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chaosgirl
2017-04-13, 12:28 PM
So after a LONG break from fantasy games I'm going back to a Pathfinder game at 5th Level.
The ST has opened up all of Pathfinder and 3.X for us to pick from and I have my heart set on playing something Rogue-Like.

I want to Sneak Around, Steal Things and Out Talk everyone in the room. I would go with a straight Rogue, but given the width and breath of the material I'm wondering if there are better options?

Scores are 18, 15, 14, 18, 15, 15 to be distributed

Psyren
2017-04-13, 12:31 PM
I would go with Unchained Rogue (http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/). You get Dex to attack and damage along with powerful debuffs right in the class, plus Skill Unlocks to do things that no other skill monkey can. This also frees up your feats for more fun things.

Elysiume
2017-04-13, 01:06 PM
I would go with Unchained Rogue (http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/). You get Dex to attack and damage along with powerful debuffs right in the class, plus Skill Unlocks to do things that no other skill monkey can. This also frees up your feats for more fun things.I'd second Unchained Rogue, and those rolls (I assume?) are insanely good--that's equivalent to a 56 point buy, assuming you put the level 4 stat bump into a 17.

Florian
2017-04-13, 01:08 PM
IŽd go straight Unchained Rogue, basing it on a Fetchling (Low-Light and Darkvision, some defensive powers, disguise self as SLA).

Vortenger
2017-04-13, 01:24 PM
My personal favorite is pairing unchained rogue with DSP's Hidden Blade archetype. Either that or the Stalker with the Vigilante archetype. Either way you're Batman. They also multi-class rather well together. The vigilante class can be good, and if your DM is permissive, the 3rd party Unchained Ninja is well done also.

Eldariel
2017-04-13, 01:32 PM
I Xth Unchained Rogue; it's just the superior class. You obviously max out Dexterity. The other 18 is more interesting. You can get a lot of mileage out of 18 Con if you plan on fighting in melee; 18 Intelligence is amazing if you want to focus on skill monkeying; Wis and Cha mostly boost certain skill aspects. Strength might be nice for use with bows, but thanks to Finesse Training it's not very important for Rogue Melee.

Castilonium
2017-04-13, 02:28 PM
I want to Sneak Around, Steal Things and Out Talk everyone in the room.

These are your only criteria? Then you don't want rogue or unchained rogue. They have no class features that meaningfully improve any of those things. Those are simply functions of stealth, sleight of hand, and diplomacy/bluff, respectively. So you want a class that can improve those things.

Pick Investigator (http://www.d20pfsrd.com/classes/hybrid-classes/investigator/) with the Student of Philosophy (http://www.d20pfsrd.com/traits/social-traits/student-of-philosophy/) trait. Be an elf so you can use Blend (http://www.d20pfsrd.com/magic/all-spells/b/blend/). Get Underworld Inspiration (http://www.d20pfsrd.com/classes/hybrid-classes/investigator/investigator-talents/paizo-investigator-talents/underworld-inspiration/) as a talent and you won't need to spend inspiration for a free +1d6 on sleight of hand and bluff.

legomaster00156
2017-04-13, 03:04 PM
Bard is also a valid choice, especially socially.

Honest Tiefling
2017-04-13, 03:13 PM
Bard is also a valid choice, especially socially.

I think Unchained Rogue is probably what the OP wants, but I feel that adding onto that wouldn't help. I guess a lot of people like that class!

Sandman Bard is a bit of a spellthief/bard thing that gets a bonus to Stealth, Sleight of Hand and Bluff, which sounds perfect if the OP doesn't mind spell casting.

Grod_The_Giant
2017-04-13, 03:50 PM
Departing slightly from the consensus (though Unchained Rogue is quite good)... Investigator. You want Investigator-- specifically, Investigator with the Empiricist archetype, and traits like Student of Philosophy, Clever Wordplay, and Bruising Intellect. The Investigator is the best skill-user in either 3.5 or PF, bar none.

They're phenomenally SAD, with a strong Int focus and easy ways to use Int for skills that don't normally get it. An Empiricist with Student of Philosophy and Bruising Intellect gets Int to Disable Device, Intimidation, Perception, Sense Motive, Use Magic Device, Diplomacy checks to persuade others or gather information, and Bluff checks to lie.
You get full Alchemist casting, and Alchemists have some impressively good skill-boosting Extracts. Crafter's Fortune, Disguise Self, Fabricate Disguise, Heightened Awareness, Acute Senses, Focused Scrutiny (holy gods, Focused Scrutiny-- +10 Perception, Sense Motive, and Survival; +5 Intimidate and Diplomacy; all for 10 minutes/lv out of a 2nd level slot), Invisibility, Undetectable Alignment... that's only the first 2 spell levels.
They're simply insanely good at skills. You get 6+Int skill points on an Int-based chassis, with a large list to choose from. Inspiration gives you a bunch of d6s that can be rolled and added to any skill check-- and some skills get the +d6 for no cost at all, depending on what Talents you pick.
They make surprisingly decent combatants once they get Studied Combat. Goes well with TWF and Pirhana Strike; you get half your level as a bonus to attack and damage, and the pseudo-power-attack converts the first half into more damage. You can take talents like Sickening Offensive to add in debuffs to every hit.


A full-on Alchemist doesn't get the Empiricist benefits, but you can pick up the same social skill boosting Traits. The Vivisectionist archetype swaps your bombs out for full sneak attack, and you can power up with your mutagen-- including, oddly enough, getting Inspiration back (thanks to the Inspiring Cognition line of Discoveries). You can even get trapfinding through the Trap Breaker archetype or Trap Finder trait.

Also good at this sort of thing? Inquisitors-- like the Investigator, they get lots of skills, good utility magic, and can run key social skills off their primary stat. Something like a Heretic Inquisitor with the Reformation Inquisition (a logical enough combo) gets to either use Wis for or add Wis to Bluff, Stealth, Diplomacy, Intimidate, and Perform (oratory) checks.

chaosgirl
2017-04-13, 05:23 PM
I'd second Unchained Rogue, and those rolls (I assume?) are insanely good--that's equivalent to a 56 point buy, assuming you put the level 4 stat bump into a 17.

The GM has a very, very strange way of doing things it was "Roll 4d6 in an 6x6 grid (so 36 dice total) pick the row or column with the scores you want, move scores around as you wish"

Never heard of it before and it seems to be pretty damn powerful, but hey, more points for me right?

I'll take a very close look at Unchained Rogue tonight, but I am *very* curious about this Investigator class. What book would I look in for that?

EDIT

Im guessing this one? (http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/investigator.html)

Psyren
2017-04-13, 06:08 PM
The GM has a very, very strange way of doing things it was "Roll 4d6 in an 6x6 grid (so 36 dice total) pick the row or column with the scores you want, move scores around as you wish"

Never heard of it before and it seems to be pretty damn powerful, but hey, more points for me right?

I'll take a very close look at Unchained Rogue tonight, but I am *very* curious about this Investigator class. What book would I look in for that?

EDIT

Im guessing this one? (http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/investigator.html)

Advanced Class Guide. The page you have linked is just some archetypes for it (including the excellent one Grod mentioned) but for the class itself you want this link instead. (http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classes/investigator.html)

Grod_The_Giant
2017-04-13, 06:11 PM
Or better yet, this link (http://www.d20pfsrd.com/classes/hybrid-classes/investigator/)!