Westhart
2017-04-18, 10:52 AM
The Dawnstrider of Pelor
Requirements:
Ability to turn undead
Divine grace or divine caster level 3rd
Knowledge religion 8 ranks
Skills per level: 4+Intelligence modifier
Class skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int).
The Dawnstrider of Pelor
Level
Base Attack Bonus
Will Save
Ref Save
Fort Save
Special
Spells per day
1st
+1
+2
+0
+0
Turn undead, favored enemy (undead)
2nd
+2
+3
+0
+0
protection from evil, touch of the divine
+1 previous divine
3rd
+3
+3
+1
+1
Track undead
+1 previous divine
4th
+4
+4
+1
+1
Aura of holy light
+1 previous divine
5th
+5
+4
+1
+1
Protection From Evil
6th
+6
+5
+2
+2
Sun's Blast
+1 previous divine
7th
+7
+5
+2
+2
Whiff of Undead
+1 previous divine
8th
+8
+6
+2
+2
Holy word 3/day
+1 previous divine
9th
+9
+6
+3
+3
Greater turning
+1 previous divine
10th
+10
+7
+3
+3
Sanctuary from corruption
Turn undead: These levels stack with any other levels that allow for the turning of undead.
Favored Enemy (undead): The Dawnstrider of Pelor gains a +2 bonus on Bluff, Listen, Spot, Search, Sense Motive, and Survival checks against undead creatures. He also gains a +2 bonus to damage rolls against such creatures. These bonuses stack with those granted by smite evil and favored enemy abilities, but, again, only apply against undead creatures. At level 5, these bonuses increase to +4, and at level 9 they include all evil creatures.
Touch of the divine: The Dawnstrider of Pelor gains a sacred bonus to AC equal to ½ their level+their Cha bonus. They also gain this bonus to all saves.
Track Undead: A Dawnstrider can use the Track feat to track an undead creature by its lingering aura, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). The DC for tracking a normal aura increases by 2 every 10 minutes, for tracking a strong aura by 2 every hour, and for tracking an overwhelming aura by 2 every day. This ability otherwise follows the rules for the Track feat. The Dawnstrider can ignore the effects of surface conditions and poor visibility.
Aura of Holy Light (Su): The Dawnstrider of Pelor glows with a soft, pure golden light which envelopes and destroys all shadows within its vicinity. At 5th level the Dawnstrider exudes bright, divine light which acts as bright light for 30 feet and shadowy for 60ft. This effect can dispel magical darkness and counts as a spell level equal to ½ the Dawnstrider of Pelor level. The Dawnstrider can turn this off or on as a free action.
Sun blast: A Dawnstrider's aura of holy light can be strengthened with the Strider's will power and hate of undead. When they use concentration to augment the aura, it deals 1d8/level damage to all undead (Fort Save for half damage. DC: 10+Charisma modifier+Dawnstrider level) While nonevil creatures in the aura heal an equal amount, as stated earlier this reqires concentrations (as concentrating on a spell) to maintain.
Whiff of Undead: A Dawnstrider has an unusual ability that combines the scent special quality with the detect undead spell. The strider can detect undead within 30 feet by their scent of evil. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. A strong aura of evil (undead of 10—21 HD) can be detected at twice these ranges. An overwhelming aura of evil (undead with 22 HD) can be detected at triple normal range. When the Dawnstrider detects a scent, the exact location is not revealed, only its presence somewhere within range. The Dawnstrider can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the Dawnstrider knows the source's location.
Holy Word: A dawnstrider may use holy word 3/day.
Protection from evil: A Dawnstrider of Pelor is constantly protected per a protection from evil spell, along with all creatures in range of his Aura of holy light.
Greater Turning (Su): At 7th level when a Dawnstrider of Pelor expends two turning attempts at once he may attempt a greater turning in place of a regular turn undead attempt. All undead that would usually be turned by this attempt are instead destroyed. Otherwise this is as a normal turning attempt.
Sanctuary from Corruption (Su): At 10th level the Dawnstrider of Pelor becomes immune to all negative energy attacks from undead, along with vile damage and spells with the evil descriptor, extending to all nonevil creatures in his Aura of holy light.
