matschi
2017-04-08, 07:14 AM
Hi!
I'm a fairly unexperienced DM. My new group and I have played the module "The Claws of Madness" by LoreSmyth for two sessions. I wonder if anyone has DMed this module and has any advise running it, especially the dungeon crawl part. I choosed this module over Lost Mine of Phandelver as I did not like to start introducing new players to D&D without giving them any significant roleplaying encouter in the first session.
Running the game in Sestone wasn't easy for me (because roleplaying all this NPCs is a challenge for new (more or less) DMs), but I think everyone enjoyed the first session, which finished with the first combat against the bandits on the island.
However, the second session contained a short interogation of the bandits (unfortunately, I didn't do a good job here) and the combat encounters with the Gnolls in docks, Turek, the Mangkoon on the stairs and the far touched villager at the monastery's gate. I feel the mix between combat, roleplay and exploration wasn't good.
Monday is my next session and the PCs are now inside the courtyard of the monastery. I appreciate any advise you can give me running the module (how to make the combat encounters more interesting). Maybe someone here has DMed the module and likes to share her/his experience?
Thanks! :smallsmile:
I'm a fairly unexperienced DM. My new group and I have played the module "The Claws of Madness" by LoreSmyth for two sessions. I wonder if anyone has DMed this module and has any advise running it, especially the dungeon crawl part. I choosed this module over Lost Mine of Phandelver as I did not like to start introducing new players to D&D without giving them any significant roleplaying encouter in the first session.
Running the game in Sestone wasn't easy for me (because roleplaying all this NPCs is a challenge for new (more or less) DMs), but I think everyone enjoyed the first session, which finished with the first combat against the bandits on the island.
However, the second session contained a short interogation of the bandits (unfortunately, I didn't do a good job here) and the combat encounters with the Gnolls in docks, Turek, the Mangkoon on the stairs and the far touched villager at the monastery's gate. I feel the mix between combat, roleplay and exploration wasn't good.
Monday is my next session and the PCs are now inside the courtyard of the monastery. I appreciate any advise you can give me running the module (how to make the combat encounters more interesting). Maybe someone here has DMed the module and likes to share her/his experience?
Thanks! :smallsmile: