailman could also beat him without much trouble given time to prepare.

Venger
2017-03-24, 03:46 PM
you will likely get some more responses if you ask for your thread to be moved to homebrew (http://www.giantitp.com/forums/forumdisplay.php?15-Homebrew-Design)

as-is, I don't see a party having much trouble killing this monster. while undead type does protect him from shivering touch, he doesn't have much else in the way of immunities. while his health is arbitrarily large, it's ultimately just large numbers. much like the blood hulks in elder evils, it's annoying to take down, but not especially difficult. it can be taken down with any way to deal large amounts of hit point damage, such as charging or orb of x spells.

is there a reason he has a listed numerical strength score as a cancer mage? while an npc who deals arbitrary damage at an arbitrary hit is definitely to be discouraged, it is a little weird. cancer mage doesn't seem to add a whole lot of offensive punch. while undead type to avoid cure spells killing you in disease form is pretty clever, when you're in that form, your ability to affect the party is also severely limited, and it offers little defensive punch over your lichdom. you'd likely be better off switching cancer mage to something else. as-is, I'm not sure why he'd want to use those abilities instead of his spells. also undead are immune to disease, so you can't use disease host or really most of your other cancer mage abilities

flappeercraft
2017-03-24, 03:53 PM
you will likely get some more responses if you ask for your thread to be moved to homebrew (http://www.giantitp.com/forums/forumdisplay.php?15-Homebrew-Design)

as-is, I don't see a party having much trouble killing this monster. while undead type does protect him from shivering touch, he doesn't have much else in the way of immunities. while his health is arbitrarily large, it's ultimately just large numbers. much like the blood hulks in elder evils, it's annoying to take down, but not especially difficult. it can be taken down with any way to deal large amounts of hit point damage, such as charging or orb of x spells.

is there a reason he has a listed numerical strength score as a cancer mage? while an npc who deals arbitrary damage at an arbitrary hit is definitely to be discouraged, it is a little weird. cancer mage doesn't seem to add a whole lot of offensive punch. while undead type to avoid cure spells killing you in disease form is pretty clever, when you're in that form, your ability to affect the party is also severely limited, and it offers little defensive punch over your lichdom. you'd likely be better off switching cancer mage to something else. as-is, I'm not sure why he'd want to use those abilities instead of his spells. also undead are immune to disease, so you can't use disease host or really most of your other cancer mage abilities

I second this, maybe replace Cancer mage with Initiate of the Sevenfold veil or Incantatrix.

Venger
2017-03-24, 03:59 PM
I second this, maybe replace Cancer mage with Initiate of the Sevenfold veil or Incantatrix.

even for a good party, I'd say either of those is going a little overboard. part of the fun of fighting an elder evil is dealing with all his special, unique powers which make it feel a bit different than just fighting with a normal wizard.

I'd advise coming up with some special abilities for him, looking to the other elder evils for inspiration rather than just giving him hella metamagic.

MintyThe1st
2017-03-24, 04:10 PM
to make a long story short, the diseases were already there before lichdom. and last i checked, gaining immunity does not mean you are cured.

i'm holding back Vile rigidity and festering anger until he actually arrives, that way he dosnt have >2000 years of daily gains.

While the aspects i mentioned are homebrew, the vast majority of his build is RAW.

The party is semi-optimized, with a slightly cheesy Psion.

Disease form is more for defence then offence, if he's even fighting in the first place.

I built him as an Homage to the MTG card of the same name, cranked to ludicrous levels, so cancer mage stays.
http://www.cardkingdom.com/images/magic-the-gathering/scars-of-mirrodin/skithiryx-the-blight-dragon-21220-medium.jpg

flappeercraft
2017-03-24, 04:27 PM
If you want further help, it could be useful to us if you can post here a link or something with the characters in play so that we can help make him appropriate for your game.

