Soranar
2017-04-21, 01:47 PM
So, after seeing the tiering thread on the hexblade and how low other people rate it, I figured I'd try to spell out efficient strategies for one
Obviously this means Hexblade 20
So here's my first thought when seeing the class
Race: Daelkyr halfblood (for aberration type)
Alignment: Must be Lawful Neutral for this build
ACF
trade familiar for dark companion (not that useful at first, will get the familiar back with obtain familiar later)
Feats combos
Level 1 open for now
Level 3 open for now
Level 6 open for now
Level 9 open for now
Level 12 Obtain Familiar
Level 15 Dragon Familiar
Level 18 open for now
Why Dragon familiar? As a caster level 12 you can take a silver dragon wyrmling as a familiar
-it has a paralysing breath (and you debuf saves with your dark companion + curses and maybe the aura of sadness from improved bind vestige)
-it can transform into a legendary ape (which has 30 STR and can use weapons and armor)
Considering you have full BAB and d10 hitpoints your pet is pretty damn strong
As for combat, I'm thinking a normal humanoid form is fine for level 1-7 (with martial weapons that should be enough)
from level 8-13, you can use alter self to turn into a gibbering mouther (6 bite attacks + 1 spittle as a free action that can blind, again you debuff saves)
level 14+, you can use polymorph to turn into appropriate fighting forms depending on the situation
Since this build relies on various weapons (natural or not), I'm considering investing in knowledge devotion since a hexblade has all the knowledge skills (would require a decent INT score though)
As I mentioned earlier, I think bind vestige + improved bind vestige would further help your debuffing abilities (another -2 to saves)
I'm also considering taking martial study + martial stance for utlity abilities (mountain hammer to deal with DR and martial spirit for healing with gibbering mouther that's a lot of healing per round)
Obviously this means Hexblade 20
So here's my first thought when seeing the class
Race: Daelkyr halfblood (for aberration type)
Alignment: Must be Lawful Neutral for this build
ACF
trade familiar for dark companion (not that useful at first, will get the familiar back with obtain familiar later)
Feats combos
Level 1 open for now
Level 3 open for now
Level 6 open for now
Level 9 open for now
Level 12 Obtain Familiar
Level 15 Dragon Familiar
Level 18 open for now
Why Dragon familiar? As a caster level 12 you can take a silver dragon wyrmling as a familiar
-it has a paralysing breath (and you debuf saves with your dark companion + curses and maybe the aura of sadness from improved bind vestige)
-it can transform into a legendary ape (which has 30 STR and can use weapons and armor)
Considering you have full BAB and d10 hitpoints your pet is pretty damn strong
As for combat, I'm thinking a normal humanoid form is fine for level 1-7 (with martial weapons that should be enough)
from level 8-13, you can use alter self to turn into a gibbering mouther (6 bite attacks + 1 spittle as a free action that can blind, again you debuff saves)
level 14+, you can use polymorph to turn into appropriate fighting forms depending on the situation
Since this build relies on various weapons (natural or not), I'm considering investing in knowledge devotion since a hexblade has all the knowledge skills (would require a decent INT score though)
As I mentioned earlier, I think bind vestige + improved bind vestige would further help your debuffing abilities (another -2 to saves)
I'm also considering taking martial study + martial stance for utlity abilities (mountain hammer to deal with DR and martial spirit for healing with gibbering mouther that's a lot of healing per round)