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Aristocracy
2017-04-03, 04:48 AM
TL: DR Version
Will you make some complete level 9 3.5 characters for me with standard level 9 loot? Anything 3.5 goes, but no psionics, flaws, or gnomes.

Long Too Much Information Version:

So...

I've recently joined a gaming group who all seem pretty cool, but the campaign is INCREDIBLY lethal.

I put a significant time investment tailoring a character I felt would be fun to play (not optimized/min maxed) and useful to the group only to see it die in the first half of the first session. I also died a little inside. I agonize over every feat, skill point, and character type decision and get attached to them.

My knee-jerk reaction was to bring together all my years of experience to create the biggest cheese-factor min/maxed juggernaut I could think of (or more likely just find where one of you guys have already done it and copy-paste).

Instead, I want to go the opposite route. I need a bunch of level 9 throw-away characters. I don't need them optimized for combat or optimized for anything really. I care more about just having something about them that's fun and/or quirky. The campaign is of a serious nature so I'm not looking to derail the game by, I dunno, playing a clown with a bag of endless pies and making ranged touch Pie-in-the-face attacks all day, but often D&D classes have neat abilities that have cool factor, but just don't stack up mechanically.

Anyway, I could do this myself, but I'll get too involved and start taking it personal when they drop like flies. My personal playstyle is that I like a cool thing I can do a lot of over a super-cool thing I can only do once or twice. I need particular help with loot so if you choose to make a character please don't overlook that part. Also, don't worry about what the party already has or currently needs... if you make a class similar to what is already on the board I need only to wait a couple of sessions and I'm sure a job vacancy will open up.

Thanks!

WhatThePhysics
2017-04-03, 08:00 AM
Anything 3.5 goes, but no psionics, flaws, or gnomes.
Does this include other Unearthed Arcana content that doesn't directly alter how the game works? For example, are Environmental Racial Variants, Elemental Racial Variants, Racial Paragon Classes, Variant Character Classes, Specialist Wizard Variants, Spontaneous Divine Casters, Class Feature Variants, Character Traits, and Spelltouched Feats allowed?

Neknoh
2017-04-03, 08:09 AM
Not a 3.5 player, so can't stat it for you, but here are some character concepts:


Orc/Half-Orc/other-big-brute Barbarian wielding some nice, big juicy weapon and is also deathly afraid of the dark (even though he has darkvision), but tries desperately to hide it as well, enough character and allows you to go as silly or non-silly with this as you'd like.


A bard that collects things, she's not necessarily cleptomanic, but rather likes to have one of everything, or maybe even sets. Deck her out in various low-power magic items just so she can have a LOT of stuff, she'll also have a bag of holding or equivalent thereof, filled to the brim with even more quirky magical oddities and maybe some true gems of magical items as well.


Quarterstaff monk that is on a pilgrimage to find nirvana.


Dog-loving ranger.


Dwarf shieldmaster who's purpose is not to deal damage, but to stand between the enemy and the party, a solid block of immovable metal that you can cast/reach over to fight.


Scrawny half-elf something that truly wishes he was a bird, like, that's his GOAL in life.


The halfling drinking champion and unarmed-barfight-brawler.


The gnomish weaponsmith that seeks to ever improve their craft, best played as a character with some manner of badass and perfected weapon.


The good thief.

The evil paladin.

Rerednaw
2017-04-03, 08:22 AM
Hah. I think I am in the same game. Still surprised that DM dropped psi but allows T1 casters instead alongside T6.

I have a few ideas. Char op for me is an intellectual exercise but I have done the disposable approach too. I will put a few together.

And welcome! I was worried you'd drop after "rocks fall you die" but glad you are considering staying. The group is cool even if the game is very...well "thank you sir may I have another!"

Low maintenance quick starters are warlock and dragonfire adept but we have those...Maybe a Tome of Battle martial with only a few maneuvers you have to work with a.k.a warblade? Or even sword sage if he goes ranged...

More later....

GilesTheCleric
2017-04-03, 08:23 AM
How much bookwork are you willing to do for a character? Some, like full casters, can require a fair amount (even if they're already fully built).

Korahir
2017-04-03, 08:30 AM
I'll just link some of my Iron Chef challenge entries, which are all stated out from Level 1 to 20.

