drawingfreak
2007-07-29, 11:06 AM
A friend of mine had an idea for a game where one can manipulate the elements, your element depending on your highest ability score. Sounds like Avatar, right? But let's face it, manipulation of the elements isn't all that original in the first place.
I've been looking at the Avatar classes set up by Mophibosheth (http://www.giantitp.com/forums/showthread.php?t=28763) as well as the sister thread created Eigth_Seraph (http://www.giantitp.com/forums/showthread.php?t=35428) for inspiration. I also have looked at a D&D 3e third party supplement for super powers and the Mutants and Masterminds power listings.
What we feel would be right is making a talent tree based somewhat on the forms available in Mophibosheth's Avatar classes (lesser, moderate, greater) while drawing from the new Star Wars Saga Edition idea of how to use Force Powers (each power costs a certain amount of points to use and you can only use that move once per encounter).
First off, the elements. Each ability score is tied to an element:
Strength- Earth
Dexterity- Water
Constitution- TBD
Intelligence- TBD
Wisdom- TBD
Charisma- Fire
(elements left: Air, Wood, and one other...perhaps Life or Soul which would be more into healing or status effects, or maybe Lightning)
A manipulation would be one standard action, and attacking while attempting to manipulate would be a full round action. You spend X amount of Manipulation Points (how those are determined we have yet to figure out) to get a chance to use a power. You then roll some kind of manipulation check and that determines your success. If you fail the roll, you don't get the power or Manipulation Points back until you rest.
Not much to go on but that is all we have right now (that I can recall). I will like to hear some ideas on how to begin constructing the Talent Tree for this as well as anything else you think we can add to it.
I've been looking at the Avatar classes set up by Mophibosheth (http://www.giantitp.com/forums/showthread.php?t=28763) as well as the sister thread created Eigth_Seraph (http://www.giantitp.com/forums/showthread.php?t=35428) for inspiration. I also have looked at a D&D 3e third party supplement for super powers and the Mutants and Masterminds power listings.
What we feel would be right is making a talent tree based somewhat on the forms available in Mophibosheth's Avatar classes (lesser, moderate, greater) while drawing from the new Star Wars Saga Edition idea of how to use Force Powers (each power costs a certain amount of points to use and you can only use that move once per encounter).
First off, the elements. Each ability score is tied to an element:
Strength- Earth
Dexterity- Water
Constitution- TBD
Intelligence- TBD
Wisdom- TBD
Charisma- Fire
(elements left: Air, Wood, and one other...perhaps Life or Soul which would be more into healing or status effects, or maybe Lightning)
A manipulation would be one standard action, and attacking while attempting to manipulate would be a full round action. You spend X amount of Manipulation Points (how those are determined we have yet to figure out) to get a chance to use a power. You then roll some kind of manipulation check and that determines your success. If you fail the roll, you don't get the power or Manipulation Points back until you rest.
Not much to go on but that is all we have right now (that I can recall). I will like to hear some ideas on how to begin constructing the Talent Tree for this as well as anything else you think we can add to it.