gooddragon1
2017-04-10, 04:30 PM
Channeled Healing (Su)
As a standard action, a clergy vigilant can heal wounds by touch by converting magical energy. A clergy vigilant must use all the energy from a single source on a single target and cannot save it for later. Non-divine sources of magical energy provide half as much healing as divine sources, and the minimum amount of healing this ability can produce is 1 hit point.
This healing can come from unused spell slots (from the clergy vigilant or other willing casters) or magical items. An unused spell slot can be converted into an amount of healing equal to the level of the spell slot x (clergy vigilant level + clergy vigilant charisma modifier if any). 0 level spells are treated as 1st level spells. A clergy vigilant of 3rd level or lower is treated as having unused 1st level spell slots even if he ordinarily would not be high enough level to cast them if his wisdom modifier would be sufficient to grant him bonus 1st level spell slots. When using a spell slot from a willing caster, the clergy vigilant must ready a standard action to channel the spell energy while the willing caster casts the spell in this alternate method. A clergy vigilant cannot use this ability more than once every 24 hours with any specific spellcaster other than himself.
Magical items can also be used to fuel this ability without permanent damage. A magic item without limited charges or uses provides healing equal to half the caster level used when making the item x (clergy vigilant level + clergy vigilant charisma modifier if any). Thereafter, the item becomes nonfunctional for 1d4 rounds, and cannot be used again in this manner for 24 hours. If the item has charges, one of those charges is used up when it is used in this way. If it has limited uses, one of those uses is used up (example: scrolls and potions with single uses are rendered useless). Items with multiple different charges or limited uses have a random use or charge expended. Items must be owned by the clergy vigilant, willing if sentient, and cannot be artifacts.
Other sources of energy than those described above could potentially be used, but such innovative magical ability would likely be an impressive feat.
It's on a 4th level slot cap caster, full BAB (the one in my sig basically).
So, is this too much healing?
As a standard action, a clergy vigilant can heal wounds by touch by converting magical energy. A clergy vigilant must use all the energy from a single source on a single target and cannot save it for later. Non-divine sources of magical energy provide half as much healing as divine sources, and the minimum amount of healing this ability can produce is 1 hit point.
This healing can come from unused spell slots (from the clergy vigilant or other willing casters) or magical items. An unused spell slot can be converted into an amount of healing equal to the level of the spell slot x (clergy vigilant level + clergy vigilant charisma modifier if any). 0 level spells are treated as 1st level spells. A clergy vigilant of 3rd level or lower is treated as having unused 1st level spell slots even if he ordinarily would not be high enough level to cast them if his wisdom modifier would be sufficient to grant him bonus 1st level spell slots. When using a spell slot from a willing caster, the clergy vigilant must ready a standard action to channel the spell energy while the willing caster casts the spell in this alternate method. A clergy vigilant cannot use this ability more than once every 24 hours with any specific spellcaster other than himself.
Magical items can also be used to fuel this ability without permanent damage. A magic item without limited charges or uses provides healing equal to half the caster level used when making the item x (clergy vigilant level + clergy vigilant charisma modifier if any). Thereafter, the item becomes nonfunctional for 1d4 rounds, and cannot be used again in this manner for 24 hours. If the item has charges, one of those charges is used up when it is used in this way. If it has limited uses, one of those uses is used up (example: scrolls and potions with single uses are rendered useless). Items with multiple different charges or limited uses have a random use or charge expended. Items must be owned by the clergy vigilant, willing if sentient, and cannot be artifacts.
Other sources of energy than those described above could potentially be used, but such innovative magical ability would likely be an impressive feat.
It's on a 4th level slot cap caster, full BAB (the one in my sig basically).
So, is this too much healing?