chase0351
2017-04-01, 07:03 PM
I'm trying to think of a way to use this character/lore
I'd post the link to this character but this forum forbids me as a new person here.
The Symbol, pg122 of the Cityscape sourcebook. It can be found as an excerpt in the wotc site with a Google search.
I love the concept and how badass a villain it would be only I'm not sure how to make a story of it.
Background: my campaign is about a band of the thieves trying to expand as much as possible. They've taken over a small branch of the local thieves Guild and got caught by the those powers that be, the shadow theives. They go on heists, they made a deal with a demon. They're currently trying to survive a place called assassins run, which is basically a danger room/running man game show deadly entrance exam type deal for the guild. They also have been made into silhouettes, which in my campaign are like the expendables+secret police of the shadow thieves guild. They own some brothels, smuggling rings and employ the street urchins. They are in Athkatla. Magic is forbidden but there are places the magic police, "The Cowled Wizards" look the other way at or just miss due to spells of non detection and antimagic field.
I guess I just like this because the concept reminds me of nemesis from resident evil and I like how it would just bust into your **** periodically like the koolaid man and say STAHRZ.. it was terrifying and cool.
I'd post the link to this character but this forum forbids me as a new person here.
The Symbol, pg122 of the Cityscape sourcebook. It can be found as an excerpt in the wotc site with a Google search.
I love the concept and how badass a villain it would be only I'm not sure how to make a story of it.
Background: my campaign is about a band of the thieves trying to expand as much as possible. They've taken over a small branch of the local thieves Guild and got caught by the those powers that be, the shadow theives. They go on heists, they made a deal with a demon. They're currently trying to survive a place called assassins run, which is basically a danger room/running man game show deadly entrance exam type deal for the guild. They also have been made into silhouettes, which in my campaign are like the expendables+secret police of the shadow thieves guild. They own some brothels, smuggling rings and employ the street urchins. They are in Athkatla. Magic is forbidden but there are places the magic police, "The Cowled Wizards" look the other way at or just miss due to spells of non detection and antimagic field.
I guess I just like this because the concept reminds me of nemesis from resident evil and I like how it would just bust into your **** periodically like the koolaid man and say STAHRZ.. it was terrifying and cool.