Ashhearth the Innkeeper (http://www.giantitp.com/forums/showsinglepost.php?p=21615789&postcount=107)

Izzlyn Oussana (http://www.giantitp.com/forums/showsinglepost.php?p=21446717&postcount=166)

Eos the torn (http://www.giantitp.com/forums/showsinglepost.php?p=15892722&postcount=282)

Dobluth - Thrall of Orcus (http://www.giantitp.com/forums/showsinglepost.php?p=16084336&postcount=269)

The last two are older ones and their tables are screwed up but still you should be able to deduct everything you need to play them. I consider all of them playable at level 9.

jdizzlean
2017-04-03, 08:39 AM
I have several 3.5 char's on the back burner. I actually quite enjoy the char making process. These are all lvl 1's, but if you'd like I can bump them to 9 fairly easily, just let me know if you want to use 1 or more and which ones, and i'll get on that for you.


dragonfire adept
https://www.myth-weavers.com/sheet.html#id=1120101

cleric (judge dredd concept)
https://www.myth-weavers.com/sheet.html#id=1160404

current toon, lvl 4 druid, which will grow into Master of Many Forms and Warshaper
https://www.myth-weavers.com/sheet.html#id=856215

Aristocracy
2017-04-03, 09:59 AM
Thanks peeps for the replies!


Does this include other Unearthed Arcana content that doesn't directly alter how the game works? For example, are Environmental Racial Variants, Elemental Racial Variants, Racial Paragon Classes, Variant Character Classes, Specialist Wizard Variants, Spontaneous Divine Casters, Class Feature Variants, Character Traits, and Spelltouched Feats allowed?

Well, it's a very "It's allowed until it isn't" kind of game. Everything was allowed until I brought a psion that utilized flaws to the table, but was told psions and flaws were not permitted. The game is permissive in other ways (My character that died was a pixie). I'd say go crazy and if I hit a land mine, so-be-it.

................

Thank you Neknoh, I will keep those ideas in mind.



How much bookwork are you willing to do for a character? Some, like full casters, can require a fair amount (even if they're already fully built).

I don't mind this part at all. Pouring over spells is quite fun-- even if my selections tend to be more "Ooo! that would be fun! rather than "Ah! that would be useful!"

......................


Thank you Korahir. That's pretty cool how you can follow the complete level progression. I'll probably reference those later even if I can't exactly use them right out of the tin.

..................................

@ jdizzlean

OOoo! I'll take 3 please! Three characters deep and I might see the end of a session (Just kidding. I'm sure the game isn't *That* crazy.) On the other hand, in a game world where one bad die roll can kill you and there are many die rolls to be made it wouldn't make much sense to put too much effort into them. So, don't feel like you have to design a masterpiece-- that's my problem- I'll pour over books for hours before deciding a feat -- my girlfriend is more than a little bitter that I don't put that kind of energy into her.

@ Rerednaw

HA! It's a small internet, it seems! I DID consider dropping the game, but as I reflected on the night my character got a raw deal, but I ,personally, was treated very respectfully and was welcomed. As long as I remove the threat of losing something I care about I can just kick back and enjoy the night with everyone. In particular, I enjoyed our interactions.

jdizzlean
2017-04-03, 11:32 AM
Thanks peeps for the replies!



..................................

@ jdizzlean

OOoo! I'll take 3 please! Three characters deep and I might see the end of a session (Just kidding. I'm sure the game isn't *That* crazy.) On the other hand, in a game world where one bad die roll can kill you and there are many die rolls to be made it wouldn't make much sense to put too much effort into them. So, don't feel like you have to design a masterpiece-- that's my problem- I'll pour over books for hours before deciding a feat -- my girlfriend is more than a little bitter that I don't put that kind of energy into her.

.

the good news is, that for the most part i have their progression planned out already, so it's just a matter of insert information and look up some spells. I'll put down what I would use, feel free to augment that how you'd like, i'll get them up later today for you

Gruftzwerg
2017-04-03, 12:34 PM
Have a look at my signature builds.

I would recommend the Almighty Claw of Malar. A simple & effective melee build.
The build is focused on unarmed pounce. Stagger gives unlimited direction changes while charging (e.g. back and forth, or a looping when you can fly later). This turns your pounce/charge multipliers into consistent & reliable dmg. Further a single tumble DC:15 roll is enough to avoid all AoO while charging.
Combine this with your high movementspeed bonus (from monk + fly later) and you can bypass all lowlife enemies and directly go for the BBEG/big guy/leader/caster (whatsoever).
High & reliable dmg output + high mobility + high deception/dectection.


The build is set up to lvl 20 and includes recommend magic items (not by lvl, you have to pick what you can effort and need most). Just beware of the skill requirements of some PRC so that you don't forget about them.

WhatThePhysics
2017-04-03, 01:36 PM
Well, it's a very "It's allowed until it isn't" kind of game. Everything was allowed until I brought a psion that utilized flaws to the table, but was told psions and flaws were not permitted. The game is permissive in other ways (My character that died was a pixie). I'd say go crazy and if I hit a land mine, so-be-it.
Sounds good. Since you didn't specify how ability scores are generated, I'll assume a 25 point buy.

Race: Fire Elf
Class: Domain Wizard (Fire) 9
Abilities: 10/10/10/21/10/10
Hit Dice: 9d4
Initiative: +4
Base Attack: +4
Saves: +3/+3/+6
Skills: 84 Skill Points
Feats: Craft Wondrous Item, Diehard, Endurance, Improved Initiative, Jack Of All Trades, Scribe Scroll
Languages: Common, Draconic, Elven, Gnoll, Goblin, Orc, and Sylvan.
Spells Known: 0th- All; 1st- Alarm, Burning Hands, Comprehend Languages, Endure Elements, Feather Fall, Identify, Mage Armor, Magic Missile, Protection From Evil, Shield, Unseen Servant; 2nd- Alter Self, Misdirection, Rope Trick, Scorching Ray, See Invisibility; 3rd- Arcane Sight, Dispel Magic, Explosive Runes, Fireball, Fly; 4th- Lesser Globe of Invulnerability, Greater Invisibility, Resilient Sphere, Scrying, Wall of Fire; 5th- Cone of Fire, Major Creation, Teleport
Spell Slots: 4/6/5/4/3/2

Strategy: The Eschator has a wide range of available effects, and can quickly project extreme amounts of power across vast distances. Its signature technique is "Destruction Through Creation", which they may use when they absolutely, positively have to kill every enemy in an area. To prepare for this, the Eschator crafts single-use, use activated items of Major Creation (Uranium), Resilient Sphere, and Teleport. They then provide their party members with items of Resilient Sphere and Teleport, and the whole party activates their Resilient Spheres. The Eschator then activates the item of Major Creation (Uranium), which produces 93 critical masses that violently detonate before the round ends. The party will survive the explosion, and should use their items of Teleport to reach a safer environment before their Resilient Spheres expire. The estimated cost of this technique for a 4 person party is: 8425 GP, 674 XP, and 2 weeks of crafting.

ExLibrisMortis
2017-04-03, 01:53 PM
The build in my signature is level 8. Throw on a nice template (or a level, maybe Passive Way monk) and it's good to go - I'd suggest something with +str and +con.


In terms of loot, get yourself a living breastplate, at least on one evil throwaway character. Yes, that sounds very odd, but it's great armour, and you can (ab)use neogi slave pricing to get one for only ~400 gp (that's with a x4 multiplier for "exotic origin" - good thing it's only CR 1, right?).

jdizzlean
2017-04-03, 02:05 PM
here's your first one, lvl 9 DFA
all skill/ability/ac modifications from items are already tally'd into the sheet
in our game, we combine spot/listen into a Notice check, so you'll have to break that up how you want

I rarely mess w/ wands, so you have none
I didn't bother giving you gold as you have a ton of magic items, and you think you're going to die anyways..

https://www.myth-weavers.com/sheet.html#id=1166425

I built my DFA as a snarky *******, i have a coat of arms and everything, but no way to attach an image to post it. He has royal clothing, a signet ring, the works. If you weren't at lvl 9, he'd have beguiling influence which would increase all those CHA skills by +6, but no need for this game it seems.

this does have the venerable age catergory trick applied to lvl 1, but i refuse to do the advancement by HD cheese crap which modifies a dragon's ability scores, and I'm not going to get into the argument that a DWK isn't a dragon, true or otherwise.

You are loaded up on natural armor enhancements, and have a 25AC as a battlefield controller with flyby attack (SICK). with rite of passage - Mage armor you can add another +4 to AC for 9 hrs...

I haven't given you potions either, you can decide what is relevant in your game

In our games, we roll stats using 4d6, and dropping the lowest die, if you are on a point buy, you'll get to adjust that as well, i used the 4th/8th lvl ability score increases on Con and Cha

i'll get another posted later today, lunch time

Togo
2017-04-03, 02:27 PM
Quirky?

Hm...

Kordite bodybuilder

Human

Wolf totem Barbarian 2/marshal 1 (Min)/Paladin of freedom 3/Pious Templar1/fighter1/Divine Champion (Kord) 1

Stats: Maximise Charisma, then strength, then everything else as fairly even. You'll need a wisdom of 12 (after items)

Feats: Power attack, weapons focus (greatsword), improved bull rush, True believer, Shock Trooper, Skill focus (knowledge religion)

Choose Inspire Str for your marshal level, and the competition or strength domain for your Divine champion level.

Main weapon - Guisarm
Backup weapon - Greatsword

You are a bodybuilder. Great abs, great biceps and triceps, great tan. Strength isn't something your born with, it's a matter of attitude. Strength comes from within. Don't forget to rub down with muscle oil while you're talking to people, and if you're not doing anything for 20 second sor so, you might as well do one-handed push-ups while you wait. Try not to wear armour, or indeed much of anything else. Armour with the glamoured ability is best, but bracers of armour, getting mage armour cast on you, or armour with the (called) ability will allow you go around without a shirt most of the time, without suffering in combat

And it's not just words, of course. Strength can be taught. With your help and encouragement, everyone can achieve great feats of strength and physical skill. You can literally motivate a grandmother to arm wrestle a half-orc. Your marshal aura gives the party +CHR to Str checks and str-based skills checks, so long as they accept your encouragement and advice, which means even weakling wizards can scramble over high walls, lift heavy objects, or batter down doors. Provided you're shouting at them. You can acheive great feats of strength that people with higher strength score can't match - without your help. And no one, that is no one, will look as good as you doing it.

On a more practical note, you have a Str+CHR+4(feat)+1(domain) bonus to bull rush and trip, and shock trooper allows you to bull rush one person into another, in almost any direction, trip them both, and then get a free attack on them both. If you want to use that other option from shock trooper, you can. And you can rage at the same time, if you want to. If that bonus isn't high enough, get someone to enlarge you (or do it yourself if you got the strength domain) for +5 to the check and a vast threatened area. +18 or so won't be enough for every foe, but it should work for the vast majority of them. Another good trick is to ready an action jump up in front of flying opponents, and then trip them as they pass you. With your fast movement, str bonuses, and reach weapon, you can hit flyers higher than most might think, and then trip them to bring them crashing to the ground.

There are other benefits, of course. You have rage, power attack and high strength. You have mettle and a big CHR bonus to saves, which means instant death becomes much less likely. You have a few spells, but more importantly, the ability to use wands. Remember however that with medium armour and low con, you're not a tank, you're battlefield control. Avoid taking hits rather than try and shrug them off, and rely on tripping anyone who tries to get past you rather than making yourself a target of preference.


Items
Cloak of charisma or similar, Suitable armour (see above), a belt of the champion if you can get one (It's a relic of Kord, but you have all the prerequisites, and it suits the theme, so why not?), and some armbands of might (bonus to strength checks, and to power attack). I'd go for a magical Guisarm and a masterwork adamantine greatsword, but it's your money. Belt of magnificence (+2 to all stats) actually works quite well for this character, since only the int bonus is wasted, but you may prefer to focus on strength and charisma.

Advancement
You might not live long enough to care, but just in case, the feats listed set you up for your next level of Divine Oracle, giving you zeal (great fun when setting up people as dominos with shock trooper) and augury, which is a fun spell that never gets much play. A second level of Divine Oracle gives you a form of evasion that works with armour, so now you can ignore everything on a sucessful save, and sets you up with the perfect excuse for getting contemplative, and another domain. In the long run you'll be getting 9th level spells at the same time as dedicated casters, although obviously your spell list will be way more limited. Try and pick up of Raimant of the Four as well, since the one thing you'll have is spare spells.

jdizzlean
2017-04-03, 04:53 PM
2nd toon, the druid5/MoMF2/Warshaper 2

https://www.myth-weavers.com/sheet.html#id=1166638

Summon Nature's Ally lists
https://docs.google.com/document/d/1aS_v_2E-zv0RHbGq7r62o9IyN0UONRHMODF9LrZBbio/edit#

this 3rd lvl spell can be combined w/ Fleshraker Dinosaur as your animal companion, and with you in that form also, you can literally destroy the battlefield w/o anyone else, however my DM has banned it, so i don't get to play w/ it myself.

