Steampunkette
2017-04-06, 06:02 AM
http://homebrewery.naturalcrit.com/share/rJAtCYXpx
As I did with the Psionicist, so now I do with the Psychic Warrior.
For the most part, this class is similar to the UA's Mystic. Though I've narrowed down some of it's class abilities and revamped others. The major changes are as follows:
Order of the Immortal, Nomad, or Soul Knife
No Avatar, Awakened, and Kineticist (Psionicists get these).
No more Telepathy.
No more Strength of the Mind.
No more Psionic Mastery.
Psionic Quanta:
Think Invocations. Some of them require you to be Psionically Focused. Some require you to expend your focus. Some require you to expend your focus and lock yourself out of it 'til you take a short rest.
Fighting Styles: 'Cause they're fighter types with casting ability.
Extra Attack: 'Cause Fighter Types.
Body Fuel: 2 to 1 HP to PP conversion.
Psionic Surge: Essentially legendary actions that recharge on a short rest. Not quite as strong as they might at first seem, but definitely very useful for throwing out extra attacks during a round or self-healing/buffing when it's not your turn.
As I did with the Psionicist, so now I do with the Psychic Warrior.
For the most part, this class is similar to the UA's Mystic. Though I've narrowed down some of it's class abilities and revamped others. The major changes are as follows:
Order of the Immortal, Nomad, or Soul Knife
No Avatar, Awakened, and Kineticist (Psionicists get these).
No more Telepathy.
No more Strength of the Mind.
No more Psionic Mastery.
Psionic Quanta:
Think Invocations. Some of them require you to be Psionically Focused. Some require you to expend your focus. Some require you to expend your focus and lock yourself out of it 'til you take a short rest.
Fighting Styles: 'Cause they're fighter types with casting ability.
Extra Attack: 'Cause Fighter Types.
Body Fuel: 2 to 1 HP to PP conversion.
Psionic Surge: Essentially legendary actions that recharge on a short rest. Not quite as strong as they might at first seem, but definitely very useful for throwing out extra attacks during a round or self-healing/buffing when it's not your turn.