Quertus
2017-04-18, 08:38 AM
I was in a game a while back that heavily featured Dream. I've been wondering just how close that game came to following RAW. AFB, and not completely sure I own the right book(s) in the first place.
First off, is Lucid Dreaming considered a class skill or a cross-class skill?
Second, I'm wondering whether how we played was RAW, and, if so, why noone ever mentions the "most OP ever" power of the Dream. The way it was played in a game I was in,
A) characters could use Lucid Dreaming to create anything in dreams. Anything. (makes sense, right?)
B) if those dreams were brought into reality,
B1) living things disappeared immediately;
B2) non-living dreams lasted d100 rounds in reality, except that a "100" was permanent.
IIRC, what I read of RAW included mention that dreams sent through a "Dream Rupture" could become permanent. But I could not find rules on how to create a Dream Rupture, nor do I remember seeing rules on the odds of a particular dream surviving reality.
So, how much of my memories of how Dream was handled in that game match up with RAW? And, RAW, could one create a Dream Rupture - or, failing that, Teleport through Time to a known Dream Rupture - and create an artifact that grants power equivalent to Pun-Pun, or another Valdis Crystal?
Or was it all just a Dream?
First off, is Lucid Dreaming considered a class skill or a cross-class skill?
Second, I'm wondering whether how we played was RAW, and, if so, why noone ever mentions the "most OP ever" power of the Dream. The way it was played in a game I was in,
A) characters could use Lucid Dreaming to create anything in dreams. Anything. (makes sense, right?)
B) if those dreams were brought into reality,
B1) living things disappeared immediately;
B2) non-living dreams lasted d100 rounds in reality, except that a "100" was permanent.
IIRC, what I read of RAW included mention that dreams sent through a "Dream Rupture" could become permanent. But I could not find rules on how to create a Dream Rupture, nor do I remember seeing rules on the odds of a particular dream surviving reality.
So, how much of my memories of how Dream was handled in that game match up with RAW? And, RAW, could one create a Dream Rupture - or, failing that, Teleport through Time to a known Dream Rupture - and create an artifact that grants power equivalent to Pun-Pun, or another Valdis Crystal?
Or was it all just a Dream?