Flik9999
2017-03-31, 12:10 PM
Hey so I have a homebrew system based loosly on 5e. However what I have noticed is that opportunity attacks are getting in the way. We have 2 dms in our group and the other DM just decided to ignore opportunity attacks for this fight with crocodiles which would move up attack and then go back into the water.
However what I noticed was that the fight was damn fun.
So I am thinking of removing them completely, however tanks need to be able to hold threat on the boss so I though of this for defenders aura which is the ability that tanks use to make enemies attack them.
Defenders aura
Once per round you can mark an enemy within 30 ft, while marked tey have disadvantage on all attacks that do not target you. You can mark up to three enemies using this ability.
Is there something else I need to do to? Was maybe thinking if you are adjacent to 2 enemies you are also slowed, I dont like opportunity attacks as I find they remove a lot of the fun out of combat and turn the game into just trading blows until you or the enemy dies.
However what I noticed was that the fight was damn fun.
So I am thinking of removing them completely, however tanks need to be able to hold threat on the boss so I though of this for defenders aura which is the ability that tanks use to make enemies attack them.
Defenders aura
Once per round you can mark an enemy within 30 ft, while marked tey have disadvantage on all attacks that do not target you. You can mark up to three enemies using this ability.
Is there something else I need to do to? Was maybe thinking if you are adjacent to 2 enemies you are also slowed, I dont like opportunity attacks as I find they remove a lot of the fun out of combat and turn the game into just trading blows until you or the enemy dies.