PDA

View Full Version : D&D 3.x Other The Slayer (Epic Template)



Westhart
2017-04-10, 10:11 AM
Slayers

Designed solely to kill, these mad beings are almost impossible to kill once they have been created.

Creating a Slayer
"Slayer" is an acquired template that can be added to any creature.

A slayer uses all the base creature’s statistics and special abilities except as noted here.

Speed
The Slayer speeds increase by 20' and a slayer gains a climb speed equal to its land speed.

Armor Class And Saving Throws
The base creature gains a +12 Natural armor bonus along with +4 to all saves.

Special attacks:
A slayer retains all of the special attacks of the base creature and gains those described below.
Claw: The slayer gains a claw attack, if the base creature already had one use whichever is best.


Size
Damage


Fine
1d2


Diminutive
1d3


Tiny
1d4


Small
1d6


Medium
1d8


Large
2d6


Huge
3d6


Gargantuan
4d6


Colossal
6d6


Bite: The fallen canines grow, allowing him to make a weak bite attack.



Size
Damage


Diminutive
1


Tiny
1d2


Small
1d3


Medium
1d4


Large
1d6


Huge
1d8


Gargantuan
2d6


Colossal
3d6



Poison: One of the most feared aspects of the Slayer is its venom. The DC is 10+1/2 HD+Con modifier. IT deals 3d6 Con/3d6 Con for damage

Special Qualities
A slayer retains all the special qualities of the base creature and gains those described below.

Mobile Defense: To stand still is to die. 1/round on the Slayer's turn he may use a free action to teleport 10'.

Extraordinary senses:
The slayer has been modified to such an extent that it has darkvision out to 60' (or previous if better), the scent ability, blind sight out to 30' and the experimentation has introduced a small psionic gift, giving him telepathy out to 50'

Damage Reduction (Ex)
The Slayer gains DR/- equal to 1/2 its HD. This stacks with permanent effects that grant DR.

Regeneration (Ex):A Slayer gains Regeneration 15, overcome by ?

True Rage: The slayer can enter a rage at will. This functions as the barbarian ability, level 20th. Unlike a normal barbarian the slayer contains a chilling intellect while in a rage. He may still use all skills, spells etc.

Pounce: At the end of a charge, a slayer may take a full attack

Immunities (Ex): A slayer has immunity to poison and disease.

Abilities: Increase from the base creature as follows: Str +14, Dex +8, Int +10, Wis -12, Cha -8, Con +16. The processes the slayer went through has driven it mad, and its scars give it a fearsome appearance that most creatures find frightening.

Skills: Slayers have a +12 racial bonus on intimidate, gather information, balance, tumble, jump, sense motive, spot, and listen checks. They have a -8 racial penalty on diplomacy and disguise checks. Otherwise same as the base creature.

Feats: A slayer gains power attack, cleave, knock down, leap attack 2, improved sunder, combat brute1, instantaneous rage1, and steadfast determination3 as bonus feats

Challenge Rating:Same as the base creature +5

Advancement: By character class

1 Complete Warrior
2 Complete Adventurer
3 Players Handbook 2


hmmm.... does it need more 'umph'?

JNAProductions
2017-04-10, 10:53 AM
What is it for?

Westhart
2017-04-10, 11:30 AM
Hmmm, mostly for things that were created as virtual 'destroyers'
although.... it does seem to lack a point now hat you say that.... :smallsigh:

JNAProductions
2017-04-10, 11:40 AM
Also, I would get rid of spell immunity. That seems out of place.

That being said, I would add a short range tactical teleport or the ability to break force effects. Currently, it dies pretty easy to a Forcecage/Maximized Haboob combo.

Westhart
2017-04-10, 11:49 AM
immunity to :smalleek:
that's what I get for working on campaign stuff while doing templates...

JNAProductions
2017-04-10, 11:50 AM
Well, any spell that gives SR.

Westhart
2017-04-10, 11:54 AM
There, fixed those

JNAProductions
2017-04-10, 11:56 AM
I would specify that it's once per round, on their TURN as a free action.

Unless you intend for it to be usable out of turn? Because if so, that'll make uberchargers cry. :P

Westhart
2017-04-10, 12:00 PM
Thanks for pointing that out, threw this together real quick for a friend. He wants a melee monster that will keep up with epic casters... Of course he changes his mind while I am trying to work on the actual campaign info :smallmad:

noob
2017-04-10, 02:43 PM
I think it is around CR+5 because at level 6 and above any ubercharging monster can kill anything and the added utility is correct but not sufficient for making a monster taking this template have as much utility as a monster 5 level higher.
furthermore at level 6 and higher you get more and more access to stat drain and that mess up badly with that creature unless you chose a creature of a type that was immune to stat drain but those are also frequently immune to non lethal damage so you would make the players have the feeling of fighting an ikea tarrasque if you did put that template on an undead, a construct or another of those things that gets tons of immunities.

Westhart
2017-04-11, 06:30 AM
alright... for the undead/construct could make it any living creature

Any ideas for abilities to add?
EDIT: thinking maybe adding amphibious...