Marvnmartian
2017-04-12, 07:08 PM
So a friend of mine has decided he was going to make a ranger because he wanted to be a rambo-esque character that goes into the jungle to kill large animals or bandits for a back story. But as we slowly kept looking at the numbers for the hunter subclass which was the obvious choice for his background the more and more we found it lacking.
This character will be dropped into a already existing campaign in which we have played for the last 2 years and are at level 20 dealing with protecting a continent from a ever going threat of old gods coming back to claim their shrines and land that are under our protection.
the numbers of a 20 battlemaster vs a 20 hunter without crossbow cheese or with it, would come out if all attacks are hits not crits and all dmg is maxed and everyone is running sharpshooter it would look something like
----20 Battlemaster----20 Battlemaster cbe----20 hunter -------20 hunter w/CBE
R1 8d8+40+80=184 -9d6+45+90=189------4d8+15+20=67---3d6+3d8+20+30=92
R2 8d8+40+80=184 -9d6+45+90=189------8d8+25+40=129--4d6+4d8+25+40=121
R3 4d8+20+40=92---5d6+25+50=105-----8d8+25+40=129--4d6+4d8+25+40=121
R4 4d8+20+40=92---5d6+25+50=105-----8d8+25+40=129 --4d6+4d8+25+40=121
R5 4d8+20+40=92---5d6+25+50=105-----8d8+25+40=129 --4d6+4d8+25+40=121
-------Total= 644--------Total= 696-------------Total=583----------Total=576
----------------------------------------------655 w/ Favored enemy---652 w/Favored enemy
to get it close dmg wise we had to give them favored enemy +4 and swift quiver without worry of concentration and I didn't add in the extra 72 damage that could be achieved with superiority dice(remember all 6 could be used in the first round and nova for 256) to make up for not adding in the dice i didnt add the ambuscade damage which would balance between the two excpet cbe hunters would get another 20 total which would put it in second behind the bm +cbe and to remember a fighter can do this same damage after a short rest where as a hunter would have to use their 2 5th level slots for swift quiver and in a third fight be ham stringed and their damage will drop almost in half switching out swift quiver for hunters mark 2d6 instead of the extra 70 damage from swift quiver and to get Cbe and SS would require either vhuman or 2 of their 5 asi's which the fighter doesnt have to worry about they can be stout halfling for halfling luck or pickup wood elf for all of the out of combat bonuses all they want and still get those feats.
so besides flavor reasons.. is their any benefit to choose the ranger instead of the fighter.. a few more skills to help in town, a few utility spells like pass without a trace and emergency heals.. i cant see a reason. So if their is any optimizer/ranger fans that can change my mind please do i hate writing off an entire sub class as not being worth it
This character will be dropped into a already existing campaign in which we have played for the last 2 years and are at level 20 dealing with protecting a continent from a ever going threat of old gods coming back to claim their shrines and land that are under our protection.
the numbers of a 20 battlemaster vs a 20 hunter without crossbow cheese or with it, would come out if all attacks are hits not crits and all dmg is maxed and everyone is running sharpshooter it would look something like
----20 Battlemaster----20 Battlemaster cbe----20 hunter -------20 hunter w/CBE
R1 8d8+40+80=184 -9d6+45+90=189------4d8+15+20=67---3d6+3d8+20+30=92
R2 8d8+40+80=184 -9d6+45+90=189------8d8+25+40=129--4d6+4d8+25+40=121
R3 4d8+20+40=92---5d6+25+50=105-----8d8+25+40=129--4d6+4d8+25+40=121
R4 4d8+20+40=92---5d6+25+50=105-----8d8+25+40=129 --4d6+4d8+25+40=121
R5 4d8+20+40=92---5d6+25+50=105-----8d8+25+40=129 --4d6+4d8+25+40=121
-------Total= 644--------Total= 696-------------Total=583----------Total=576
----------------------------------------------655 w/ Favored enemy---652 w/Favored enemy
to get it close dmg wise we had to give them favored enemy +4 and swift quiver without worry of concentration and I didn't add in the extra 72 damage that could be achieved with superiority dice(remember all 6 could be used in the first round and nova for 256) to make up for not adding in the dice i didnt add the ambuscade damage which would balance between the two excpet cbe hunters would get another 20 total which would put it in second behind the bm +cbe and to remember a fighter can do this same damage after a short rest where as a hunter would have to use their 2 5th level slots for swift quiver and in a third fight be ham stringed and their damage will drop almost in half switching out swift quiver for hunters mark 2d6 instead of the extra 70 damage from swift quiver and to get Cbe and SS would require either vhuman or 2 of their 5 asi's which the fighter doesnt have to worry about they can be stout halfling for halfling luck or pickup wood elf for all of the out of combat bonuses all they want and still get those feats.
so besides flavor reasons.. is their any benefit to choose the ranger instead of the fighter.. a few more skills to help in town, a few utility spells like pass without a trace and emergency heals.. i cant see a reason. So if their is any optimizer/ranger fans that can change my mind please do i hate writing off an entire sub class as not being worth it