Phoenix042
2017-04-14, 11:13 PM
So this was an idea I had for a one-shot game (or several, if it turned out to be really fun).
Basically, the PC's choose from a super narrow list of minor features, and classes are severely nerfed. Here's the breakdown:
Instead of normal character creation rules, players get:
13, 12, 11, 10, 9, 8
to assign to their abilities however they like.
For class, players can choose:
Adept:
Hit Die: 1d6
Gain the benefit of the Magic Initiate feat.
Start with clothes and a component pouch.
Rogue:
Hit Die: 1d8
Proficiency with two simple weapons
Sneak attack +1d6
Starts with clothes and one simple weapon
Warrior
Hit Die: 1d10
proficiency with two simple weapons
proficiency with shields or light armor
Starts with clothes, one simple weapon, and either a shield or padded armor
(if a weapon requiring ammunition is chosen for starting equipment, the player also gets 5 pieces of ammo).
All characters get two skill proficiencies of their choice, or one skill and one tool.
All characters are a small monster race, such as goblin or kobold, but instead of the usual racial traits, players choose one of the following racial traits:
Gain darkvision and sunlight sensitivity.
Gain resistance to one elemental damage type. Also gain vulnerability to bludgeoning, piercing, or slashing damage (randomly determined).
Gain one tool proficiency.
For encounters I would aim for less than CR 1, but occasionally a CR 1 foe would show up. The party would not gain levels. This would be a one-shot game, where every encounter had several options for approaching it indirectly or creatively, but every few fights there would be a deadly one. Treasure might include a few pieces of ammo, a random simple weapon, or some random item from the equipment tables in the PHB.
The adventure premises would be quick and simple; basic survival in a hostile wilderness, escape from a mad-wizard's tower, infiltrate a noble's estate in the city through the sewers and rooftops, etc.
What do you guys think? Would you find this interesting?
Basically, the PC's choose from a super narrow list of minor features, and classes are severely nerfed. Here's the breakdown:
Instead of normal character creation rules, players get:
13, 12, 11, 10, 9, 8
to assign to their abilities however they like.
For class, players can choose:
Adept:
Hit Die: 1d6
Gain the benefit of the Magic Initiate feat.
Start with clothes and a component pouch.
Rogue:
Hit Die: 1d8
Proficiency with two simple weapons
Sneak attack +1d6
Starts with clothes and one simple weapon
Warrior
Hit Die: 1d10
proficiency with two simple weapons
proficiency with shields or light armor
Starts with clothes, one simple weapon, and either a shield or padded armor
(if a weapon requiring ammunition is chosen for starting equipment, the player also gets 5 pieces of ammo).
All characters get two skill proficiencies of their choice, or one skill and one tool.
All characters are a small monster race, such as goblin or kobold, but instead of the usual racial traits, players choose one of the following racial traits:
Gain darkvision and sunlight sensitivity.
Gain resistance to one elemental damage type. Also gain vulnerability to bludgeoning, piercing, or slashing damage (randomly determined).
Gain one tool proficiency.
For encounters I would aim for less than CR 1, but occasionally a CR 1 foe would show up. The party would not gain levels. This would be a one-shot game, where every encounter had several options for approaching it indirectly or creatively, but every few fights there would be a deadly one. Treasure might include a few pieces of ammo, a random simple weapon, or some random item from the equipment tables in the PHB.
The adventure premises would be quick and simple; basic survival in a hostile wilderness, escape from a mad-wizard's tower, infiltrate a noble's estate in the city through the sewers and rooftops, etc.
What do you guys think? Would you find this interesting?