Mehangel
2017-04-02, 04:58 PM
I am curious how the playground would stat-up this MCU cinematic character. Below is my attempt at the task (using Spheres of Might and two templates).
Deadpool
CR 4
Male human cursed lord (http://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/) mutant (http://www.d20pfsrd.com/bestiary/monster-listings/templates/mutant-cr-1/) striker 2
CN Medium aberration (augmented human)
Init +2; Perception +5
DEFENSE
AC 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, -2 berserking)
hp 31 (2d10+14+2 FCB)
Fort +11, Ref +6, Will +1
Defensive Abilities fast healing 5, immortal curse; Immune radiation; Weaknesses fractured mind, trapped
OFFENSE
Speed 30 ft.
Melee 2 +1 wakizashi +3 (1d6+2/18-20)
Ranged 2 revolver +2 touch (1d8/x4, capacity 6)
MARTIAL
Tradition Akimbo (Drawbacks: Ineffectual Attacks (Berserking); PAB Con
Berserking sphere – DC 18, Talents Deathless
- deathless (while dedicated, does not die until at negative hit points equal to 2x Constitution score)
- dedicate (-2 penalty to AC and +5 temp hit points each round)
Dual Wielding sphere – DC 18, Talents Impossible Reload
- impossible reload (reload without a free hand, ranged weapons are considered light weapons for the purpose of dual wielding)
- dedicate (dual wielding weapons bestow half the normal penalties)
Equipment sphere – DC 18, Talents Custom Training, Finesse Fighting
- custom training (pistol proficiency, revolver proficiency, wakizashi proficiency)
- finesse fighting (use Dex instead of Str when making melee attacks with light or unarmed attacks, add +½ HD to damage with such attacks)
Open Hand sphere – DC 18
- versatile fist (unarmed strikes deal choice of bludgeoning, piercing or slashing damage)
- dedicate (successful unarmed strike gives hit creature a -1 penalty to CMD)
Sniping sphere – DC 18, Talents Piercing Shot
- deadly shot (martial focus, roll damage dice twice and combine)
- snipe (piercing shot)
- dedicate (roll twice vs miss chance using either roll)
STATISTICS
Str 13, Dex 15, Con 24, Int 13, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 15
Feats Extra Combat Talent, Gunsmithing
Skills Acrobatics +7, Escape Artist +7, Perception +5, Perform (comedy) +4, Sense Motive +5, Sleight of Hand +7
Languages Common, Undercommon
Combat Gear metal cartridges (30); Other Gear +1 studded leather, 2 revolvers, 2 +1 wakizashi, vest of resistance +1, gunsmith’s kit
SPECIAL ABILITIES
Tension: Deadpool begins the first round of each combat with 1 tension. Throughout combat Deadpool may gain upto his Con mod in tension in a variety of ways which include:
Offensive Pressure: Whenever Deadpool successfully damages a creature with an unarmed strike, he gains 1 tension.
Defensive Determination: Whenever Deadpool takes damage from an attack originating from a creature (including spells, spell-like abilities, and supernatural abilities), he gains 1 tension. Deadpool does not gain tension from attacks made against him while he is flat-footed or unaware.
Maneuvering Momentum: Whenever Deadpool moves 10 ft. or more during his turn (this cannot be forced movement), he gains 1 tension.
