The Ship's dog
2017-04-07, 03:40 PM
So one of my players is wanting to play a Death Domain Cleric, but hates the evil and undead themes of the one from the DMG. I looked around and found the Grave Domain, and it looks really nice, both thematic and combat oriented. Unfortunately it is a bit too combat oriented and one of my biggest problems with it is one of the 1st level abilities "Eyes of the Grave".
Eyes of the Grave
Starting at 1st level, you gain an innate sense of creatures whose existence is an insult to the natural cycle of life.
If you spend 1 minute inuninterrupted contemplation, you can determine the presence and nature of undead creatures in the rea. This detection extends up to 1 mile in all directions. You learn the number of undead and their distance and direction from you. In addition, you learn the creature type of the undead in that area that has the highest challenge rating.
Once you use this feature, you can’t use it again
until you finish a long rest.
There are a few problems I have with this ability:
1. It is basically just a lazily re-flavoured Ranger's Primeval Awareness, which seems just like a cop out and a shoddy job.
2. As a DM I don't like abilities that let players know the layout of a dungeon (however vague) depending on where the undead are.
3. Knowing the exact nature of the undead that has the highest CR just makes things really anti climactic and removes the feeling of tension that you should have in a dungeon.
Gift of the Gravetender
Starting at 1st level, your connection to your god allows you to call up knowledge of death and burial rites of any race, however ancient. They also give you the power to perform those rites in place of a figure if a special title or person is needed.
If you spend 1 minute of unit erupted contemplation, you gain the knowledge of how to perform the proper burial rite for any number of corpses of your choice within 100 feet of you. If you perform these rites, then you may communicate with the soul of the corpse and they are automatically friendly to you for performing their death rites properly. Both you and the soul can understand each other, no matter what language you speak. If the creature does not have a language, then you can only communicate basic concepts and questions.
What do you think? I feel it gives the Domain a bit more of that feeling of a Cleric that you go to when someone has died and you want them to perform the proper rites, rather than a holy crusader out to destroy all undead.
Eyes of the Grave
Starting at 1st level, you gain an innate sense of creatures whose existence is an insult to the natural cycle of life.
If you spend 1 minute inuninterrupted contemplation, you can determine the presence and nature of undead creatures in the rea. This detection extends up to 1 mile in all directions. You learn the number of undead and their distance and direction from you. In addition, you learn the creature type of the undead in that area that has the highest challenge rating.
Once you use this feature, you can’t use it again
until you finish a long rest.
There are a few problems I have with this ability:
1. It is basically just a lazily re-flavoured Ranger's Primeval Awareness, which seems just like a cop out and a shoddy job.
2. As a DM I don't like abilities that let players know the layout of a dungeon (however vague) depending on where the undead are.
3. Knowing the exact nature of the undead that has the highest CR just makes things really anti climactic and removes the feeling of tension that you should have in a dungeon.
Gift of the Gravetender
Starting at 1st level, your connection to your god allows you to call up knowledge of death and burial rites of any race, however ancient. They also give you the power to perform those rites in place of a figure if a special title or person is needed.
If you spend 1 minute of unit erupted contemplation, you gain the knowledge of how to perform the proper burial rite for any number of corpses of your choice within 100 feet of you. If you perform these rites, then you may communicate with the soul of the corpse and they are automatically friendly to you for performing their death rites properly. Both you and the soul can understand each other, no matter what language you speak. If the creature does not have a language, then you can only communicate basic concepts and questions.
What do you think? I feel it gives the Domain a bit more of that feeling of a Cleric that you go to when someone has died and you want them to perform the proper rites, rather than a holy crusader out to destroy all undead.