MintyThe1st
2017-03-24, 04:36 PM
Players are as follows:

Orc Psion/thrallherd
Orc Cleric/acolyte of the skin
Orc Binder
Orc Barbarian
Half-orc Warblade

They also have a small city under their command, full of various WoW style Horde races.

i don't have access to their sheets right this moment, hopefully that can at least give you an idea.

flappeercraft
2017-03-24, 04:55 PM
Players are as follows:

Orc Psion/thrallherd
Orc Cleric/acolyte of the skin
Orc Binder
Orc Barbarian
Half-orc Warblade

They also have a small city under their command, full of various WoW style Horde races.

i don't have access to their sheets right this moment, hopefully that can at least give you an idea.

Some more information could be of use. Such as what level are they, how optimized are they (better to say through achievements than personal opinion as that can vary greatly) and what is their playstyle. Also how much prep time they will have can also com ein handy as information.

MintyThe1st
2017-03-24, 05:21 PM
Some more information could be of use. Such as what level are they, how optimized are they (better to say through achievements than personal opinion as that can vary greatly) and what is their playstyle. Also how much prep time they will have can also com in handy as information.

their level 10 currently, but the Sign is weak atm, so they don't even know about him currently.

semi-optimized, the cleric and the psion took on a young adult gold dragon, and killed it. they seem to be the most optimized though, with the other players being above average.

"Agressive Diplomacy" discribes thier playstyle nicely.

they can have as much prep as they want, but as they prepare, the world will be disintigrating around them. plus the longer they wait to fight him, the stronger/tougher Skittles gets.

Inevitability
2017-03-25, 03:08 AM
Elder Evils tend to get strengthened by their signs. Which ones does this guy have?

MintyThe1st
2017-03-25, 03:45 AM
Horrid Blight

SecretlyaFish
2017-03-25, 09:17 AM
What a badass monster you made, though, I really hope you don't exploit that broken cancer mage loop. In the disease description it says you take 1d3 constitution then you get the strength. Well, according to the disease, as you get sicker and begin dying, you get stronger, "you feel weaker, but your muscles begin to bulge unnaturally". Well, considering you are immune to the disease, and it can't make you sicker, I don't think you'll gain any strength from it. An easy enough way to interpret it, and its not incorrect.

Personally, I think its great, I loved that book, the Draconomicon. You made a really cool creature so be proud of yourself. Be wary of player abuse, but also remember, this dragon likely has extraordinary abilities and equipment. Maybe it has a modified breath weapon that is a large AOE Disjunction on everything except itself! Its a quasi deity, in addition to the fact its an elder evil! Actually fighting it in combat should be the last thing your group of level 10 PC's want to do. The tactics outline by some of the other players saying super optimized this and that could beat it, well, yeah, they could probably beat anything regardless of how high you make its stats/SR. That kind of cheese well, wouldn't be allowed by me, and you could easily add levels, feats, level one prc dips until you have all the most optimized OP crap so you start cheesing the cheeser's. But at that point its just a you know what measuring contest.

I say stick with what you have, add some truly unique characteristics and abilities to this creature, as well as some unique items, and you'll be fine. Good luck with the campaign man, your dragon reminds of "The Creeping Doom". That's where I got the disjunction breath idea from.

Mr Adventurer
2017-03-26, 04:18 AM
Don't most of the Dragon Ascendant features overlap with the Abomination creature features Elder Evils get?

MintyThe1st
2017-03-26, 09:26 AM
Don't most of the Dragon Ascendant features overlap with the Abomination creature features Elder Evils get?

they do overlap on a lot of points, but i like the Flavor of a dragon who tried to become a God, but something went awry(For example; Bahamut and Tiamat denying him Godhood) and he became an Elder Evil instead.

Mr Adventurer
2017-03-26, 12:08 PM
That's cool - but he doesn't need Dragon Ascendant levels for that. Maybe he had them, once, but Io stripped them from him.

Spend the levels on something that doesn't overlap as much.