Tough_Tonka
2007-07-28, 02:32 PM
I want to ask by fellow players and GMs about any non-standard challengs they've faced or created, or have been planning to create. Fights that aren't one by dealing overwhelming damage to the monster or won by a single spell; I want challenges more like those Zelda-boss fights we know and love. These challenges don't have to be fights but I'd prefer them to take more than a single skill check to resolved.
Examples:
The lively Skeletons
Discription: During the adventure the PCs encounter and defeat a number of skeletons; unfortunately these skeletons don't stay destroyed for long. After the PCs leave the skeletons begin to reform and attack the PCs later on, possibly while the PCs are fighting another monster. Something is causing these skeletons to reanimate and the PCs must find out what it is if they hope to defeat them once and for all.
System: After a set amount of time without getting damaged (maybe a minute) the skeleton's heal 1 hp per round or something like that.
What causing the skeleton's to reform could be a number of things:
The PCs could be in a haunted biulding or graveyard that reanimates the dead, but when the bones are taken out of this huanted area they will become and remain inanimate. If you choose this reason I recommend describing how the hair on PCs necks begins to stand or how the PCs are overcome with a feeling or dread when they enter the border of this haunted area so they have a clue about the corrupt nature of the area and an idea of where the border of this haunted area is.
It could be caused by by an object inside they skeletons or a mariking on one of their bones. For example a rune on the breast bone or a pair of old copper coins inside the skull. In the search DC to find this mark or object can vary, but I recomend it to be at least 20.
I certain object or ritual might be the cause as well. It could be short chanting ritual preformed by darkcultest that causes the skeleton's they've created to rebuild themselves. It could be caused by an old china doll of any angry spirit. It could be caused by a silver plate that must be filled with fresh humaniod blood to keep these skeleton's animate that is being gaurded by a evil necromancer seeking the relics power.
I have some more examples but I need to leave so I'll post them later. I hope I get to see some interesting ideas, and don't be afraid to post an expansion or variation on one of my ideas or someone elses.
Thanks :smallwink:
Examples:
The lively Skeletons
Discription: During the adventure the PCs encounter and defeat a number of skeletons; unfortunately these skeletons don't stay destroyed for long. After the PCs leave the skeletons begin to reform and attack the PCs later on, possibly while the PCs are fighting another monster. Something is causing these skeletons to reanimate and the PCs must find out what it is if they hope to defeat them once and for all.
System: After a set amount of time without getting damaged (maybe a minute) the skeleton's heal 1 hp per round or something like that.
What causing the skeleton's to reform could be a number of things:
The PCs could be in a haunted biulding or graveyard that reanimates the dead, but when the bones are taken out of this huanted area they will become and remain inanimate. If you choose this reason I recommend describing how the hair on PCs necks begins to stand or how the PCs are overcome with a feeling or dread when they enter the border of this haunted area so they have a clue about the corrupt nature of the area and an idea of where the border of this haunted area is.
It could be caused by by an object inside they skeletons or a mariking on one of their bones. For example a rune on the breast bone or a pair of old copper coins inside the skull. In the search DC to find this mark or object can vary, but I recomend it to be at least 20.
I certain object or ritual might be the cause as well. It could be short chanting ritual preformed by darkcultest that causes the skeleton's they've created to rebuild themselves. It could be caused by an old china doll of any angry spirit. It could be caused by a silver plate that must be filled with fresh humaniod blood to keep these skeleton's animate that is being gaurded by a evil necromancer seeking the relics power.
I have some more examples but I need to leave so I'll post them later. I hope I get to see some interesting ideas, and don't be afraid to post an expansion or variation on one of my ideas or someone elses.
Thanks :smallwink: