FishBot
2017-04-04, 10:58 AM
"Like the trickery domain, but like... definitively evil" -me
Divine Deceiver
At 1st level you gain proficiency in deception and your proficiency bonus is doubled for any deception check.
Transfer Damage
At 1st level when you take damage you can use your reaction to halve the damage taken by you and cause one ally within 30 feet to take the other half of the damage. You can use this feature a number of times each long rest equal to your wisdom modifier.
Channel Divinity: Calculated Withdrawl
At 2nd level, you can use your channel divinity to become invisible for 1 round, double your movement speed for 1 round, and create an illusory duplicate of yourself in your space that lasts for 1 minute. A creature can see that through the illusion with a successful insight check against your spell save DC. If a creature touches the illusory duplicate it explodes into a cloud of poison. The duplicate is destroyed and all creatures within 5 feet of it must make a constitution saving throw or take 1d6 + your cleric level poison damage or half as much on a successful save.
Nimble Escape
At 6th level, you can disengage or hide as a bonus action.
Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Icon of Cowardice
At 17th level, you can use your transfer damage feature at will and when you do you can transfer the other half of the damage to any creature within 30 feet, not just an ally. In addition as part of your reaction when you use this ability you can teleport up to 15 feet
Domain Spells
1st: Expeditious Retreat, Silent Image
3rd: Invisibility, Mirror Image
5th: Fear, Nondetection
7th: Dimension Door, Hallucinatory Terrain
9th: Mislead, Modify Memory
Divine Deceiver
At 1st level you gain proficiency in deception and your proficiency bonus is doubled for any deception check.
Transfer Damage
At 1st level when you take damage you can use your reaction to halve the damage taken by you and cause one ally within 30 feet to take the other half of the damage. You can use this feature a number of times each long rest equal to your wisdom modifier.
Channel Divinity: Calculated Withdrawl
At 2nd level, you can use your channel divinity to become invisible for 1 round, double your movement speed for 1 round, and create an illusory duplicate of yourself in your space that lasts for 1 minute. A creature can see that through the illusion with a successful insight check against your spell save DC. If a creature touches the illusory duplicate it explodes into a cloud of poison. The duplicate is destroyed and all creatures within 5 feet of it must make a constitution saving throw or take 1d6 + your cleric level poison damage or half as much on a successful save.
Nimble Escape
At 6th level, you can disengage or hide as a bonus action.
Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Icon of Cowardice
At 17th level, you can use your transfer damage feature at will and when you do you can transfer the other half of the damage to any creature within 30 feet, not just an ally. In addition as part of your reaction when you use this ability you can teleport up to 15 feet
Domain Spells
1st: Expeditious Retreat, Silent Image
3rd: Invisibility, Mirror Image
5th: Fear, Nondetection
7th: Dimension Door, Hallucinatory Terrain
9th: Mislead, Modify Memory