Venomfire [Buff] (SK, 158): For hours/level, a creature touched deals 1d6 acid damage/caster level whenever it uses an attack with natural poison. Venomfire is often cited as one of the most utterly broken spells in the game, and with good reason. The damage is uncapped, has no save, can be inflicted multiple times in a round, and this is a buff that can last all day for some reason. Throw this on a fleshraker for three venomfire uses in a round, and become a fleshraker and throw this on yourself to deal even more damage. You can even use companion spellbond to do both with a single casting. Caster level boosters are especially effective here, because as I noted, the damage isn’t capped at all. Venomfire is an utterly inexplicable spell, where each individual aspect is imbalanced in ways that never should have made it past any sane person. I would advise only breaking this one out if you really want to go crazy with druidic might.

You still get to choose 1 feat, the lvl 9 one for me would be craft wondrous (as i would have to make my own wildling clasps), but you can pick something that would be useful in your game to you

You could sub out the Monk's Belt for a Wild Dragonhide full plate as cheese, but it was banned in my game

This character is a melee beatstick, you get to pick which forms you want to take, and then depending on how out there you want to interpret it, go apesh*t with warshaper on your natural attacks

the spells i have listed aren't neccesarily pure buff, but your forms basically dictate that aspect, so they're more utility in nature.

I didn't blow a pile on items, as for the most part, you don't need them anyways. About the only thing i might add is a collar of +x to natural attacks, and of course a wildling clasp to go with it. That would make all your nat attacks magical, and make them stronger.

Rerednaw
2017-04-03, 07:31 PM
Note: I won't roll hp, you're on your own for that :)
Stats generated per DM's (3 sets of 7, 4d6 drop lowest, pick best set, arrange as wish) method.

One. Dwarf Rogue.
Combat style: Ranged. Invisibility as swift plus sneak.
Extras:
Bag of augment crystals for acid, cold, fire, evil outsider, constructs, and incorporeal undead.
Invis at-will (for scouting)
Stand if prone as immediate.
Spot weak point to make next attack touch attack.
Spot to detect and pinpoint invisible foes.
Alter self (via wondrous item) at-will.
2 forms of choice (humanoid so no gear lost and can use hands):
1-Tren (Troglodytes bigger brother) for natural AC, swim speed, +4 hide, and natural attacks.
2-Avarial for Spot/Listen/Search bonuses and Fly 50 (use with invis for scouting)

https://www.myth-weavers.com/sheet.html#id=1166492

More forthcoming.

Two. Postman (variant Mailman)
Combat style: Ranged Touch Attacks via Orbs or Spectral Hand for a melee touch at range.
Extras:
Usual bag of tricks via extra items.
Alter self (via wondrous item) at-will.
2 forms of choice (humanoid so no gear lost and can use hands):
1-Tren (Troglodytes bigger brother) for natural AC, swim speed, +4 hide, and natural attacks.
2-Avarial for Spot/Listen/Search bonuses and Fly 50 (use with invis for scouting)
Used crafting cheddar, if you don't like adjust up to full price.
Bag of marbles are Memento Magica which are Pearls of Power but for Sorcerers. They should cost less than PoPs but Skip Williams hates sorcerers.
Not all spells selected, some left up to your discretion to customize.
Nova capacity via Empowered Fireball, Celerity, Empowered Fireball in one round. (or Maximized Combust x2).
Ray of Stupidity for Purple Worm slayage.
Shivering Touch (again via Spectral Hand) Emp or Maximized for dex damage goodness.
https://www.myth-weavers.com/sheet.html#id=1166911

jdizzlean
2017-04-04, 07:48 PM
3rd toon

cleric 3/church inquisitor 6

Judge Dredd concept

https://www.myth-weavers.com/sheet.html#id=1167394

+2 caster level to ALL spells
+1 caster level to all LAW spells
+1 caster level to all Turn Undead checks
+1 caster level to all inflict/harm spells
+1 caster level to all mind affecting spells

so you could have a huge +++ Caster level depending on descriptors

You are probably a touch OP on gear, but as a Church Inquisitor, and a high ranking member of the Church of Scales, I'm banking on you getting an item or two from the church...

All spell selections are made, you are basically the hand of the church, and in pure Judge Dredd fashion, YOU ARE THE LAW. If you have to intimidate someone into the ground, force the truth out of them, or bash their heads in, you can do all of that. You don't brook no shenanigans, if they broke the law, they die, or are brought to "justice", however you want to interpret that.

Assume that all of your gear is encrusted, embroidered, emblazoned with the scales of balance and St Cuthbert symbol on every conceivable surface, you are not hiding what you are by any means

Again, you have no wands/potions/gold

I have only 2 feats on there, Law Devotion for +3AC/+3 attack for 1 minute/day, and Pious Soul which is all cheese (anti I missed anything). I don't envision the character being a mounted knight in any way, you are an on the ground face beater. If you want to do mounted combat, give yourself a mount and spend the feats on that, otherwise flesh out martial combat how you will.

You have heavy emphasis on sunder/destroy armor/weapons in your spells, an unarmed foe falls easier. Shatter is fun :)

The Illumian racial bonus from glyphic word gives you +2 to con/wis checks, if you want to interpret that as a bonus to the saves as those are technically a "check" you can add 2 more to fort/will, but you don't need it.

You're REF save is sh*t, but you can't have everything now can you..

enjoy :)

Demidos
2017-04-04, 08:40 PM
Expert -- Yes, the NPC Class.
Stats: Dex = Int = Con, get the Dark Template! If LA Buyoff is a thing, get the chameleon template too if they stack! And be a whisper gnome!
Max Hide, Move Silently, Forgery, The Various Knowledges, Sleight of Hand, Craft Alchemy, Whatever else you want.
Feats: Nymph Loved (or whatever it's called), Darkstalker, Listen to this
Items: BONUSES TO HIDING SKILLS

What do you have in the end?
You can hide practically invisibly, have a large array of knowledge, and can steal anything. You're also...a pacifist! In combat, your contribution is stealing anything your opponents might want -- spell component pouches being a prime target. Maybe even setting fire to their headquarters to distract them! Out of combat, you can make potions, create weird obscure achemical items that antimagic won't block and no one will understand, create fake papers for the party inviting them to talk to the king, take over leadership of the town guard, or anything else you can imagine!

All, of course, with the immense bragging rights of doing this with an expert.

Disclaimer: If you want to fight in combat, toss on TWF, gnome quickrazors (you're a gnome, so it makes sense!), and take -20 on your hide to kill everything while still hiding.

Thurbane
2017-04-04, 11:04 PM
Happy to do this: I might make some up when I am home from work this evening (although I'm DMing tonight, so time may be limited).

In the meantime, here's Kinvig (my entry for Junkyward wars): http://www.giantitp.com/forums/showsinglepost.php?p=21191511&postcount=36

Lupin Archivist 3/Stoneblessed 3/Ruathar 3

haplot
2017-04-05, 08:46 AM
I had a lovely character from another system. Cant remember stats of her off top of my head, but background was that she is a halfling being brought up by dwarves (other (Dwarf) pc was my brother). Had a phobia of Big Scaley Flappy things (dragons) due to one killing the rest of my kin in an epic battle.

Also had kleptomania and due to other stuff in background, went a lil crazy and ended up with Multiple Personality Disorder. If I failed a check or something, I'd immediately change personality, which had their own names, stats, skills etc....

After a while, it got a bit samey, where if one of party said dont pull this lever, I'd say lever? this lever? and immediately pull it.

Oh the joys of having strange personas

Rerednaw
2017-04-05, 07:22 PM
More...
...3 and 6 are on hold pending adjusting...

Note extensive use of crafting cheddar for extra wealth...since we cannot expect any real treasure all the way to level 20.
3-Three (Healbot)
On hold...concept is easy, but boring to play.

4-Four (a.k.a. Cyke)
Human Sorcerer
Schtick: High Single Target Nova (from his eyes)! Uses Ocular Spell, Ready Metamagic and Arcane Thesis for a pair of maximized 10d8 Combust Spells as a full-round action...cast Celerity right after and then drop a Fireball to make sure. Use Meta-rods of Consecrate Spell or Energy Sub (Acid) if you know you are about to hit fire-resist/immune.
Course you're dazed next round..but assuming the rest of the party will be able to do something. Fortifying bedroll to recover all your spells after 1 hour of sleep...safely inside the bag of holding, thanks to your Necklace of Adaptation.
https://www.myth-weavers.com/sheet.html#id=1167140

5-Five (a.k.a Leaf, the Endless Summer...er...Summoner.)
Human Druid
Schtick: With Ring of the Beast (SNA I becomes II, II becomes III, III becomes IV, etc...), plus 3 bags of tricks means about 40-60 summons a day, plus of course the Elemental Summoning Reserve feat for never ending elementals. Greenbound Summoning and Rashemi Summoning for some amazing template
bonuses (Wall of Thorns +6 str/+2 dex/+4 con/+4cha, and Cone of Cold, etc...) to your animals and elementals respectively. Plus with Ecto Armor, Alter-Self (Tren Form), Continuous Prot from Evil, Monk's Belt you are rocking a solid AC in the 40's. Oh and Third Eye Clarity for Stun/Daze negation 1/day. And of course you still have your core druid (wild shape) abilities. Natural Bond for when you pick your higher-level Animal Companion. Raptor's Sight and Eye of the Avoral plus Scent when wild shaped means you are very very hard to sneak up on.
https://www.myth-weavers.com/sheet.html#id=1168141

6-Six
Warblade hand crossbow build. On hold. DPR with hand crossbow is just too dang low.


7-Seven (a.k.a. Arrow the Cleric Archer)
Human Cleric
Schtick: Divine Metamagic plus a ton of Nightsticks and Hank's bow for decent archery.
Persistent Divine Power, Divine Favor (extended), Death Ward, Recitation (for party buff instead of DF if you prefer) Retaliation (anyone hits you, magic bow fires back each time) means fighter BAB archery with superior to hit. Not extreme damage (only 2d6+12 per shot) but a steady contribution and of course you are a full cleric as well. Travel Domain means any grapple, hold person, paralyze, etc...you auto walk away from.
https://www.myth-weavers.com/sheet.html#id=1168836

Thurbane
2017-04-06, 02:50 AM
TL: DR Version
Will you make some complete level 9 3.5 characters for me with standard level 9 loot? Anything 3.5 goes, but no psionics, flaws, or gnomes.

Question for the OP: for level adjusted races, can we assume level buyoff or not?

Aristocracy
2017-04-06, 11:57 AM
Have a look at my signature builds.

I would recommend the Almighty Claw of Malar. A simple & effective melee build.


The first two (or 5) of your builds are quite usable. Thank you! I also enjoyed the Dogma section giving the character some life over a simple collection of stats and abilities. Nice work!

@ WhatThePhysics

That's a nice walking nuclear bomb you've built. I'll keep him in mind if the game ever slows down a little. As I learn more about the game it seems hard to get a single nights rest, much less 2 weeks to craft. Definitely a cool concept though. Thanks!

@ExLebrisMortis

Your character utilized flaws which I'm not allowed, but otherwise looks solid. With the maze-like dungeon crawl we are currently undergoing it gives the idea of playing a half-minotaur an added appeal.

@jdizzlean

HOLY MOLEY! You really did make things easy on me! It's all purdy on a character sheet and everything. I'll have to do some brushing up on my dragons to be able to play him effectively, but I'm certain he'll see some action sooner or later. I think we already have a dragon-type at the moment, but that clock is ticking.

Your Druid build is also nice. When I was first introduced in the game we had a Druid in Dino form with a dead Dino familiar. I bet he was using a similar build. Since he is quite the accomplished character builder that's a compliment. It's unfortunate, but I'd look like a regular "Jhonny-come-lately" if I come prancing out with my own dinosaur. Thanks for including the summoning guide- never used summons or wild shape in the past so it should come in handy.

And finally, nothing says "I want to murder the cleric" more than a lawful fanatic! The party will likely sigh with profound relief at his passing. The party necromancer just died so I might be able to bring him in without causing a flame-war right off the cuff. The real question is whether or not my Stallone impression is good enough... I'll leave the big gold shoulder guards at home though.

@Rerednaw

Dude! Thanks for putting in all that effort! Good to go right out of the can and the best part? If I'm over looking an obvious use for abilities or items you'll be right there to say "Rawr-rar-rawr!" These guys should be great fodder for the sausage grinder. Just be sure to give yourself something nice for when I bite it.



@Togo

Hahahaha! LOVE it! I've been thinking about how this guy will play out ever sense I read over him yesterday. I think I'll have him radiate an aura of hot moist air the way some guys do after an intense workout. Haha! This guy sounds like a blast to play for as long as he lasts.

@ Demidos

Does this character still work if he is not a whisper gnome? It's weird, but remember gnomes aren't allowed in the game. Seems something bad happened to them. The party hasn't discovered what, but I suspect some catastrophic event turned them all into lawn ornaments.

@Thurbane

Kinvig looks like fun to play as well. He looks like one mean son-of-a... female dog. I'll have to tweak that background some unless I want him raised by lawn ornaments, but there is more than enough to work with to make a coherent story should he live long enough to be able to tell it. One question though, does he turn a complete circle before lying down?

Unfortunately, there is no level buy off. I've got to eat the full brunt of the LA. My pixie's +4 LA made his survivability fairly dubious, but even I expected to get more than an hour and a half out of him... Just glad the necromancer died at the same time or else my character might still be walking around.


Whew! There is a lot of great material here!

Jeriah
2017-04-06, 12:24 PM
I suggest checking out these two threads. All of the builds go at least to 10, and I'm pretty sure he's still working to expand the list of builds too.

[3.5] Rizban's Character Repository (http://www.giantitp.com/forums/showthread.php?484502)
Looking for Character Concepts. You bring 'em, I build 'em. #2 (http://www.giantitp.com/forums/showthread.php?513324)

WhatThePhysics
2017-04-06, 12:56 PM
Race: Hill Dwarf
Class: Boar Totem Barbarian 4/Generalist Wizard 5
Abilities: 10/10/20/13/10/10
Hit Dice: 4d12+5d4+45
Initiative: +4
Base Attack: +6/+1
Saves: +10/+2/+5
Skills: 50 Skill Points
Feats: Craft Wondrous Item, Improved Initiative, Scribe Scroll, Spell Mastery (Dispel Magic), Spell Mastery (Explosive Runes)
Languages: Common, Dwarven, and Undercommon.
Spells Known: 0th- All; 1st- Disguise Self, Enlarge Person, Erase, Mage Armor, Protection From Evil, Unseen Servant; 2nd- Bear's Endurance, False Life, Protection From Arrows, Resist Energy; 3rd- Dispel Magic, Explosive Runes
Spell Slots: 4/4/2/1

Strategy: The Bombarian maximizes the benefits of magical and mundane classes, while also minimizing their weaknesses. They lack the Strength and Dexterity typical of mundanes, and higher level spells typical of mages. To compensate, they craft personal utility items, such as continuous items of Enlarge Person, Bear's Endurance, and False Life. When combined with Rage, they can boost their Strength to 16, Constitution to 28, and average Hit Points to 130. The Rage lasts for 14 rounds, and can be done twice per day. The Bombarian's title comes from their signature technique, "Death By Penmanship", which requires a batch of Explosive Runes, a casting of Unseen Servant, and a casting of Dispel Magic. When appropriate, they direct an Unseen Servant to move the Explosive Runes next to a target, then remotely detonate them with Dispel Magic. In extreme circumstances, the Bombarian can personally move up to the enemy, then detonate the Explosive Runes.

Gruftzwerg
2017-04-06, 03:29 PM
The first two (or 5) of your builds are quite usable. Thank you! I also enjoyed the Dogma section giving the character some life over a simple collection of stats and abilities. Nice work!



Well, the dogma ain't from me. As stated in the header of the quote, it's a quote from forgottenrealms.wikia.com .

I had always the idea of a beastlike character (from the behavior perspective).
Malar was a fitting deity and I got so inspired by his dogma that I quoted it. It just needed a few years until I stepped upon Eldritch Claws (Dragon Magazine) + Enlightened Fist combo and than a failed first attempt (bugs/ruing) before I could polish up the build to it's current state^^.

Thurbane
2017-04-06, 03:32 PM
@Thurbane

Kinvig looks like fun to play as well. He looks like one mean son-of-a... female dog. I'll have to tweak that background some unless I want him raised by lawn ornaments, but there is more than enough to work with to make a coherent story should he live long enough to be able to tell it. One question though, does he turn a complete circle before lying down?

You can fairly easily change Kinvig to be raised by Dwarves or Goliaths in place of Gnomes. You may need to change his Elf-friends from forest dwellers to a more suitable sub-race as required. Or you could drop Stoneblessed altogther - it was mainly there for competition reasons. He would actually be more effective as an Archivist 6/Ruathar 3 anyway. Just remove Gnomes from his backstory altogether and have him raised by Elves.

He definitely does a complete circle before going to sleep! :smallbiggrin:

jdizzlean
2017-04-16, 07:08 PM
np, glad to help, it was fun for me too :)


plus, it makes me kind of want to kill off my druid and play the cleric, even though we have a war priest in our group already...