SMac8988
2017-04-02, 07:56 AM
Hello fellow playgrounders, and good morning to passer bys. I was wondering if any of you fine folks could offer me some minor assistance with my session for later tonight.
Firstly the set up: The group has been marooned on an island, stuck with a badly damage ship and have been spending their days rescuing those tho made it to shore, and exploring the island. Over the several days, nearly a week now, they have also learned there is a cult functioning on the island that is attempting to raise a god through blood sacrafice; they haven't figure out the God's name yet either. At the end of last session they ran into a Sea Hag (Buffed up a good deal) that has been keeping the massive storm that destroyed the parties ship from sinking the island. She has offered, in a backwards threatening kinda of way, to give the party information and possibly help them if they are willing to retrieve a few things. She had explained that her sister had been taken and eaten by a group of harpies to the north, and she wants them to get back her sister's spell book, and wand (Two magic items the party could keep if they so desired.)
Current Goings on: They party has made it to the mountain ridge, there they found a Harpy who was badly injured and about to be eaten by trolls. The Party rescued her and learned she was a disgraced member of the Roost, what I have been calling a group of Harpies, and offered to guide the party to the nest if they would allow her to get her revenge.
Where I need some help: I have a multi tiered, different angle and elevation battle map build for the final fight a the nest. Thinking I will, to make the fight a challenge, give most the Harpies in the final fight Cunning action disengage and have them be flying to all the different points. Making it difficult to pin them down and end them. I am having a hard time building the exploration/more RP/Adventure side of getting up the mountain prior to just a big fight. I know my players love a good hard fight, but I have a few that would much rather a challenging series of puzzles or RP situations. So anyone have any suggestions of some Adventure or Puzzles I can place on the mountain on the way up?
Party Comp:
Anya - Assiamar Tempist Cleric - Level 7
El Giante - Golith Luchador (Level 2 Rogue, Level 5 Bear Totem Barb)
Tristen - Kenku Monk of Tranquility - Level 7
Bambi - Firblog Twilight Druid - Level 7 (We changed some to allow her to use her twlight dice on damage from wildshape, she like changing into things)
Estaban - Dwarven Artificer Wizard - Level 7 (He uses a puppet to cast his spells, Similar to Zach Bell, and has been using an axe more than his spells lately.)
Thanks for reading that big mess. And thanks in advance for all the help!!!
Firstly the set up: The group has been marooned on an island, stuck with a badly damage ship and have been spending their days rescuing those tho made it to shore, and exploring the island. Over the several days, nearly a week now, they have also learned there is a cult functioning on the island that is attempting to raise a god through blood sacrafice; they haven't figure out the God's name yet either. At the end of last session they ran into a Sea Hag (Buffed up a good deal) that has been keeping the massive storm that destroyed the parties ship from sinking the island. She has offered, in a backwards threatening kinda of way, to give the party information and possibly help them if they are willing to retrieve a few things. She had explained that her sister had been taken and eaten by a group of harpies to the north, and she wants them to get back her sister's spell book, and wand (Two magic items the party could keep if they so desired.)
Current Goings on: They party has made it to the mountain ridge, there they found a Harpy who was badly injured and about to be eaten by trolls. The Party rescued her and learned she was a disgraced member of the Roost, what I have been calling a group of Harpies, and offered to guide the party to the nest if they would allow her to get her revenge.
Where I need some help: I have a multi tiered, different angle and elevation battle map build for the final fight a the nest. Thinking I will, to make the fight a challenge, give most the Harpies in the final fight Cunning action disengage and have them be flying to all the different points. Making it difficult to pin them down and end them. I am having a hard time building the exploration/more RP/Adventure side of getting up the mountain prior to just a big fight. I know my players love a good hard fight, but I have a few that would much rather a challenging series of puzzles or RP situations. So anyone have any suggestions of some Adventure or Puzzles I can place on the mountain on the way up?
Party Comp:
Anya - Assiamar Tempist Cleric - Level 7
El Giante - Golith Luchador (Level 2 Rogue, Level 5 Bear Totem Barb)
Tristen - Kenku Monk of Tranquility - Level 7
Bambi - Firblog Twilight Druid - Level 7 (We changed some to allow her to use her twlight dice on damage from wildshape, she like changing into things)
Estaban - Dwarven Artificer Wizard - Level 7 (He uses a puppet to cast his spells, Similar to Zach Bell, and has been using an axe more than his spells lately.)
Thanks for reading that big mess. And thanks in advance for all the help!!!