Westhart
2017-04-10, 10:11 AM
Slayers
Designed solely to kill, these mad beings are almost impossible to kill once they have been created.
Creating a Slayer
"Slayer" is an acquired template that can be added to any creature.
A slayer uses all the base creature’s statistics and special abilities except as noted here.
Speed
The Slayer speeds increase by 20' and a slayer gains a climb speed equal to its land speed.
Armor Class And Saving Throws
The base creature gains a +12 Natural armor bonus along with +4 to all saves.
Special attacks:
A slayer retains all of the special attacks of the base creature and gains those described below.
Claw: The slayer gains a claw attack, if the base creature already had one use whichever is best.
Size
Damage
Fine
1d2
Diminutive
1d3
Tiny
1d4
Small
1d6
Medium
1d8
Large
2d6
Huge
3d6
Gargantuan
4d6
Colossal
6d6
Bite: The fallen canines grow, allowing him to make a weak bite attack.
Size
Damage
Diminutive
1
Tiny
1d2
Small
1d3
Medium
1d4
Large
1d6
Huge
1d8
Gargantuan
2d6
Colossal
3d6
Poison: One of the most feared aspects of the Slayer is its venom. The DC is 10+1/2 HD+Con modifier. IT deals 3d6 Con/3d6 Con for damage
Special Qualities
A slayer retains all the special qualities of the base creature and gains those described below.
Mobile Defense: To stand still is to die. 1/round on the Slayer's turn he may use a free action to teleport 10'.
Extraordinary senses:
The slayer has been modified to such an extent that it has darkvision out to 60' (or previous if better), the scent ability, blind sight out to 30' and the experimentation has introduced a small psionic gift, giving him telepathy out to 50'
Damage Reduction (Ex)
The Slayer gains DR/- equal to 1/2 its HD. This stacks with permanent effects that grant DR.
Regeneration (Ex):A Slayer gains Regeneration 15, overcome by ?
True Rage: The slayer can enter a rage at will. This functions as the barbarian ability, level 20th. Unlike a normal barbarian the slayer contains a chilling intellect while in a rage. He may still use all skills, spells etc.
Pounce: At the end of a charge, a slayer may take a full attack
Immunities (Ex): A slayer has immunity to poison and disease.
Abilities: Increase from the base creature as follows: Str +14, Dex +8, Int +10, Wis -12, Cha -8, Con +16. The processes the slayer went through has driven it mad, and its scars give it a fearsome appearance that most creatures find frightening.
Skills: Slayers have a +12 racial bonus on intimidate, gather information, balance, tumble, jump, sense motive, spot, and listen checks. They have a -8 racial penalty on diplomacy and disguise checks. Otherwise same as the base creature.
Feats: A slayer gains power attack, cleave, knock down, leap attack 2, improved sunder, combat brute1, instantaneous rage1, and steadfast determination3 as bonus feats
Challenge Rating:Same as the base creature +5
Advancement: By character class
1 Complete Warrior
2 Complete Adventurer
3 Players Handbook 2
hmmm.... does it need more 'umph'?
Designed solely to kill, these mad beings are almost impossible to kill once they have been created.
Creating a Slayer
"Slayer" is an acquired template that can be added to any creature.
A slayer uses all the base creature’s statistics and special abilities except as noted here.
Speed
The Slayer speeds increase by 20' and a slayer gains a climb speed equal to its land speed.
Armor Class And Saving Throws
The base creature gains a +12 Natural armor bonus along with +4 to all saves.
Special attacks:
A slayer retains all of the special attacks of the base creature and gains those described below.
Claw: The slayer gains a claw attack, if the base creature already had one use whichever is best.
Size
Damage
Fine
1d2
Diminutive
1d3
Tiny
1d4
Small
1d6
Medium
1d8
Large
2d6
Huge
3d6
Gargantuan
4d6
Colossal
6d6
Bite: The fallen canines grow, allowing him to make a weak bite attack.
Size
Damage
Diminutive
1
Tiny
1d2
Small
1d3
Medium
1d4
Large
1d6
Huge
1d8
Gargantuan
2d6
Colossal
3d6
Poison: One of the most feared aspects of the Slayer is its venom. The DC is 10+1/2 HD+Con modifier. IT deals 3d6 Con/3d6 Con for damage
Special Qualities
A slayer retains all the special qualities of the base creature and gains those described below.
Mobile Defense: To stand still is to die. 1/round on the Slayer's turn he may use a free action to teleport 10'.
Extraordinary senses:
The slayer has been modified to such an extent that it has darkvision out to 60' (or previous if better), the scent ability, blind sight out to 30' and the experimentation has introduced a small psionic gift, giving him telepathy out to 50'
Damage Reduction (Ex)
The Slayer gains DR/- equal to 1/2 its HD. This stacks with permanent effects that grant DR.
Regeneration (Ex):A Slayer gains Regeneration 15, overcome by ?
True Rage: The slayer can enter a rage at will. This functions as the barbarian ability, level 20th. Unlike a normal barbarian the slayer contains a chilling intellect while in a rage. He may still use all skills, spells etc.
Pounce: At the end of a charge, a slayer may take a full attack
Immunities (Ex): A slayer has immunity to poison and disease.
Abilities: Increase from the base creature as follows: Str +14, Dex +8, Int +10, Wis -12, Cha -8, Con +16. The processes the slayer went through has driven it mad, and its scars give it a fearsome appearance that most creatures find frightening.
Skills: Slayers have a +12 racial bonus on intimidate, gather information, balance, tumble, jump, sense motive, spot, and listen checks. They have a -8 racial penalty on diplomacy and disguise checks. Otherwise same as the base creature.
Feats: A slayer gains power attack, cleave, knock down, leap attack 2, improved sunder, combat brute1, instantaneous rage1, and steadfast determination3 as bonus feats
Challenge Rating:Same as the base creature +5
Advancement: By character class
1 Complete Warrior
2 Complete Adventurer
3 Players Handbook 2
hmmm.... does it need more 'umph'?