Draco4472
2017-03-26, 09:37 PM
This is going to be a bit of a rant.
So the season 6 guides are out.
http://dndadventurersleague.org/tales-from-the-yawning-portal-guides/
Two of the changes they made bug the hell out of me.
1) Copying spells into a spellbook now requires Downtime days. Meaning for x days in game my character can't do anything but copy spells for 8 hours per downtime day spent. This means I either drag the party with me, or my character does nothing for however many in game days I decide to copy spells from a scroll of spellbook while everyone else kills monsters. Whereas I prior to the changes could spend my short rests or x hours before sleeping making progress on copying spells without needing to halt the party's progress in a campaign. This means either I do a whole lot of nothing during a session when I want to copy spells mid-campaign, or I'm forced to play another character because I want to use a feature that seperates wizards from other spellcasters.
2) Clerics can now only choose domains based on suggested ones for their deities, or life domain. Meaning my war domain cleric of Kelemvor, a level 8 character, is no longer AL legal. This in particular hurts given the amount of DM experience and rewards I've given to that particular character. It also means no one can play a cleric of Kelemvor (with the exception of life domain clerics) because the death domain isn't AL legal, something which I would think crosses a line as it restrict people from making creative characters, such as a human knowledge domain cleric of Tempus, which could be justified as a character that studied war in all its aspects and prays to Tempus for knowledge of battle and tactics.
This was mainly posted so I can vent my anger and throw it into the void of the internet, but I would like to hear others opinions on these and other changes for this AL season.
So the season 6 guides are out.
http://dndadventurersleague.org/tales-from-the-yawning-portal-guides/
Two of the changes they made bug the hell out of me.
1) Copying spells into a spellbook now requires Downtime days. Meaning for x days in game my character can't do anything but copy spells for 8 hours per downtime day spent. This means I either drag the party with me, or my character does nothing for however many in game days I decide to copy spells from a scroll of spellbook while everyone else kills monsters. Whereas I prior to the changes could spend my short rests or x hours before sleeping making progress on copying spells without needing to halt the party's progress in a campaign. This means either I do a whole lot of nothing during a session when I want to copy spells mid-campaign, or I'm forced to play another character because I want to use a feature that seperates wizards from other spellcasters.
2) Clerics can now only choose domains based on suggested ones for their deities, or life domain. Meaning my war domain cleric of Kelemvor, a level 8 character, is no longer AL legal. This in particular hurts given the amount of DM experience and rewards I've given to that particular character. It also means no one can play a cleric of Kelemvor (with the exception of life domain clerics) because the death domain isn't AL legal, something which I would think crosses a line as it restrict people from making creative characters, such as a human knowledge domain cleric of Tempus, which could be justified as a character that studied war in all its aspects and prays to Tempus for knowledge of battle and tactics.
This was mainly posted so I can vent my anger and throw it into the void of the internet, but I would like to hear others opinions on these and other changes for this AL season.