Phoenix042
2017-04-16, 03:27 AM
So a player in one of my games is going to be playing a vuman berserker 5 / battlemaster 3 / monk 2 with GWM
Her whole shtick is that she is the instrument of her god, the God of Sacrifice, and he has just given her a badass new Flail.
I want to give the flail a power that sacrifices HP to feed into her melee power.
My initial instinct was to have it do a -5 HP for +2d6 damage trade once per short rest, but she already deals so much DAMAGE that I kind of don't want to just keep stacking more expendable damage powers onto her character. I'd rather have it work with a feature she already has in some way, or do something to empower melee attacks with special effects or something.
So what do you think of these options:
Version 1:
Requires attunement by a battlemaster
When you have no superiority dice remaining, you can execute a maneuver with this flail as if expending a die by sacrificing 5 HP. Once you have used this power, you must finish a short rest before you can use it again.
Version 2:
Requires attunement by a character with the GWM feat
When you use Great weapon master to attack with a -5 penalty for +10 damage, you can ignore the attack penalty by sacrificing 5 HP instead. Once you have used this power, you must finish a short rest before you can use it again.
Version 3:
Requires attunement by a barbarian of at least 2nd level
When you attack recklessly with this Flail, you can opt not to suffer the drawback of your reckless attack feature by sacrificing 10 HP. Once you have used this power, you must complete a short rest before you can use it again.
I'm trying to brainstorm, but so far it feels more like a brain "light-drizzle," or maybe a brain "damp-cloudy-day."
What do you think? Any other sacrifice-y ideas out there?
Her whole shtick is that she is the instrument of her god, the God of Sacrifice, and he has just given her a badass new Flail.
I want to give the flail a power that sacrifices HP to feed into her melee power.
My initial instinct was to have it do a -5 HP for +2d6 damage trade once per short rest, but she already deals so much DAMAGE that I kind of don't want to just keep stacking more expendable damage powers onto her character. I'd rather have it work with a feature she already has in some way, or do something to empower melee attacks with special effects or something.
So what do you think of these options:
Version 1:
Requires attunement by a battlemaster
When you have no superiority dice remaining, you can execute a maneuver with this flail as if expending a die by sacrificing 5 HP. Once you have used this power, you must finish a short rest before you can use it again.
Version 2:
Requires attunement by a character with the GWM feat
When you use Great weapon master to attack with a -5 penalty for +10 damage, you can ignore the attack penalty by sacrificing 5 HP instead. Once you have used this power, you must finish a short rest before you can use it again.
Version 3:
Requires attunement by a barbarian of at least 2nd level
When you attack recklessly with this Flail, you can opt not to suffer the drawback of your reckless attack feature by sacrificing 10 HP. Once you have used this power, you must complete a short rest before you can use it again.
I'm trying to brainstorm, but so far it feels more like a brain "light-drizzle," or maybe a brain "damp-cloudy-day."
What do you think? Any other sacrifice-y ideas out there?