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View Full Version : D&D 3.x Other Minotaur Descended (Bloodline)



Westhart
2017-04-25, 07:01 AM
Minotaur Descended
The heritor of raids and rampages those descended from minotaurs are often social outcasts. After all no one wants to be reminded of the ghosts from previous winters.


Level

Minor

Intermediate

Major


1


Search +2


2

Search +2
Power Attack


3


Strength +1


4
Search +2
Power Atack
Powerful Build


5


Minotaur Affinity +2


6

Strength +1
Eyes of the minotaur


7


Spot +2


8
Power Attack
Powerful Build
Scent of the Wild


9


Constitution +1


10

Minotaur Affinity +2
Natural Cunning


11


Minotaur affinity +4


12
Strength +1
Eyes of the minotaur
Uncanny Dodge


13


Listen +2


14

spot +2
Horns of the minotaur


15


Wisdom +1


16
powerful build
scent of the wild
Hide of the Minotaur


17


Minotaur Affinity +6


18

Constitution +1
Awesome Blow


19


Intimidate +2


20
Minotaur Affinity +2
Natural cunning
Powerful charge




Power attack The minotaur can forego accuracy in violent attacks, so can the descended. They gain power attack as a bonus feat.

Powerful build: Like their ancestors before them the desceneded are powerful for their size. They benefit from Powerful Build, as the goliath ability of the same name.

Minotaur Affinity: Descended are recoginized by minotaurs as the become more and more like them. They gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with minotaurs.

Eyes of the minotaur: Those descended from minotaurs can see in the dark out to 60 or if they already had darkvision it is increased by 30.

Scent of the Wild: The descended gains the scent ability.

Natural Cunning: Like minotaurs they possess natural cunning. This gives them immunity to maze spells, can never be lost, and enables them to track enemies.

Uncanny Dodge: The Minotaur descended gains Uncanny dodge. They retain their dexterity bonus if caught flat footed or struck by an invisible attacker. If they already have this they gain Improved uncanny dodge, and their level for it is equal to their ECL.

Horns of the Minotaur: The descended gains a gore attack that deals 1d8+Strength modifier.

Hide of the minotaur: A thick strong hide covers the descended granting them +1 natural armor. This stacks with other natural armor bonuses.

Awesome blow: The descended gains awesome blow as a bonus feat. (They meet the prerequisite of being large due to powerful build) Creatures that are not large or bigger gain improved bull rush instead.

Powerful Charge: When the minotaur descended charges they gain an additional +2 to hit and damage. This stacks with the normal benefits of a charge.

PEACH

aimlessPolymath
2017-04-25, 11:25 AM
Edit: Oops, you already had it.

Um.

Hide of the Minotaur should probably be dropped to a +1 flat bonus due to otherwise being too big for a bloodline. You could grant two discrete +1 bonuses, but no more than +2 total, probably.

Powerful Charge should be changed to a flat +2/+2 bonus, in order to avoid speed abuse, or literally copy the existing minotaur's powerful charge, increasing the gore base damage to 3d6.

I'd split out "never caught flat-footed" from natural cunning, turn it into uncanny dodge, and slot it in somewhere.

Westhart
2017-04-25, 11:57 AM
Edit: Oops, you already had it.

Um.

Hide of the Minotaur should probably be dropped to a +1 flat bonus due to otherwise being too big for a bloodline. You could grant two discrete +1 bonuses, but no more than +2 total, probably.

Powerful Charge should be changed to a flat +2/+2 bonus, in order to avoid speed abuse, or literally copy the existing minotaur's powerful charge, increasing the gore base damage to 3d6.

I'd split out "never caught flat-footed" from natural cunning, turn it into uncanny dodge, and slot it in somewhere.

Thanks :smallsmile:

JNAProductions
2017-04-25, 12:26 PM
What if you're small and take this bloodline? Do you still get Awesome Blow?

Westhart
2017-04-25, 12:37 PM
hmm... did not think of that XD
EDIT: fixed