Tension Techniques: Deadpool may spend tension with any of the following ways:
1 Tension
Expert Guard: For each tension a striker spends on this tension technique, she gains a +1 circumstance bonus on all saves until the beginning of her next turn (1 tension)
Fiery Offense: For each tension a striker spends on this tension technique, she gains a +1 circumstance bonus to attack and damage rolls made with unarmed strikes until the beginning of her next turn (1 tension)
Light Step: The striker spends a swift action and selects a single creature, all movement she makes until the beginning of her next turn does not provoke attacks of opportunity from that creature (1 tension)
Stalwart Form: For each tension a striker spends on this tension technique, she gains DR 1/- until the beginning of her next turn; this damage reduction stacks with similar damage reduction (1 tension)
Timely Dodge: For each tension a striker spends on this tension technique, she gains a +1 dodge bonus her armor class until the beginning of her next turn (1 tension)
Critical Knuckle: The striker increases the critical threat range of her unarmed strikes by 1 until the beginning of her next turn; this bonus stacks with other increases to the striker’s unarmed strikes critical threat range, but is applied last. (2 tension)
Perfect Offensive: The striker automatically confirms a critical threat made with an unarmed strike. (2 tension)
Rapid Pummel: Whenever a striker makes an attack action, she can spend a swift action to make an additional attack with an unarmed strike with a -2 penalty (she can wait until the results of the attack roll before deciding to use this tension technique) once per turn; if she spends an additional 2 tension, she can instead make two additional attacks, each with a -4 penalty. (2 tension)
Swift Focus: The striker spends a swift action to regain martial focus. (2 tension)
Second Chance: The striker can reroll a saving throw after the result has been revealed, although she must accept the result of the reroll, even if it is worse. (3 tension)
Speed Step: The striker can spend a swift action to move up to the striker’s speed with whatever methods of moment she possesses. (3 tension)
Combo Rhythm: Every successful attack with an unarmed strike grants a +1 bonus to attack and damage until the beginning of his next round, while every missed attack roll decreases the bonus by 1.
Favored Weapon (Wakizashi): Deadpool treats all wakizashi he uses as unarmed strikes for the purposes of gaining tension and using tension techniques.
Immortal Curse: Even death can’t free Deadpool from his domain, and if Deadpool is killed he returns to life 24 hours later.
Trapped: Deadpool’s domain is the Material Plane. As a cursed lord, Deadpool is unable to leave his domain by any means, and effects such as plane shift, shadow walk, teleport, and even wish fail.
Fractured Mind: When Deadpool fails a Will save, he is confused for 1 round.
TACTICS
Deadpool is immortal and with his fast healing and deathless abilities he is not one to normally shirk from a fight. Deadpool normally begins combat with his two revolvers but will immediately switch to his twin wakizashi should enemies come within melee range. Stat-block assumes that Deadpool has his focus dedicated to the Berserking sphere.
I am also curious as to what you think about the build, and how you would improve it.
Deadpool
CR 4
Male human cursed lord (http://www.d20pfsrd.com/bestiary/monster-listings/templates/cursed-lord-cr-2/) mutant (http://www.d20pfsrd.com/bestiary/monster-listings/templates/mutant-cr-1/) striker 2
CN Medium aberration (augmented human)
Init +2; Perception +5
DEFENSE
AC 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, -2 berserking)
hp 31 (2d10+14+2 FCB)
Fort +11, Ref +6, Will +1
Defensive Abilities fast healing 5, immortal curse; Immune radiation; Weaknesses fractured mind, trapped
OFFENSE
Speed 30 ft.
Melee 2 +1 wakizashi +3 (1d6+2/18-20)
Ranged 2 revolver +2 touch (1d8/x4, capacity 6)
MARTIAL
Tradition Akimbo (Drawbacks: Ineffectual Attacks (Berserking); PAB Con
Berserking sphere – DC 18, Talents Deathless
- deathless (while dedicated, does not die until at negative hit points equal to 2x Constitution score)
- dedicate (-2 penalty to AC and +5 temp hit points each round)
Dual Wielding sphere – DC 18, Talents Impossible Reload
- impossible reload (reload without a free hand, ranged weapons are considered light weapons for the purpose of dual wielding)
- dedicate (dual wielding weapons bestow half the normal penalties)
Equipment sphere – DC 18, Talents Custom Training, Finesse Fighting
- custom training (pistol proficiency, revolver proficiency, wakizashi proficiency)
- finesse fighting (use Dex instead of Str when making melee attacks with light or unarmed attacks, add +½ HD to damage with such attacks)
Open Hand sphere – DC 18
- versatile fist (unarmed strikes deal choice of bludgeoning, piercing or slashing damage)
- dedicate (successful unarmed strike gives hit creature a -1 penalty to CMD)
Sniping sphere – DC 18, Talents Piercing Shot
- deadly shot (martial focus, roll damage dice twice and combine)
- snipe (piercing shot)
- dedicate (roll twice vs miss chance using either roll)
STATISTICS
Str 13, Dex 15, Con 24, Int 13, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 15
Feats Extra Combat Talent, Gunsmithing
Skills Acrobatics +7, Escape Artist +7, Perception +5, Perform (comedy) +4, Sense Motive +5, Sleight of Hand +7
Languages Common, Undercommon
Combat Gear metal cartridges (30); Other Gear +1 studded leather, 2 revolvers, 2 +1 wakizashi, vest of resistance +1, gunsmith’s kit
SPECIAL ABILITIES
Tension: Deadpool begins the first round of each combat with 1 tension. Throughout combat Deadpool may gain upto his Con mod in tension in a variety of ways which include:
Offensive Pressure: Whenever Deadpool successfully damages a creature with an unarmed strike, he gains 1 tension.
