Coidzor
2017-04-06, 03:25 AM
So, thanks to Sculpt Corpse (http://www.d20pfsrd.com/magic/all-spells/s/sculpt-corpse/), a person can make a person into a duplicate of a corpse version of themselves. Or really anyone with a bounty on their head.
What methods of verification would one need to foil in order to pass off a body and collect a reward and possibly accolades, possibly through a proxy, assuming that one can keep the real wanted person from being discovered elsewhere, at least for a significant period of time?
I know that Speak with Dead can foil this, but can be foiled by destroying the mouth of the corpse (or destroying the mouth as part of delivering the killing blow) or by having made the corpse into an undead creature. But what could one do to disguise the former undead status of a zombie or the like? What would be a plausible story/wound to make in order to destroy the corpse's mouth as part of killing it to address potential questions or suspicious about that? Just a bad morningstaring?
Raise Dead or Reincarnate could foil it too, unless one had a way to guarantee that the corpse would refuse to be raised by clerics of whatever religion might try to raise the corpse from the dead, if the wanted person had information that they wanted badly enough to try to bring them back in order to get. Are there any counters to this without having made the corpse into an undead creature or doing the suspicious thing of putting assassin's needles or the like in the corpse's heart?
What other counters or barriers are there, and what things can one do to circumvent them or minimize them?
So I'm in a Way of the Wicked Game, and in that game, the PCs are all escapees from Branderscar prison for heinous crimes, such worship of Asmodeus or owning slaves or high treason. There's currently a fairly hefty bounty out for us, but we're using Hats of Disguise to infiltrate the society of the people of the island and kingdom of Talingarde.
We're starting to get to a high enough level to want to start forming our own evil organization(s), though, and having would-be do-gooders or bounty hunters thinking us dead seems to be something that would be beneficial to us.
Additionally, it would be potentially advantageous to manufacture a persona who could socially benefit from having dealt with such nefarious and feared individuals as ourselves, either as a false identity for one of the PCs or as a way to put one of our followers (or maybe an ally if we could find one that we actually trusted) into higher society as a mole or even potentially a public face for a cover or shell organization.
There's a fairly large number of Clerics and Paladins in Talingarde, but Wizards and other arcane casters are significantly rarer.
Suggestions on good, lower-risk ways of increasing fear of a character or creature as a boogeyman and increasing a bounty would also be appreciated.
What methods of verification would one need to foil in order to pass off a body and collect a reward and possibly accolades, possibly through a proxy, assuming that one can keep the real wanted person from being discovered elsewhere, at least for a significant period of time?
I know that Speak with Dead can foil this, but can be foiled by destroying the mouth of the corpse (or destroying the mouth as part of delivering the killing blow) or by having made the corpse into an undead creature. But what could one do to disguise the former undead status of a zombie or the like? What would be a plausible story/wound to make in order to destroy the corpse's mouth as part of killing it to address potential questions or suspicious about that? Just a bad morningstaring?
Raise Dead or Reincarnate could foil it too, unless one had a way to guarantee that the corpse would refuse to be raised by clerics of whatever religion might try to raise the corpse from the dead, if the wanted person had information that they wanted badly enough to try to bring them back in order to get. Are there any counters to this without having made the corpse into an undead creature or doing the suspicious thing of putting assassin's needles or the like in the corpse's heart?
What other counters or barriers are there, and what things can one do to circumvent them or minimize them?
So I'm in a Way of the Wicked Game, and in that game, the PCs are all escapees from Branderscar prison for heinous crimes, such worship of Asmodeus or owning slaves or high treason. There's currently a fairly hefty bounty out for us, but we're using Hats of Disguise to infiltrate the society of the people of the island and kingdom of Talingarde.
We're starting to get to a high enough level to want to start forming our own evil organization(s), though, and having would-be do-gooders or bounty hunters thinking us dead seems to be something that would be beneficial to us.
Additionally, it would be potentially advantageous to manufacture a persona who could socially benefit from having dealt with such nefarious and feared individuals as ourselves, either as a false identity for one of the PCs or as a way to put one of our followers (or maybe an ally if we could find one that we actually trusted) into higher society as a mole or even potentially a public face for a cover or shell organization.
There's a fairly large number of Clerics and Paladins in Talingarde, but Wizards and other arcane casters are significantly rarer.
Suggestions on good, lower-risk ways of increasing fear of a character or creature as a boogeyman and increasing a bounty would also be appreciated.