TheBrassDuke
2017-03-29, 09:19 AM
So we've started up a new adventure, set in an area predominantly based off ancient Arabia, Greece, Egypt and Rome--with a more evolved Britain-like faction "to the west". We began at the port city Katashka, bordering on a harsh and unforgiving desert, and my players were tasked with infiltrating a nobleman's home*.
The party consists of:
- Human Rogue 1
- (Seelie) Elf Paladin of Freedom 1
- Human Bard 1
- Halfling Barbarian 1
- Aventi Scout 1
The Aventi joined our group at the behest of the Blackwheel Company (from Eberron: City of Stormreach, refluffed for this world--serves similar purpose, but also reminiscent of East India Trading Co. from PotC), initially to guide the party on a ship through Sahaguin territory; she would negotiate safe passage.
The Paladin hails from the Court of Ecco (one of my Archfey/Fey Princes), deep beneath a lake somewhere out in the desert, and adventures in search of his missing patron; Ecco, along with two other Princes, has mysteriously disappeared and is causing chaos within what remains of Elven lands (great decline after one kingdom pulled down a moon), and he was one of five dispatched to retrieve her. His search led him to Katashka, and ultimately, chartering passage on this ship to the city across the bay.
The Bard hasn't given me a full backstory just yet, but she has said many times her character is basically a Gerudo (LoZ), in nearly every aspect. We've agreed for now she was blackmailed by the Company for [something], but I'm not sure what right now. I need her to tell me more about her character... Anyway, she's on the ship now, too.
The Halfling was taken as leverage by the Company, as they've expanded their Trading to the land, but are unable to pass through Barbarian/Tribal lands without their consent; the Empire believes they have been given permission, when in reality the tribes are afraid the Company will start a war they [Tribes] cannot win. He's been on for a few months, and been given tasks by the Company. They feed him and don't treat him like a prisoner, so he's rather content.
The Rogue was hired by the Company, specifically for their first mission, and like the Bard, has no real backstory yet. He was a wizard, then he wanted to be a Mindflayer, and then a Bard--I'm just glad he finally settled with something.
As payment for his passage, the Paladin was hired on to this mission with the others, and while he normally disagrees with breaking and entering, the nobleman has been accused of murder, and is said to keep slaves. So he's not happy.
--------------------
The adventure essentially follows this idea: https://youtu.be/TkFN8v60Rng
They enter the nobleman's home, get into his vault, and become the victims of a genie lamp. Like in the video, the players wrestle through the challenge of breaking the seals, and finally the genie makes himself known, and, thankful, offers them each a wish for releasing him.
I didn't want to railroad my players, and I thought it would be impossible to get any of them to make that "neither directly nor indirectly may you ever harm another mortal/s", etc...but one of them did! Because they knew genies were ****s, and their favorite method of defeating one is to BS them right back.
😏 But genies are petty, and do not like being outsmarted.
The mighty being does leave in a huff at the end, but little do my players know that this genie is not done with them. I expect him to be a recurring villain throughout the game, although mostly indirectly. Heh...he's not allowed to harm them, because they are mortal. And so he's going to help them, behind the curtain, to some degree throughout their career.
As they level up and adventure, doing this or that, this comically evil villain will be working in the background to make them immortal; I expect them to have unknowingly foiled his plans several times, while enraging the genie. Over time, I think he'll eventually succeed, and I plan for him to make some grand entrance, monologue for a bit, and then attack, as the players try to figure out how he's doing it when they expressly forbade it. It'll be later levels, after they've probably forgotten about the genie. I know I'll have at least two "...OH..!"s at some point.
---------------------------
Can you help me with some ideas to throw at the party that this genie could be behind?
Their adventure will take them out into open water, across vast, scorching deserts, through mysterious, humid jungles and beyond...so there is no shortage of location ideas.
The party consists of:
- Human Rogue 1
- (Seelie) Elf Paladin of Freedom 1
- Human Bard 1
- Halfling Barbarian 1
- Aventi Scout 1
The Aventi joined our group at the behest of the Blackwheel Company (from Eberron: City of Stormreach, refluffed for this world--serves similar purpose, but also reminiscent of East India Trading Co. from PotC), initially to guide the party on a ship through Sahaguin territory; she would negotiate safe passage.
The Paladin hails from the Court of Ecco (one of my Archfey/Fey Princes), deep beneath a lake somewhere out in the desert, and adventures in search of his missing patron; Ecco, along with two other Princes, has mysteriously disappeared and is causing chaos within what remains of Elven lands (great decline after one kingdom pulled down a moon), and he was one of five dispatched to retrieve her. His search led him to Katashka, and ultimately, chartering passage on this ship to the city across the bay.
The Bard hasn't given me a full backstory just yet, but she has said many times her character is basically a Gerudo (LoZ), in nearly every aspect. We've agreed for now she was blackmailed by the Company for [something], but I'm not sure what right now. I need her to tell me more about her character... Anyway, she's on the ship now, too.
The Halfling was taken as leverage by the Company, as they've expanded their Trading to the land, but are unable to pass through Barbarian/Tribal lands without their consent; the Empire believes they have been given permission, when in reality the tribes are afraid the Company will start a war they [Tribes] cannot win. He's been on for a few months, and been given tasks by the Company. They feed him and don't treat him like a prisoner, so he's rather content.
The Rogue was hired by the Company, specifically for their first mission, and like the Bard, has no real backstory yet. He was a wizard, then he wanted to be a Mindflayer, and then a Bard--I'm just glad he finally settled with something.
As payment for his passage, the Paladin was hired on to this mission with the others, and while he normally disagrees with breaking and entering, the nobleman has been accused of murder, and is said to keep slaves. So he's not happy.
--------------------
The adventure essentially follows this idea: https://youtu.be/TkFN8v60Rng
They enter the nobleman's home, get into his vault, and become the victims of a genie lamp. Like in the video, the players wrestle through the challenge of breaking the seals, and finally the genie makes himself known, and, thankful, offers them each a wish for releasing him.
I didn't want to railroad my players, and I thought it would be impossible to get any of them to make that "neither directly nor indirectly may you ever harm another mortal/s", etc...but one of them did! Because they knew genies were ****s, and their favorite method of defeating one is to BS them right back.
😏 But genies are petty, and do not like being outsmarted.
The mighty being does leave in a huff at the end, but little do my players know that this genie is not done with them. I expect him to be a recurring villain throughout the game, although mostly indirectly. Heh...he's not allowed to harm them, because they are mortal. And so he's going to help them, behind the curtain, to some degree throughout their career.
As they level up and adventure, doing this or that, this comically evil villain will be working in the background to make them immortal; I expect them to have unknowingly foiled his plans several times, while enraging the genie. Over time, I think he'll eventually succeed, and I plan for him to make some grand entrance, monologue for a bit, and then attack, as the players try to figure out how he's doing it when they expressly forbade it. It'll be later levels, after they've probably forgotten about the genie. I know I'll have at least two "...OH..!"s at some point.
---------------------------
Can you help me with some ideas to throw at the party that this genie could be behind?
Their adventure will take them out into open water, across vast, scorching deserts, through mysterious, humid jungles and beyond...so there is no shortage of location ideas.