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Spacehamster
2017-04-18, 10:30 AM
Okay the new skill feats in unearthed arcana made me want to make a half elf eldritch knight/paladin/assassin.

Background orphan
Half elf skills: investigation & perception
Paladin 1 skills: athletics & persuasion
Rogue 1 skills + expertise: acrobatics, exp stealth & perception

Fighting styles: defense & dual wielding

Starting stats with racials: 13/16/12/13/10/14
End stats after ASI/half feats: 14/20/12/14/10/14

Feat/ASI progression:
4 fighter & 6: +4 AGI
8 Fighter: Brawny
12 Fighter: Skulker
16 Fighter: Investigator

This leaves me with a very good spotter/investigator/infiltrator that is both good at acrobatic stuff and athletic stuff(double carry weight let's him get bodies out of the way easily) for magic he will mostly have utility stuff and his any school wizard spell for 2nd level will be invisibility since it plays well with his assassin part. Mariner style gives him plate AC in studded leather with 20 DEX + added swimming/climbing mobility.

Progression is:
Paladin 1
Fighter 2-9
Rogue 10-12
Paladin 13
Fighter 14-20

Pros: 7 skills, 4 with expertise 2 of which get a small feat bonus, bit easier assassination from invisibility, no true dump stat, good in both combat and as skill monkey, has smite for nova, action surge for nova, 3 attacks + bonus attack.

Cons: no con save prof but as he won't use concentration spells for the most part I thought WIS save would be better, bit less HP compared to a true front liner, 2nd attack delayed by one level.

All in all it seems like a solid, interesting build with some interesting rp value as a church enforcer/assassin type character. :)

Thoughts?