Sirithhyando
2017-04-21, 06:51 AM
Hi everyone,
It's the first time i make a connection to an other plane as a DM.
One of my player is our usual DM and i'm sure he'll try to corner me with this absurdity (to everyone pleasure i'm sure, myself included).
Anyway, there's a portal connecting to Tintibulus that's going to follow the group.
First, how do you close a portal? (it was open through a failed experiment and is bound to a character, it's connected on his head so anything from the plane can come out of it or the group can get in it too)
Second, a lich was bound to this plane but the portal opening freed him.
Right now, the group is in a pinch, so i thought the appearance of the lich might bring confusion enough to help the characters gain the upperhand though the lich would flee.
The group is unknowingly in the possession of the said lich philactery though they have no mean to destroy it. Since Tintibulus is the home of many wizard libraries, i thought one tome could tell them how to get rid of it.
I suppose the lich would be able to sense his philactery. The first time they got it, it was in an old ruin underground protected by a mythos that was weakening. The residual magic is still protecting the philactery from being scryed upon making the lich unable to find it yet.
So, my experience as a DM is very low and i'd like some advice for how to play/use the lich and the portal.
Thanks
It's the first time i make a connection to an other plane as a DM.
One of my player is our usual DM and i'm sure he'll try to corner me with this absurdity (to everyone pleasure i'm sure, myself included).
Anyway, there's a portal connecting to Tintibulus that's going to follow the group.
First, how do you close a portal? (it was open through a failed experiment and is bound to a character, it's connected on his head so anything from the plane can come out of it or the group can get in it too)
Second, a lich was bound to this plane but the portal opening freed him.
Right now, the group is in a pinch, so i thought the appearance of the lich might bring confusion enough to help the characters gain the upperhand though the lich would flee.
The group is unknowingly in the possession of the said lich philactery though they have no mean to destroy it. Since Tintibulus is the home of many wizard libraries, i thought one tome could tell them how to get rid of it.
I suppose the lich would be able to sense his philactery. The first time they got it, it was in an old ruin underground protected by a mythos that was weakening. The residual magic is still protecting the philactery from being scryed upon making the lich unable to find it yet.
So, my experience as a DM is very low and i'd like some advice for how to play/use the lich and the portal.
Thanks