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View Full Version : D&D 3.x Class The Dawnstrider of Pelor



Westhart
2017-04-18, 10:52 AM
The Dawnstrider of Pelor
Requirements:
Ability to turn undead
Divine grace or divine caster level 3rd
Knowledge religion 8 ranks

Skills per level: 4+Intelligence modifier
Class skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int).
The Dawnstrider of Pelor

Level
Base Attack Bonus
Will Save
Ref Save
Fort Save
Special
Spells per day


1st
+1
+2
+0
+0
Turn undead, favored enemy (undead)



2nd
+2
+3
+0
+0
protection from evil, touch of the divine
+1 previous divine


3rd
+3
+3
+1
+1
Track undead
+1 previous divine


4th
+4
+4
+1
+1
Aura of holy light
+1 previous divine


5th
+5
+4
+1
+1
Protection From Evil



6th
+6
+5
+2
+2
Sun's Blast
+1 previous divine


7th
+7
+5
+2
+2
Whiff of Undead
+1 previous divine


8th
+8
+6
+2
+2
Holy word 3/day
+1 previous divine


9th
+9
+6
+3
+3
Greater turning
+1 previous divine


10th
+10
+7
+3
+3
Sanctuary from corruption




Turn undead: These levels stack with any other levels that allow for the turning of undead.

Favored Enemy (undead): The Dawnstrider of Pelor gains a +2 bonus on Bluff, Listen, Spot, Search, Sense Motive, and Survival checks against undead creatures. He also gains a +2 bonus to damage rolls against such creatures. These bonuses stack with those granted by smite evil and favored enemy abilities, but, again, only apply against undead creatures. At level 5, these bonuses increase to +4, and at level 9 they include all evil creatures.

Touch of the divine: The Dawnstrider of Pelor gains a sacred bonus to AC equal to their level+their Cha bonus. They also gain this bonus to all saves.

Track Undead: A Dawnstrider can use the Track feat to track an undead creature by its lingering aura, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). The DC for tracking a normal aura increases by 2 every 10 minutes, for tracking a strong aura by 2 every hour, and for tracking an overwhelming aura by 2 every day. This ability otherwise follows the rules for the Track feat. The Dawnstrider can ignore the effects of surface conditions and poor visibility.

Aura of Holy Light (Su): The Dawnstrider of Pelor glows with a soft, pure golden light which envelopes and destroys all shadows within its vicinity. At 5th level the Dawnstrider exudes bright, divine light which acts as bright light for 30 feet and shadowy for 60ft. This effect can dispel magical darkness and counts as a spell level equal to the Dawnstrider of Pelor level. The Dawnstrider can turn this off or on as a free action.

Sun blast: A Dawnstrider's aura of holy light can be strengthened with the Strider's will power and hate of undead. When they use concentration to augment the aura, it deals 1d8/level damage to all undead (Fort Save for half damage. DC: 10+Charisma modifier+Dawnstrider level) While nonevil creatures in the aura heal an equal amount, as stated earlier this reqires concentrations (as concentrating on a spell) to maintain.

Whiff of Undead: A Dawnstrider has an unusual ability that combines the scent special quality with the detect undead spell. The strider can detect undead within 30 feet by their scent of evil. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. A strong aura of evil (undead of 1021 HD) can be detected at twice these ranges. An overwhelming aura of evil (undead with 22 HD) can be detected at triple normal range. When the Dawnstrider detects a scent, the exact location is not revealed, only its presence somewhere within range. The Dawnstrider can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the Dawnstrider knows the source's location.

Holy Word: A dawnstrider may use holy word 3/day.

Protection from evil: A Dawnstrider of Pelor is constantly protected per a protection from evil spell, along with all creatures in range of his Aura of holy light.

Greater Turning (Su): At 7th level when a Dawnstrider of Pelor expends two turning attempts at once he may attempt a greater turning in place of a regular turn undead attempt. All undead that would usually be turned by this attempt are instead destroyed. Otherwise this is as a normal turning attempt.

Sanctuary from Corruption (Su): At 10th level the Dawnstrider of Pelor becomes immune to all negative energy attacks from undead, along with vile damage and spells with the evil descriptor, extending to all nonevil creatures in his Aura of holy light.

gawwy
2017-04-19, 05:22 AM
Whats your balance point for this class? if its vs first party stuff then a bunch of stuff kinda bumps over the target.

