Legimus
2017-04-21, 07:44 PM
First time poster. I have never been a DM before, but I am hoping to for my group in the near future. I've looked through a lot of campaign modules, but I think that for my first experience I would really like to design my own world and keep it simple. My friends and I are far apart, so we play over video chat, and good dialogue is especially important to us (as I'm sure it is to a lot of people). I'm having trouble designing my main villain as a character, and I'm hoping to get some help coming up with ideas that will make my players feel like they have a personal connection, rather than just vanquishing the bad guy.
On the broad strokes, my campaign takes place in a kingdom that worships a pantheon of six gods. The gods are benevolent, and the kingdom has enjoyed generations of prosperity and peace under their guidance. It is split between six temple cities, with the temple to the chief god being the capitol. Importantly, the kingdom does not have a large military because it has been protected from invaders by the angelic army of their gods, led by an archangel who I'm calling Samael for now. This is my villain. For one reason or another, the angels are sent to defend the kingdom, but after winning find they cannot return home. The angels are trapped, and the gods fall silent. At first, they are quiet guests, but some of the angels start to grow restless. Samael, the gods' most loyal servant, becomes increasingly agitated. First, he worries that it was something he or his angels did, but he can find no flaws in his kin. He turns to the mortals, knowing that they are favored by the gods, and implores them to contact the pantheon, but the gods are ignoring the mortals too. As Samael grows obsessed with getting home, he coaxes and then begins outright forcing the mortals to devote more time to trying to please the gods. The kingdom becomes a brutal theocracy, with Samael and his angels forcing everyone to fervently worship gods that do not answer. Eventually Samael snaps, rationalizes that he was trapped here to punish the mortals, and begins massacring everyone he deems impure.
My plan is for the players to play through all of this. I want them to be personally familiar with Samael from a very early moment. Around the first half of the campaign will be devoted to looking for the gods (so to speak), but I want them to get progressively more worried about Samael, and I want them to feel actually betrayed when it becomes clear that he needs to be stopped. I figure that the best way to do this is to give them a positive relationship with him and the angels at first. I'm having trouble crafting this, though. Do you all have any ideas for:
Ways to introduce someone as powerful as an archangel?
Positive first experiences?
Things that will be necessary to build trust?
Samael is supposed to be a legend among the people, and I want him to be a friend and a hero to my players. I want my players to really feel his descent into madness, and I want them to feel affected by his betrayal. I would love any advice on how to build this sort of relationship with a NPC. I'm open to both general principles and specific suggestions about events that could/should happen in the campaign.
Thanks!
On the broad strokes, my campaign takes place in a kingdom that worships a pantheon of six gods. The gods are benevolent, and the kingdom has enjoyed generations of prosperity and peace under their guidance. It is split between six temple cities, with the temple to the chief god being the capitol. Importantly, the kingdom does not have a large military because it has been protected from invaders by the angelic army of their gods, led by an archangel who I'm calling Samael for now. This is my villain. For one reason or another, the angels are sent to defend the kingdom, but after winning find they cannot return home. The angels are trapped, and the gods fall silent. At first, they are quiet guests, but some of the angels start to grow restless. Samael, the gods' most loyal servant, becomes increasingly agitated. First, he worries that it was something he or his angels did, but he can find no flaws in his kin. He turns to the mortals, knowing that they are favored by the gods, and implores them to contact the pantheon, but the gods are ignoring the mortals too. As Samael grows obsessed with getting home, he coaxes and then begins outright forcing the mortals to devote more time to trying to please the gods. The kingdom becomes a brutal theocracy, with Samael and his angels forcing everyone to fervently worship gods that do not answer. Eventually Samael snaps, rationalizes that he was trapped here to punish the mortals, and begins massacring everyone he deems impure.
My plan is for the players to play through all of this. I want them to be personally familiar with Samael from a very early moment. Around the first half of the campaign will be devoted to looking for the gods (so to speak), but I want them to get progressively more worried about Samael, and I want them to feel actually betrayed when it becomes clear that he needs to be stopped. I figure that the best way to do this is to give them a positive relationship with him and the angels at first. I'm having trouble crafting this, though. Do you all have any ideas for:
Ways to introduce someone as powerful as an archangel?
Positive first experiences?
Things that will be necessary to build trust?
Samael is supposed to be a legend among the people, and I want him to be a friend and a hero to my players. I want my players to really feel his descent into madness, and I want them to feel affected by his betrayal. I would love any advice on how to build this sort of relationship with a NPC. I'm open to both general principles and specific suggestions about events that could/should happen in the campaign.
Thanks!