View Full Version : Naberius' Fast healing, how does it work?
Zeful
2007-07-27, 03:02 PM
As the title suggests, how does Naberius' Fast Ability Healing work? It says:
It heals 1 point in each damaged ability score every round, and 1 point in all drained ability scores every hour. But what does that mean exactly?
Is it:
Bob the 1st level human binder with the following stats:
Str:18
Dex:18
Con:18
Int:18
Wis:18
Cha:18
and takes ability damage so his stats look like this:
Str:10
Dex:17
Con:11
Int:15
Wis:18
Cha:4
would he heal 1 point to a single abilty score every round and 1 to every one every hour or something else I don't understand
Arbitrarity
2007-07-27, 03:04 PM
Probably heal 1 pt of all abilities in a round, seeing as that's how normal ability damage is healed.
Yechezkiel
2007-07-27, 03:05 PM
and 1 point in all drained ability scores every hour
You got it.
Zeful
2007-07-27, 03:14 PM
My brother pointed out that the phrasing isn't consistant.
The one point a round is for ability damage.
The one point an hour is for ability drain...
I think I figured it out.
The one point a round for each ability damaged is for ability damage (which by it's nature is temporary)
The one point an hour for each ability drained, (which is permanant)
I looked up the diffences between Ability drain and damage and noticed the permanant/temporary thing.
FireSpark
2007-07-27, 03:19 PM
Since it makes a distinction bewteen damaged and drained, obviously you have to take that into account.
If Un-lucky the Rogue has stats like this:
Str 8
Dex 18
Con 14
Int 16
Wis 11
Cha 12
And then simultaneously triggers a poison trap that deals 4 con damage, and another poison trap and takes 2 dex damage, and then gets jumped by a vampire (who cimply bites and runs) and takes 2 points of constitution drain.
Now Un-lucky's stats appear as such:
Str 8
Dex 16
Con 8
Int 16
Wis 11
Cha 12
After 2 rounds:
Str 8
Dex 18
Con 12
Int 16
Wis 11
Cha 12
And then an hour later, the last 2 Con points come back. So the trick is keeping track of how the character loses the points in the first place.
Zeful
2007-07-27, 03:26 PM
Since it makes a distinction bewteen damaged and drained, obviously you have to take that into account.
If Un-lucky the Rogue has stats like this:
Str 8
Dex 18
Con 14
Int 16
Wis 11
Cha 12
And then simultaneously triggers a poison trap that deals 4 con damage, and another poison trap and takes 2 dex damage, and then gets jumped by a vampire (who cimply bites and runs) and takes 2 points of constitution drain.
Now Un-lucky's stats appear as such:
Str 8
Dex 16
Con 8
Int 16
Wis 11
Cha 12
After 2 rounds:
Str 8
Dex 18
Con 12
Int 16
Wis 11
Cha 12
And then an hour later, the last 2 Con points come back. So the trick is keeping track of how the character loses the points in the first place.
Isn't two hours? The whole 1 point an hour thing?
Arbitrarity
2007-07-27, 03:31 PM
Yes, it is. Minor error, but otherwise a solid comparison.
Zeful
2007-07-27, 03:34 PM
Thanks guys
Cookies for all.
Draz74
2007-07-27, 04:00 PM
After 4 rounds:
Str 8
Dex 18
Con 12
Int 16
Wis 11
Cha 12
Another minor correction.
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