gfishfunk
2017-03-29, 06:15 PM
This is a simple idea fir a thread: if you played a monster (or a group) against PCs, report what the monster is and how it did. Custom monsters appreciated, but feel free to share other creatures as well. This includes any combat enemy, really.
This is not a thread to debate good and bad, but to see what DMs played, how it did, and feedback for future design.
The Enemy: Custom Dracolich, was 'testing' the players to see if they were worthy to take on an errand that he would also give further information.
The Environment: Top of a short and stout tower, about 50' across and 25' from the ground. The middle of the circle had another elevated area and worked to block line of sight into four quadrants. There was also rubble and fallen columns in one of the four quadrents.
The Design: The Dracolich had a simple cold damaging AoE zone that moved around the field with arrows showing which way it was moving. It could concentrate on two of these zones at once, and faililng a concentration check eliminated one zone at a time. Casting and moving the zones constituted lair actions. The Dracolich also had a breath weapon that dealt fire damage that came out in a 20' cone, and alternatively a claw grapple leading to a very high damage bite-the-grappled-pc combo. When the dracolich hit half health, it rolled saves on all current effects and immediately added a new cold AoE zone.
The Result: Six PCs. They rocked it pretty well. The zones provoked tons of movement (which was the point) and did a marginal amount of damage. As they were absolutely avoidable, it was more of a changing map type of effect than real damage dealing. One of the players felt the halfway point effect of shrugging off an effect was unfair, which was partially true (its also unfair that it could concentrate on two spells). Anyhow, the two AoE effect only occurred once because of the concentration issues. It was getting hit about six times per round (accounting for misses, multiple attacks, etc) and failing its concentration about half the time. Those zones simply did not last.
Conclusion: I actually need to beef up the beefiness for so many players. The fight was described as fun, but not challenging. No one felt that they may actually lose at any given time....but the point of the battle was to introduce my players to mechanics I'll typically use: moving zones of damage, attacks that lead to grapples and high damage follow-ups, and half health renewals.
What is your creature? How did it actually do?
The Enemy:
The Environment:
The Design:
The Result:
This is not a thread to debate good and bad, but to see what DMs played, how it did, and feedback for future design.
The Enemy: Custom Dracolich, was 'testing' the players to see if they were worthy to take on an errand that he would also give further information.
The Environment: Top of a short and stout tower, about 50' across and 25' from the ground. The middle of the circle had another elevated area and worked to block line of sight into four quadrants. There was also rubble and fallen columns in one of the four quadrents.
The Design: The Dracolich had a simple cold damaging AoE zone that moved around the field with arrows showing which way it was moving. It could concentrate on two of these zones at once, and faililng a concentration check eliminated one zone at a time. Casting and moving the zones constituted lair actions. The Dracolich also had a breath weapon that dealt fire damage that came out in a 20' cone, and alternatively a claw grapple leading to a very high damage bite-the-grappled-pc combo. When the dracolich hit half health, it rolled saves on all current effects and immediately added a new cold AoE zone.
The Result: Six PCs. They rocked it pretty well. The zones provoked tons of movement (which was the point) and did a marginal amount of damage. As they were absolutely avoidable, it was more of a changing map type of effect than real damage dealing. One of the players felt the halfway point effect of shrugging off an effect was unfair, which was partially true (its also unfair that it could concentrate on two spells). Anyhow, the two AoE effect only occurred once because of the concentration issues. It was getting hit about six times per round (accounting for misses, multiple attacks, etc) and failing its concentration about half the time. Those zones simply did not last.
Conclusion: I actually need to beef up the beefiness for so many players. The fight was described as fun, but not challenging. No one felt that they may actually lose at any given time....but the point of the battle was to introduce my players to mechanics I'll typically use: moving zones of damage, attacks that lead to grapples and high damage follow-ups, and half health renewals.
What is your creature? How did it actually do?
The Enemy:
The Environment:
The Design:
The Result: