Jack_Simth
2017-03-29, 02:59 PM
Hello all,
I was looking through Illusion(Shadow) spells for my Shadow Oracle, and stumbled across something odd: Baleful Shadow Transmutation (http://www.d20pfsrd.com/magic/all-spells/b/baleful-shadow-transmutation/). The line I found particularly odd: "gain the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form" (Emphasis added). As far as I'm aware, that's pretty much unique for Pathfinder.
Looking through the various humanoids, I ran across The various Dark creatures and their Death throes. Of note: The Dark Creeper (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-creeper/) causes temporary blindness. The Dark Empath (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-empath/), Confusion. The Dark Slayer (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-slayer/), 1d8 sonic damage and Deafness. The big 'winner' in terms of death throes, though, is the Dark Stalker (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-stalker/) (3d6 fireball).
Suppose I take a bunch of rats (http://www.d20pfsrd.com/bestiary/monster-listings/animals/rat/rat-common/) (1 cp each, purchase price (http://www.d20pfsrd.com/equipment/goods-and-services/animals-animal-gear/)), and use both Charm Monster (http://www.d20pfsrd.com/magic/all-spells/c/charm-monster/) (via Greater Shadow Enchantment (http://www.d20pfsrd.com/magic/all-spells/s/shadow-enchantment/) in my specific case) and Baleful Shadow Transmutation (http://www.d20pfsrd.com/magic/all-spells/b/baleful-shadow-transmutation/) on them. Charm Monster means that they're my friends (for now...), while Baleful Shadow Transmutation turns them into Dark Stalkers. Now, their HP total (4) doesn't change, but they pick up the ability to deal a 3d6 blast of fire on death - in a 20 foot radius. I now pack a bunch of them together, get them to gather around my target, and Flame Strike the lot (I don't tell them I'll be doing this). These things don't have Fire Resistance, and that fireball does an average of 10.5 damage... so with just, say, 4-5 in range of each other, you get a cascade, and they all go off. Yes, it takes a lot of prep work - but Charm Monster lasts days/level, and Greater Shadow Enchantment on a weak critter is likely to last around 20 days on average (more, once they figure out that resisting the 'curse' is a bad idea).
Also of note is the Dark Caller (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-caller/): Specifically the Shadow Ritual, which gets you a real Owb (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/owb/). Or, you know, several castings of Shadow Conjouration over the course of their lifespan (till they figure out that they're actually just common rats).
I was looking through Illusion(Shadow) spells for my Shadow Oracle, and stumbled across something odd: Baleful Shadow Transmutation (http://www.d20pfsrd.com/magic/all-spells/b/baleful-shadow-transmutation/). The line I found particularly odd: "gain the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form" (Emphasis added). As far as I'm aware, that's pretty much unique for Pathfinder.
Looking through the various humanoids, I ran across The various Dark creatures and their Death throes. Of note: The Dark Creeper (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-creeper/) causes temporary blindness. The Dark Empath (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-empath/), Confusion. The Dark Slayer (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-slayer/), 1d8 sonic damage and Deafness. The big 'winner' in terms of death throes, though, is the Dark Stalker (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-stalker/) (3d6 fireball).
Suppose I take a bunch of rats (http://www.d20pfsrd.com/bestiary/monster-listings/animals/rat/rat-common/) (1 cp each, purchase price (http://www.d20pfsrd.com/equipment/goods-and-services/animals-animal-gear/)), and use both Charm Monster (http://www.d20pfsrd.com/magic/all-spells/c/charm-monster/) (via Greater Shadow Enchantment (http://www.d20pfsrd.com/magic/all-spells/s/shadow-enchantment/) in my specific case) and Baleful Shadow Transmutation (http://www.d20pfsrd.com/magic/all-spells/b/baleful-shadow-transmutation/) on them. Charm Monster means that they're my friends (for now...), while Baleful Shadow Transmutation turns them into Dark Stalkers. Now, their HP total (4) doesn't change, but they pick up the ability to deal a 3d6 blast of fire on death - in a 20 foot radius. I now pack a bunch of them together, get them to gather around my target, and Flame Strike the lot (I don't tell them I'll be doing this). These things don't have Fire Resistance, and that fireball does an average of 10.5 damage... so with just, say, 4-5 in range of each other, you get a cascade, and they all go off. Yes, it takes a lot of prep work - but Charm Monster lasts days/level, and Greater Shadow Enchantment on a weak critter is likely to last around 20 days on average (more, once they figure out that resisting the 'curse' is a bad idea).
Also of note is the Dark Caller (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-caller/): Specifically the Shadow Ritual, which gets you a real Owb (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/owb/). Or, you know, several castings of Shadow Conjouration over the course of their lifespan (till they figure out that they're actually just common rats).