Full bab 2 good save full casting and im assuming a d8 hd is a very good chasis. better than the clerics and better than all the gish classes.

Consider if you want it to be more melee or more casting and either drop 2 caster levels out or down to average bab.

I would recomend dropping out the caster levels AND the bab and make the class features decent, which they already are.

Touch of the divine rolls over the mark of what i would considered balanced for a 1 level dip, especially seems as its a pally dip for two level for just save. Consider moving it to second and making it saves only or limit it to vs undead?

Favored Enemy (undead) I like this. Consider making this a theme for the class and granting track undead as a bonus feat or somthing like the stalker of karash's scent of evil

protection from evil eh the resistance bonus will probably get overridden with an item soon ish so its a nice boost but isnt extremely fluffy. I would mark it for replacement.

Sun blast: its nice but consider making it burst (so you can hit yourself and removing fast healing from the class as the fast healing is probably strong if your balancing against first party. should probably offer a save for half. consider marking this for a main theme of the class.

Aura of Holy Light love it perfect.

8th is a dead level

Greater Turning (Su): I like greater turning but consider being nice and dong exactly what the radient servant does and requiring sun domain to enter and then granting 4+cha Greater Turns a day

Sanctuary from Corruption (Ex) now thats a nice cap stone.

suggestions for new stuff;
put Aura of holy light before sunblast and remove the damage.
make sunblast an upgrade to Aura of holy light and make it so you must maintain concentration (as a standard action) every round to inflict damage/heal rather than a 1d4 recharge this should replace fast healing and lay on hands giving you team healing, possibly nerf the damage/healing amount.
make protection from evil effect all alies in the Aura of holy light
make the capstone effect all alies in the Aura of holy light

makes you more of a team player bringer of the light

nikkoli
2017-04-19, 06:43 AM
I would leave the protection from evil as is, the defensive numbers will get overwritten, but the shining part of it is protection from compulsion and soul stealing abilities and evil summoned creatures can't touch you. And protecting his clergy is a very Pelor thing to do.

Westhart
2017-04-19, 07:14 AM
Whats your balance point for this class? if its vs first party stuff then a bunch of stuff kinda bumps over the target.

Full bab 2 good save full casting and im assuming a d8 hd is a very good chasis. better than the clerics and better than all the gish classes.

Consider if you want it to be more melee or more casting and either drop 2 caster levels out or down to average bab.

I would recomend dropping out the caster levels AND the bab and make the class features decent, which they already are.

Touch of the divine rolls over the mark of what i would considered balanced for a 1 level dip, especially seems as its a pally dip for two level for just save. Consider moving it to second and making it saves only or limit it to vs undead?

Favored Enemy (undead) I like this. Consider making this a theme for the class and granting track undead as a bonus feat or somthing like the stalker of karash's scent of evil

protection from evil eh the resistance bonus will probably get overridden with an item soon ish so its a nice boost but isnt extremely fluffy. I would mark it for replacement.

Sun blast: its nice but consider making it burst (so you can hit yourself and removing fast healing from the class as the fast healing is probably strong if your balancing against first party. should probably offer a save for half. consider marking this for a main theme of the class.

Aura of Holy Light love it perfect.

8th is a dead level

Greater Turning (Su): I like greater turning but consider being nice and dong exactly what the radient servant does and requiring sun domain to enter and then granting 4+cha Greater Turns a day

Sanctuary from Corruption (Ex) now thats a nice cap stone.

suggestions for new stuff;
put Aura of holy light before sunblast and remove the damage.
make sunblast an upgrade to Aura of holy light and make it so you must maintain concentration (as a standard action) every round to inflict damage/heal rather than a 1d4 recharge this should replace fast healing and lay on hands giving you team healing, possibly nerf the damage/healing amount.
make protection from evil effect all alies in the Aura of holy light
make the capstone effect all alies in the Aura of holy light

makes you more of a team player bringer of the light

Thanks for the feed back :smallsmile:


I would leave the protection from evil as is, the defensive numbers will get overwritten, but the shining part of it is protection from compulsion and soul stealing abilities and evil summoned creatures can't touch you. And protecting his clergy is a very Pelor thing to do.

Hmm, Good Catch :smallbiggrin:

EDIT: If I require sun domain that kicks paladins out unless they dip because they do not get domains
DOUBLE EDIT: Any other things you would like to see? There is one dead level at 5th now...

