Grand Arbiter
2017-04-18, 12:25 AM
Based on some of the discussion here (http://www.giantitp.com/forums/showthread.php?521413-Building-a-Drider-Character), I thought that maybe I could offer a homerbrew LA+2 Drider that can be used by people who want to play a drider without it eating up a lot of their levels.
This is based upon the the drow racial statistics (http://www.d20srd.org/srd/monsters/elf.htm#drow) and this template (http://archive.wizards.com/default.asp?x=dnd/mm/20011118a) from the wizards archives. I've tried to combine the two to make something that fits at or under +2 LA.
Statistics are denoted with "——", commentary is bulleted "•"
——Ability score bonuses: Str +4, Dex +2, Con +2, Cha +2.
•Combining drow with the template would've yielded Str +4, Dex +4, Con +6, Int +2, Wis +2, Cha +4. I nerfed it back because there's no way that array belongs on LA+2
——Large: As a Large creature, a drider gains a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. The drider uses larger weapons than humans use, and ther lifting and carrying limits are double of those of a Medium character.
—Note: a drider is considered Long and not Tall, thus possessing a natural reach of 5ft (as if they are a medium character that happens to take up four spaces).
•Large size has it's benefits and drawbacks, probably averaging out to be somewhat beneficial.
——Aberration type.
——Drider base land speed is 30 feet. They also possess a climb speed of 15 ft.
• Same base land speed as drow, but can climb as befits someone with the lower body of a spider.
——Darkvision out to 120ft.
• Same as drow.
——Spell Resistance equal to 11 + class levels.
• Same as drow.
——Natural Armor: Driders possess a natural armor bonus of +1. It increases by one every 3 character levels to a total of +6 natural armor at 15th level.
• Rather than dump the +6 listed natural armor all at once, I set it to increment slowly. Theoretically it shouldn't be too powerful at a given level, but still be able to contribute. The scaling can be toggled as needed/seen fit.
——Spell-Like Abilities: Driders can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire.
At 6th level a drider may also use levitate 1/day.
Caster level equals the minimum required to cast the spell.
• Standard drow spell-like abilities, plus one of the listed innate drider spell like abilities. I chose levitate because of this (http://www.goblinscomic.org/03112009/).
——Light Blindness (Ex)
Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds driders for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
——+2racial bonus on Will saves against spells and spell-like abilities.
——Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
• Same as drow.
——Favored Class: …Fighter?
• Honestly no clue what to put here. If the character goes single-classed it shouldn't matter though.
...thoughts? I think I aimed for low +2 LA, as it's easier to add extra and make it stronger than shave it down to be less powerful.
This is based upon the the drow racial statistics (http://www.d20srd.org/srd/monsters/elf.htm#drow) and this template (http://archive.wizards.com/default.asp?x=dnd/mm/20011118a) from the wizards archives. I've tried to combine the two to make something that fits at or under +2 LA.
Statistics are denoted with "——", commentary is bulleted "•"
——Ability score bonuses: Str +4, Dex +2, Con +2, Cha +2.
•Combining drow with the template would've yielded Str +4, Dex +4, Con +6, Int +2, Wis +2, Cha +4. I nerfed it back because there's no way that array belongs on LA+2
——Large: As a Large creature, a drider gains a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. The drider uses larger weapons than humans use, and ther lifting and carrying limits are double of those of a Medium character.
—Note: a drider is considered Long and not Tall, thus possessing a natural reach of 5ft (as if they are a medium character that happens to take up four spaces).
•Large size has it's benefits and drawbacks, probably averaging out to be somewhat beneficial.
——Aberration type.
——Drider base land speed is 30 feet. They also possess a climb speed of 15 ft.
• Same base land speed as drow, but can climb as befits someone with the lower body of a spider.
——Darkvision out to 120ft.
• Same as drow.
——Spell Resistance equal to 11 + class levels.
• Same as drow.
——Natural Armor: Driders possess a natural armor bonus of +1. It increases by one every 3 character levels to a total of +6 natural armor at 15th level.
• Rather than dump the +6 listed natural armor all at once, I set it to increment slowly. Theoretically it shouldn't be too powerful at a given level, but still be able to contribute. The scaling can be toggled as needed/seen fit.
——Spell-Like Abilities: Driders can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire.
At 6th level a drider may also use levitate 1/day.
Caster level equals the minimum required to cast the spell.
• Standard drow spell-like abilities, plus one of the listed innate drider spell like abilities. I chose levitate because of this (http://www.goblinscomic.org/03112009/).
——Light Blindness (Ex)
Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds driders for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
——+2racial bonus on Will saves against spells and spell-like abilities.
——Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
• Same as drow.
——Favored Class: …Fighter?
• Honestly no clue what to put here. If the character goes single-classed it shouldn't matter though.
...thoughts? I think I aimed for low +2 LA, as it's easier to add extra and make it stronger than shave it down to be less powerful.