Elysiume
2017-04-12, 03:24 PM
I've been eyeing an Oracle with the Wind mystery (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/baseClasses/oracle.html#wind), as it has some fun revelations. Gaseous Form, Invisibility, Greater Invisibility, and flight in convenient increments are strong draws. Wind Sight is also a fun one.
My issue is with the spell list, and not just the fact that it doesn't have Fly. Overall, they look to be some real clunkers. I feel like there should be some cool things you could do with wind, but I'm not seeing many. Controlling Winds (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/controlWinds.html) to push people past and through a Blade Barrier (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bladeBarrier.html) is a neat trick, but not getting blown around by a hurricane is only a DC 15 strength check, and you need to be level 15+ to not rely on preexisting winds against medium creatures.
The spells that the mystery grants are, in order (at all even levels before 20):
Alter Winds (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/alterWinds.html), Gust of Wind (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/gustOfWind.html), Cloak of Winds (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/cloakOfWinds.html), River of Wind (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/riverOfWind.html), Control Winds (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/controlWinds.html), Sirocco (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/sirocco.html), Control Weather (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/controlWeather.html), Whirlwind (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/whirlwind.html), Winds of Vengeance (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/windsOfVengeance.html)
The only ways that I know of to replace mystery spells are with archetypes, which mostly replace the entire spell list. Dual Cursed only replaces the first three spells, but I don't really want to take on two curses. The other archetypes don't really offer spells that interest me.
The first four wind mystery spells seem very limited in application. The latter five range from decent to good, but involve a lot of saves. They seem to be mostly limited to messing with smaller creatures and making ranged attackers sad. Are there any tricks or synergies that I'm not seeing?
My issue is with the spell list, and not just the fact that it doesn't have Fly. Overall, they look to be some real clunkers. I feel like there should be some cool things you could do with wind, but I'm not seeing many. Controlling Winds (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/controlWinds.html) to push people past and through a Blade Barrier (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bladeBarrier.html) is a neat trick, but not getting blown around by a hurricane is only a DC 15 strength check, and you need to be level 15+ to not rely on preexisting winds against medium creatures.
The spells that the mystery grants are, in order (at all even levels before 20):
Alter Winds (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/alterWinds.html), Gust of Wind (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/gustOfWind.html), Cloak of Winds (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/cloakOfWinds.html), River of Wind (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/riverOfWind.html), Control Winds (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/controlWinds.html), Sirocco (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/sirocco.html), Control Weather (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/controlWeather.html), Whirlwind (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/whirlwind.html), Winds of Vengeance (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/windsOfVengeance.html)
The only ways that I know of to replace mystery spells are with archetypes, which mostly replace the entire spell list. Dual Cursed only replaces the first three spells, but I don't really want to take on two curses. The other archetypes don't really offer spells that interest me.
The first four wind mystery spells seem very limited in application. The latter five range from decent to good, but involve a lot of saves. They seem to be mostly limited to messing with smaller creatures and making ranged attackers sad. Are there any tricks or synergies that I'm not seeing?