Debihuman
2017-05-04, 07:35 PM
If you require Ability to Turn Undead to join the class, why then is it granted at first level? That should be removed.

Also, you write it both as Dawn strider (two words) and dawnstrider (one word). Which one is correct?

Debby

Westhart
2017-05-05, 09:06 AM
If you require Ability to Turn Undead to join the class, why then is it granted at first level? That should be removed.

Also, you write it both as Dawn strider (two words) and dawnstrider (one word). Which one is correct?

Debby

For the turn Undead, the levels stack

hmm, was exposed to be Dawnstrider need to go fix those.

Darth Ultron
2017-05-06, 06:55 PM
Favored Enemy (undead) as divine abilities they should all be Sacred Bonuses.

Touch of the divine This might be way, way too powerful. Like a minimum of +5 to AC and all saves is a bit much. Maybe just limit it to touch AC and Fortitude saves?

Whiff of Undead and Track Undead need to be switched or combined. At 3rd level the character can ''smell'' undead, but can't ''track'' them until 7th level? So they can't ''track'' undead until like 12th level(5 core class levels, 7 of this class, or so).

Aura of Holy Light (Su) is this ability always on? Making the character an easy target?

Sun blast if this is at will at very over powered. 6d8 damage at will is a bit much..and it's also a free heal too? Is the Dawnstrider ''in'' the aura to be healed? And does this take an action...like a full round action? Is the blast only one round or can a dawnstrider just ''concentrate'' and blast/heal every round endlessly.

This ability would work better if limited...make it cost a turning attempt or a spell slot Or limit it to something like ''once a day per charisma bonus''.

Holy Word bit of a powerful ability at three times a day...

Protection from evil is this the missing 5th level ability?

Greater Turning (Su) ok

Sanctuary from Corruption (Ex) Well, this is a (Su) ability, no doubt.


The big problem is this class does not have a clear focus. So if your idea was to have a class that did a random mixed bag of tricks vaguely related to Pelor, then the class is fine.

The class starts out very anti-undead, but then mentions ''other evil'' as a after thought. And only hints at anti-shadows. And really comes out of nowhere with all the Sanctuary from Corruption stuff.

But..it is fixable like:

Favored Enemy Pick from (undead), (shadow creatures) or (faithful divine enemies of Pelor). At 3rd and 6th levels you can pick another one. At 9th level it becomes ''all evil''.

Whiff of Undead Drop the vague ''scent'', and go with more ''revealing foes''. So the Dwanstrider can detect a favored enemy.

Sun blast: Make this fire damage and have it effect anyone....but make it 1/2 divine/1/2 fire like flame strike does. I'd also drop the free healing.

Track Undead as ''track favored foe''

Resist Crouption Like at 3rd level gain a +4 to all save vs one of negative energy, vile damage or spells with the evil descriptor. And another at 6 and 8. But drop the bit broken ''bonus to all saves''.

Westhart
2017-05-08, 07:29 AM
Favored Enemy (undead) as divine abilities they should all be Sacred Bonuses.

Touch of the divine This might be way, way too powerful. Like a minimum of +5 to AC and all saves is a bit much. Maybe just limit it to touch AC and Fortitude saves?

Minimum? You have to take it to 10 to get that... and +5 at ~15th or so is not too bad IMO


Whiff of Undead and Track Undead need to be switched or combined. At 3rd level the character can ''smell'' undead, but can't ''track'' them until 7th level? So they can't ''track'' undead until like 12th level(5 core class levels, 7 of this class, or so).

I can see that and is easy fix. Done


Aura of Holy Light (Su) is this ability always on? Making the character an easy target?

Added a line for that.


Sun blast if this is at will at very over powered. 6d8 damage at will is a bit much..and it's also a free heal too? Is the Dawnstrider ''in'' the aura to be healed? And does this take an action...like a full round action? Is the blast only one round or can a dawnstrider just ''concentrate'' and blast/heal every round endlessly.

This ability would work better if limited...make it cost a turning attempt or a spell slot Or limit it to something like ''once a day per charisma bonus''.

While I can see your point, the level that it reaches 6d8 (~11th), quite afew things have come around that deal more damage... will consider it.


Holy Word bit of a powerful ability at three times a day...

hmmm, not sure here...


Protection from evil is this the missing 5th level ability?

Yes, thanks for catching that.


Greater Turning (Su) ok

Sanctuary from Corruption (Ex) Well, this is a (Su) ability, no doubt.

woops, fixed.