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View Full Version : Pathfinder Fill up PC Demiplane



Xar Zarath
2017-03-27, 09:54 PM
So I want to fill up a PC necromancer's demiplane, what should be key to having a proper and sustainable life?

1) Necromancer is a researcher/scientist in necromancy. Sort of the Mad Scientist trope.

2) Demiplane is small but can be made bigger with further applications of Create Greater Demiplane and associated line of spells.

3) However cost would be too much to permanency. So need to establish source of income or perhaps just a steady supply of diamonds.

4) The one feature that is created so far is a castle (small one) with the Structure morphic. So its got all the relevant rooms and such but it needs filling.

5) While undead are useful, maintaining control over so many would be strained so maybe need some living servants.

Some things to consider:

-PC is 18th level (no prestige class)
-PC is alone, so he's going to have to do this himself. (No Leadership/Cohorts)
-PC has to maintain at least a few clones for backup, so costs need to go to that as well
-No lichdom or other transformation into undead, just yet.
-PC worships Nethys. (if that helps)
-Prohibited schools are Enchantment and Illusion (since PF they only need to use 2 spell slots instead of being banned)
-Also may be kind of irrelevant to some but PC needs a good place to dump all the "rejects" and waste from experiments/living servants

Geigan
2017-03-27, 11:24 PM
So I want to fill up a PC necromancer's demiplane, what should be key to having a proper and sustainable life?

1) Necromancer is a researcher/scientist in necromancy. Sort of the Mad Scientist trope.

2) Demiplane is small but can be made bigger with further applications of Create Greater Demiplane and associated line of spells.

3) However cost would be too much to permanency. So need to establish source of income or perhaps just a steady supply of diamonds.Making it bigger as needed is obvious, but until you can actually afford permanency I'd suggest only going as big as you can easily maintain with spell slots every 18ish days since you can reset the duration anyway. You could stagger out your castings and expansions on different days to let you maintain quite a lot more with multiple castings (not to mention if you can get extend spell/CL boosts), but I don't know how pressing the character's spells slots are for actual use outside of this venture, so use your best judgment.

You may want to look into potential buyers for ready made undead armies and monstrosities to make a quick buck off your creations. Surely someone is in the market in a nearby material plane. Magic item crafting is generally profitable as well.

Alternatively you can get yourself some intelligent undead and set them to learning crafts, professions, or other skills to help bring in some coin to aid upkeep. Slim pickings, but perhaps helpful.


4) The one feature that is created so far is a castle (small one) with the Structure morphic. So its got all the relevant rooms and such but it needs filling.

5) While undead are useful, maintaining control over so many would be strained so maybe need some living servants.You could get yourself some hirelings to actually populate the castle and potentially assist you in decorating appropriately. Nothing special, just some experts with profession(interior decorating) or profession(butler/maid) to help bring the place together. You can probably afford a few basic wages for a decent time at your WBL, and it will encourage you to find profitable uses for your experiments and undead minions. If you're too paranoid to trust NPCs apply dominate/undeath as necessary, which would be upkeep down as well.

For dealing with more undead, you may have to take on some additional apprentice wizards. If you're too paranoid for it, discard the idea altogether. But if you have any contact with other magical scholars (which you probably should, worshiping Nethys) you might find some young aspiring psychopaths necromancers who would be forever grateful to learn from a master of the craft.

There are some ways to increase the number of HD you can control directly, but I'm not terribly familiar with Pathfinder's methods of minionmancy beyond getting subordinates obviously. I know Simulacrum (http://www.d20pfsrd.com/magic/all-spells/s/simulacrum/) still exists in Pathfinder, who theoretically have the ability to control undead as well as you would have at 9th level. So that might be an expensive, but "risk free" option of expanding the number of undead you control. Magus zombies are also a thing, so if your GM considers variant zombies off of animate dead or similar fair game you could go hunt yourself down some spellcaster minions to help puppet yourself a larger pool by proxy.

Additionally, see about acquiring some thematic weather probably either through the seasonal planar trait or through a portal trait to a particularly stormy part of the plane of air. It should be dark and stormy every night on this plane (if it's not just perpetually night). Preferably at its stormiest whenever you are performing experiments and/or have cause to laugh maniacally. Can't skimp on necessities after all.

-Showcase room for particular experiments. Think of this like a little medical theater where you can demonstrate rituals and undead creation to aspiring apprentices.

-Arena where you can show off undead creations in action to prospective buyers. Use military formation zombies/skeletons in armor as the placebo when showing off the bigger stuff, or more suitable base creatures depending on what enemies your particular customer is interested in seeing crushed under the weight of your undead armies. (A side note that illusions might be useful to have on hand occasionally for punching up some demonstrations if you can afford a spell slot or two for them.)

-Vortex of doom. A deep dark hole where all the shadows and other incorporeal undead can hang out. I'm imagining a central room that most visitors will enter when moving through to other parts of the castle. Mostly just a pitch black column behind closed glass doors with hands and other monstrous limbs pressed up against the glass, filled with permanencied magical darkness. When intruders come in you can simply break/open the glass doors to fill the entire central room with magical darkness and allow the shadows and other monstrosities out to play. It's like an aquarium without pulse.

-Torture/dissection room. Standard decor and work station for yourself naturally.

-Cadaver trophy room. Where you keep your particularly exotic undead minions. Whether you're more into acquisition or creation, sometimes you just want to reminisce over fallen foes, grand experiments, and those odd acquisitions that you just can't think of a particular use for.

Glass steel may be appropriate for safe viewing in many of these rooms, though presumably anywhere you don't want to just leave your minions free from control they'll simply be acting under your orders.


-Also may be kind of irrelevant to some but PC needs a good place to dump all the "rejects" and waste from experiments/living servantsPit traps are a classic. Not just for the unexpected bouts between intruders and gravity, but for any surprises left at the bottom as well.

unseenmage
2017-03-28, 10:36 AM
Get yourself some undead nebasu demons (http://www.giantitp.com/forums/showsinglepost.php?p=21718474&postcount=40). Enjoy copious volumes of undead.