Requirements:
Ability to turn undead
Divine grace or divine caster level 3rd
Knowledge religion 8 ranks
Skills per level: 4+Intelligence modifier
Class skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int).
The Dawnstrider of Pelor
Level
Base Attack Bonus
Will Save
Ref Save
Fort Save
Special
Spells per day
1st
+1
+2
+0
+0
Turn undead, favored enemy (undead)
2nd
+2
+3
+0
+0
protection from evil, touch of the divine
+1 previous divine
3rd
+3
+3
+1
+1
Track undead
+1 previous divine
4th
+4
+4
+1
+1
Aura of holy light
+1 previous divine
5th
+5
+4
+1
+1
Protection From Evil
6th
+6
+5
+2
+2
Sun's Blast
+1 previous divine
7th
+7
+5
+2
+2
Whiff of Undead
+1 previous divine
8th
+8
+6
+2
+2
Holy word 3/day
+1 previous divine
9th
+9
+6
+3
+3
Greater turning
+1 previous divine
10th
+10
+7
+3
+3
Sanctuary from corruption
Turn undead: These levels stack with any other levels that allow for the turning of undead.
Favored Enemy (undead): The Dawnstrider of Pelor gains a +2 bonus on Bluff, Listen, Spot, Search, Sense Motive, and Survival checks against undead creatures. He also gains a +2 bonus to damage rolls against such creatures. These bonuses stack with those granted by smite evil and favored enemy abilities, but, again, only apply against undead creatures. At level 5, these bonuses increase to +4, and at level 9 they include all evil creatures.
Touch of the divine: The Dawnstrider of Pelor gains a sacred bonus to AC equal to ½ their level+their Cha bonus. They also gain this bonus to all saves.
Track Undead: A Dawnstrider can use the Track feat to track an undead creature by its lingering aura, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). The DC for tracking a normal aura increases by 2 every 10 minutes, for tracking a strong aura by 2 every hour, and for tracking an overwhelming aura by 2 every day. This ability otherwise follows the rules for the Track feat. The Dawnstrider can ignore the effects of surface conditions and poor visibility.
Aura of Holy Light (Su): The Dawnstrider of Pelor glows with a soft, pure golden light which envelopes and destroys all shadows within its vicinity. At 5th level the Dawnstrider exudes bright, divine light which acts as bright light for 30 feet and shadowy for 60ft. This effect can dispel magical darkness and counts as a spell level equal to ½ the Dawnstrider of Pelor level. The Dawnstrider can turn this off or on as a free action.
Sun blast: A Dawnstrider's aura of holy light can be strengthened with the Strider's will power and hate of undead. When they use concentration to augment the aura, it deals 1d8/level damage to all undead (Fort Save for half damage. DC: 10+Charisma modifier+Dawnstrider level) While nonevil creatures in the aura heal an equal amount, as stated earlier this reqires concentrations (as concentrating on a spell) to maintain.
Whiff of Undead: A Dawnstrider has an unusual ability that combines the scent special quality with the detect undead spell. The strider can detect undead within 30 feet by their scent of evil. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. A strong aura of evil (undead of 10—21 HD) can be detected at twice these ranges. An overwhelming aura of evil (undead with 22 HD) can be detected at triple normal range. When the Dawnstrider detects a scent, the exact location is not revealed, only its presence somewhere within range. The Dawnstrider can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the Dawnstrider knows the source's location.
Holy Word: A dawnstrider may use holy word 3/day.
Protection from evil: A Dawnstrider of Pelor is constantly protected per a protection from evil spell, along with all creatures in range of his Aura of holy light.
Greater Turning (Su): At 7th level when a Dawnstrider of Pelor expends two turning attempts at once he may attempt a greater turning in place of a regular turn undead attempt. All undead that would usually be turned by this attempt are instead destroyed. Otherwise this is as a normal turning attempt.
Sanctuary from Corruption (Su): At 10th level the Dawnstrider of Pelor becomes immune to all negative energy attacks from undead, along with vile damage and spells with the evil descriptor, extending to all nonevil creatures in his Aura of holy light.