Defensive Determination: Whenever Deadpool takes damage from an attack originating from a creature (including spells, spell-like abilities, and supernatural abilities), he gains 1 tension. Deadpool does not gain tension from attacks made against him while he is flat-footed or unaware.
Maneuvering Momentum: Whenever Deadpool moves 10 ft. or more during his turn (this cannot be forced movement), he gains 1 tension.
Tension Techniques: Deadpool may spend tension with any of the following ways:
1 Tension
Expert Guard: For each tension a striker spends on this tension technique, she gains a +1 circumstance bonus on all saves until the beginning of her next turn (1 tension)
Fiery Offense: For each tension a striker spends on this tension technique, she gains a +1 circumstance bonus to attack and damage rolls made with unarmed strikes until the beginning of her next turn (1 tension)
Light Step: The striker spends a swift action and selects a single creature, all movement she makes until the beginning of her next turn does not provoke attacks of opportunity from that creature (1 tension)
Stalwart Form: For each tension a striker spends on this tension technique, she gains DR 1/- until the beginning of her next turn; this damage reduction stacks with similar damage reduction (1 tension)
Timely Dodge: For each tension a striker spends on this tension technique, she gains a +1 dodge bonus her armor class until the beginning of her next turn (1 tension)
Critical Knuckle: The striker increases the critical threat range of her unarmed strikes by 1 until the beginning of her next turn; this bonus stacks with other increases to the striker’s unarmed strikes critical threat range, but is applied last. (2 tension)
Perfect Offensive: The striker automatically confirms a critical threat made with an unarmed strike. (2 tension)
Rapid Pummel: Whenever a striker makes an attack action, she can spend a swift action to make an additional attack with an unarmed strike with a -2 penalty (she can wait until the results of the attack roll before deciding to use this tension technique) once per turn; if she spends an additional 2 tension, she can instead make two additional attacks, each with a -4 penalty. (2 tension)
Swift Focus: The striker spends a swift action to regain martial focus. (2 tension)
Second Chance: The striker can reroll a saving throw after the result has been revealed, although she must accept the result of the reroll, even if it is worse. (3 tension)
Speed Step: The striker can spend a swift action to move up to the striker’s speed with whatever methods of moment she possesses. (3 tension)
Combo Rhythm: Every successful attack with an unarmed strike grants a +1 bonus to attack and damage until the beginning of his next round, while every missed attack roll decreases the bonus by 1.
Favored Weapon (Wakizashi): Deadpool treats all wakizashi he uses as unarmed strikes for the purposes of gaining tension and using tension techniques.
Immortal Curse: Even death can’t free Deadpool from his domain, and if Deadpool is killed he returns to life 24 hours later.
Trapped: Deadpool’s domain is the Material Plane. As a cursed lord, Deadpool is unable to leave his domain by any means, and effects such as plane shift, shadow walk, teleport, and even wish fail.
Fractured Mind: When Deadpool fails a Will save, he is confused for 1 round.
TACTICS
Deadpool is immortal and with his fast healing and deathless abilities he is not one to normally shirk from a fight. Deadpool normally begins combat with his two revolvers but will immediately switch to his twin wakizashi should enemies come within melee range. Stat-block assumes that Deadpool has his focus dedicated to the Berserking sphere.
I am also curious as to what you think about the build, and how you would improve it.