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View Full Version : Pathfinder Making Oracle's Burden worth it



Arutema
2017-03-26, 04:48 PM
Source Advanced Player's Guide
School necromancy [curse]; Level oracle 2
Casting
Casting Time 1 standard action
Components V
Effect
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes
Description
You entreat the forces of fate to bestow your oracle’s curse upon another creature. The target creature suffers all the hindrances and none of the benefits of your oracle’s curse class feature. You still suffer all effects of your oracle’s curse. If you do not have the oracle’s curse class feature, this spell has no effect.


With some oracle curses, it's obviously not worth casting. An enemy moving 10' slower or speaking only celestial isn't much less of a threat. But, here's a couple curses i'm looking at:

Legacy of Dragons gives us the covetous curse.

Covetous: You find yourself drawn to the luster of wealthy living. You must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp X your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you. At 5th level, you gain a +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks. At 10th level, you add fabricate to your list of spells known. At 15th level, you add half your oracle level to your CMD against steal combat maneuvers and to the DC of Sleight of Hand checks to take items from you.

And of course Wrecker from Blood of Fiends.

Wrecker: The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack. At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic. At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 + 1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).


A will save to give the big dumb fighter enemy the sickened condition (most aren't going to be wearing the required jewelry) or to make any weapon he holds broken. Sure it's not Hold Person, but how does it stack up against other 2nd-level standard action debuffs?

Are there other curses worth inflicting with a standard action and 2nd-level spell slot?

Pex
2017-03-26, 05:08 PM
Clouded Vision would hurt an archer or a spellcaster who likes to cast spells from a distance.

Spellcasters would not like Deaf.

Rogues and warriors wouldn't like Haunted, especially if it could be cast on one before he draws his weapon.

It is DM dependent, but if the DM does like to use leaders who give out orders in combat then Tongues curse would matter.

Non-dwarves in heavy armor won't like Lame.

Jack_Simth
2017-03-26, 05:39 PM
Clouded Vision would hurt an archer or a spellcaster who likes to cast spells from a distance.
That would be an annoying one... Will instead of Fort for Blindness, and a level lower for an Oracle.

Spellcasters would not like Deaf.
Compare to Silence, though, which is much worse and at the same level.

Rogues and warriors wouldn't like Haunted, especially if it could be cast on one before he draws his weapon.The FAQ (which doubles as errata for Pathfinder) clairified it only applies to "retrieve a stored object". Doesn't impact drawing a weapon, which is a different action.

It is DM dependent, but if the DM does like to use leaders who give out orders in combat then Tongues curse would matter.
Again, compare to Silence.

Non-dwarves in heavy armor won't like Lame.Mostly only affects chargers.

Let's see... (http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses/)
Agedand Child are both 3rd party, but the penalty to physical stats will put a crimp in almost any non-caster.
Blackened is bad for any martial.
Consumed basically adds Empower Spell to any damaging effect thrown at the target.
Site Bound would theoretically be good away from the site, but what PC will take it?
Wasting is bad for any socialite.

grarrrg
2017-03-26, 08:18 PM
That would be an annoying one... Will instead of Fort for Blindness, and a level lower for an Oracle.

Clouded Vision isn't Blindness, it is only "You cannot see anything beyond 30 feet", it doesn't have any other penalties.
It wouldn't hurt any melee-types too badly, as they're generally within 30ft of hitting something anyway.

Florian
2017-03-27, 04:02 AM
The main problem with this spell: It must be your oracle´s curse. So that makes it hard to target something while suffering from clouded vision yourself.

Things I see as worthwhile, when either comboing with a party member or using some means to follow up yourself, are the curses that lower resistance to/harshen the condition of diseases, poisons and curses, as you mostly find a way to counter that curse, mostly by items, which the target will not have.

Arutema
2017-03-27, 12:06 PM
The main problem with this spell: It must be your oracle´s curse. So that makes it hard to target something while suffering from clouded vision yourself.

That is, of course, the downside. Though with clouded vision, you'll be seeing 60' starting at level 5, burdened enemies may or may not still be limited to 30' depending on how the GM interprets the spell.

Two newish options make wrecker more tolerable, the scaled fist monk in Legacy of Dragons, and the ascetic mystery from Villain Codex. Both of these let you fight unarmed reasonably well as an oracle, so you don't need your always-broken weapon.

Calthropstu
2017-03-27, 03:17 PM
Source Advanced Player's Guide
School necromancy [curse]; Level oracle 2
Casting
Casting Time 1 standard action
Components V
Effect
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes
Description
You entreat the forces of fate to bestow your oracle’s curse upon another creature. The target creature suffers all the hindrances and none of the benefits of your oracle’s curse class feature. You still suffer all effects of your oracle’s curse. If you do not have the oracle’s curse class feature, this spell has no effect.


With some oracle curses, it's obviously not worth casting. An enemy moving 10' slower or speaking only celestial isn't much less of a threat. But, here's a couple curses i'm looking at:

Legacy of Dragons gives us the covetous curse.

Covetous: You find yourself drawn to the luster of wealthy living. You must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp X your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you. At 5th level, you gain a +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks. At 10th level, you add fabricate to your list of spells known. At 15th level, you add half your oracle level to your CMD against steal combat maneuvers and to the DC of Sleight of Hand checks to take items from you.

And of course Wrecker from Blood of Fiends.

Wrecker: The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack. At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic. At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 + 1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).


A will save to give the big dumb fighter enemy the sickened condition (most aren't going to be wearing the required jewelry) or to make any weapon he holds broken. Sure it's not Hold Person, but how does it stack up against other 2nd-level standard action debuffs?

Are there other curses worth inflicting with a standard action and 2nd-level spell slot?

The one where they can only see a short distance would crush an archer. The one where you can't speak at all would crush many spellcasters.