Gr7mm Bobb
2017-03-30, 04:12 PM
Going to say it RIGHT NOW, the groundwork on this is not of my own design. This is an adaptation of something that I thought was cool af, but for one reason or another unfitting for my groups needs/desires. The original work can be found in HERE (https://sterlingvermin.com/2017/03/01/the-sorcerer-class-revisited/). This is a shout out to SterlingVermin for having some really cool stuff that they make. My imitation is only intended as a form of flattery. Now that the hopefully sufficient groveling and background have been dispersed, here is the Arcane Prodigy Origin from my perspective.
The idea came from a questioned I posed a couple of years ago of what would a sorcerer who studied under a wizard or in a wizards academy have gained from such an experience? Would they have picked up the the nuances of fundamentally understanding magic alongside their natural talent to intuitively use it? What could be gained from such a marriage of will and understanding? Each ability presented in this archetype was an attempt to portray a measure of growth that such an individual would have. From greater casting flexibility, to having a better grasp of the changes that can be done to magic on a fundamental level. Another is the benefit of having learn magic through repetition and practice.
Spellbook
At 1st level, you have a spellbook containing three 1st-level wizard spells of your choice. Your Spellbook is the repository of the wizard spells you know.
Preparing and Casting Spells
You can prepare an additional list of spells that are available for you to cast. To do so, choose a number of spells from your spellbook equal to your Intelligence modifier + ⅓ your sorcerer level (rounded up, a minimum of one spell). The spells must be of a level for which you have spell slots. Casting the spell doesn't remove it from your list of prepared spells. These spells count as sorcerer spells for you.
You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per Spell Level for each spell on your list.
Ritual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.
Learning Spells of 1st Level and Higher
Each time you gain a sorcerer level, you can add one wizard spell of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the sorcerer table. The maximum level of spell you may add to your book is 5th level. On your adventures, you might find other spells that you can add to your spellbook (see “Your Spellbook” PHB page 114).
Expert Arcanist
Starting at 1st level, if you are proficient in the Arcana skill or become proficient later, your proficiency bonus is doubled when making ability check using the Arcana skill.
Genius Spellweaver
Starting at 6th level your personal mental drills have strengthened your mind. You gain proficiency in Intelligence saving throws. You also learn one additional metamagic.
Improved Metamagic
Starting 14th level you learn one additional metamagic. Additionally you may select two of your known metamagics. Whenever you apply one of your selected metamagics to a spell, you can reduce the number of sorcery points required by 1 (to a minimum of 0).
Arcane Thesis
Starting at 18th level you may select up to three spells of 1st level or higher that you can cast. Whenever you spend a spell slot to cast one of the selected spells, you regain a number of sorcery points up to the level of the spell slot used.
The gain of 2 metamagics may be a little much, but considering that the fighter normally only has 1 style and champion increases his # of styles by 100%, I didn't have too much of an issue with incrementally increasing the # of meta's known by 50%.
PS - To the people at Sterling Vermin, please don't hate me.:smalleek:
The idea came from a questioned I posed a couple of years ago of what would a sorcerer who studied under a wizard or in a wizards academy have gained from such an experience? Would they have picked up the the nuances of fundamentally understanding magic alongside their natural talent to intuitively use it? What could be gained from such a marriage of will and understanding? Each ability presented in this archetype was an attempt to portray a measure of growth that such an individual would have. From greater casting flexibility, to having a better grasp of the changes that can be done to magic on a fundamental level. Another is the benefit of having learn magic through repetition and practice.
Spellbook
At 1st level, you have a spellbook containing three 1st-level wizard spells of your choice. Your Spellbook is the repository of the wizard spells you know.
Preparing and Casting Spells
You can prepare an additional list of spells that are available for you to cast. To do so, choose a number of spells from your spellbook equal to your Intelligence modifier + ⅓ your sorcerer level (rounded up, a minimum of one spell). The spells must be of a level for which you have spell slots. Casting the spell doesn't remove it from your list of prepared spells. These spells count as sorcerer spells for you.
You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per Spell Level for each spell on your list.
Ritual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.
Learning Spells of 1st Level and Higher
Each time you gain a sorcerer level, you can add one wizard spell of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the sorcerer table. The maximum level of spell you may add to your book is 5th level. On your adventures, you might find other spells that you can add to your spellbook (see “Your Spellbook” PHB page 114).
Expert Arcanist
Starting at 1st level, if you are proficient in the Arcana skill or become proficient later, your proficiency bonus is doubled when making ability check using the Arcana skill.
Genius Spellweaver
Starting at 6th level your personal mental drills have strengthened your mind. You gain proficiency in Intelligence saving throws. You also learn one additional metamagic.
Improved Metamagic
Starting 14th level you learn one additional metamagic. Additionally you may select two of your known metamagics. Whenever you apply one of your selected metamagics to a spell, you can reduce the number of sorcery points required by 1 (to a minimum of 0).
Arcane Thesis
Starting at 18th level you may select up to three spells of 1st level or higher that you can cast. Whenever you spend a spell slot to cast one of the selected spells, you regain a number of sorcery points up to the level of the spell slot used.
The gain of 2 metamagics may be a little much, but considering that the fighter normally only has 1 style and champion increases his # of styles by 100%, I didn't have too much of an issue with incrementally increasing the # of meta's known by 50%.
PS - To the people at Sterling Vermin, please don't hate me.:smalleek: