Coidzor
2017-04-25, 04:50 PM
The Climb skill says that "A perfectly smooth, flat, vertical (or inverted) surface cannot be climbed."
I want to know what my options are for creating pit traps, making walls, or altering existing surfaces so that anyone who wants to scale them has to either out-and-out fly or they have to break out the pitons and hammers.
We've basically inherited a dungeon that's long been abandoned since the previous inhabitants were almost all slaughtered, and are working on clearing out the haunting presences that we can't get to agree to work with us. It has at least one pair of pit traps that already lead to cages in various stages of repair, and there's a few places where it would make great sense to dig a pit trap.
For some of these pit traps, I just want to keep whatever interlopers try to break into our new home from being able to climb back out again in any reasonable amount of time without expending a limited or per-day resource to fly out.
For others, I want to be able to put things in there that I won't always have control over, with a reasonable amount of certainty that they will not climb back out again and eat my minions or wreck up the place, like, say, rats that are kept half-starved so that they don't eat one another but they will try to devour anyone who falls in there or basically any kind of ooze. We ran into some Verdurous Oozes while first exploring the place, and with their ability to split, I really want to get my hands on some of those and populate an entire maze of pit traps.
So, the easy question, could Stone Shape make a stone wall become smooth and flat and impossible to climb?
If not, or for cases where I don't want to have stone walls, what sort of options am I looking at, beyond making sure that there's no way to brace against perpendicular walls and that the walls are slippery?
We're going to be a party of 4 7th level characters, an Unsworn Shaman cherrypicking as needed from the Wizard list and crafting wondrous items and weapons and maybe constructs, an Antipaladin who will shortly obviate any need we had for making an item of Desecrate for making undead, an Unchained Rogue that's got a high Craft:Alchemy and other skills for using and making and harvesting poison, and a Gunslinger5/Fighter 2(?) who also has a high Craft:Alchemy.
Additionally we already have 3 level 1 Antipaladins in our evil organization before we set about properly setting it up and we've got an alliance with a small tribe of Boggards (I'm thinking around 20 individuals right now, with more in their breeding pools, will get a more accurate count soon).
We're looking into making an alliance with some form of undead spirit that we haven't met directly yet, and there are a few corpses from death cultists of variable levels that used to live in the dungeon before it was cleared out by a bunch of knights and paladins that I've set aside to use Create Undead on to make some Skeletal Champions/Zombie Lords and I'm relaitvely confident that we'll be able to make a deal with them if not have them fully join our legion of doom.
We also believe that we'll be able to get some amount of aid from a pair of Ceustodaemons, and suspect that at least one, maybe more, of the statues we've found are actually death cultists that got turned to stone somehow that we should be able to (eventually) revert into living people.
There's also an Alchemical Golem that we're in the middle of repairing(mostly what we're missing is a brain for it),
and there's an entire Forest-Jungle-Swamp region nearby that seems to have creatures from the temperate to the tropical, maybe even some boreal.
Of the other corpses we possess, of relevance are two captains from a defensive garrison that I believe are around 5th level Fighters and a Dwarf Lord of similar level that was also an expert Architect and Mason. Sadly, I was a complete idiot and forgot to collect the entire team of expert masons, even after I'd made a note that they would be a strategic asset.
I give fair odds that I'll be able to work out a deal for cooperation from the zombie lord versions of those characters.
There's another level 5 to 7 Wizard corpse I have, but it's too damaged to use Animate Dead on, so I have to doublecheck how Create Undead will work on it.
I'm reasonably confident I'll be able to get access to Create Undead, but would, of course, prefer not to hinge all my plans on that.
I want to know what my options are for creating pit traps, making walls, or altering existing surfaces so that anyone who wants to scale them has to either out-and-out fly or they have to break out the pitons and hammers.
We've basically inherited a dungeon that's long been abandoned since the previous inhabitants were almost all slaughtered, and are working on clearing out the haunting presences that we can't get to agree to work with us. It has at least one pair of pit traps that already lead to cages in various stages of repair, and there's a few places where it would make great sense to dig a pit trap.
For some of these pit traps, I just want to keep whatever interlopers try to break into our new home from being able to climb back out again in any reasonable amount of time without expending a limited or per-day resource to fly out.
For others, I want to be able to put things in there that I won't always have control over, with a reasonable amount of certainty that they will not climb back out again and eat my minions or wreck up the place, like, say, rats that are kept half-starved so that they don't eat one another but they will try to devour anyone who falls in there or basically any kind of ooze. We ran into some Verdurous Oozes while first exploring the place, and with their ability to split, I really want to get my hands on some of those and populate an entire maze of pit traps.
So, the easy question, could Stone Shape make a stone wall become smooth and flat and impossible to climb?
If not, or for cases where I don't want to have stone walls, what sort of options am I looking at, beyond making sure that there's no way to brace against perpendicular walls and that the walls are slippery?
We're going to be a party of 4 7th level characters, an Unsworn Shaman cherrypicking as needed from the Wizard list and crafting wondrous items and weapons and maybe constructs, an Antipaladin who will shortly obviate any need we had for making an item of Desecrate for making undead, an Unchained Rogue that's got a high Craft:Alchemy and other skills for using and making and harvesting poison, and a Gunslinger5/Fighter 2(?) who also has a high Craft:Alchemy.
Additionally we already have 3 level 1 Antipaladins in our evil organization before we set about properly setting it up and we've got an alliance with a small tribe of Boggards (I'm thinking around 20 individuals right now, with more in their breeding pools, will get a more accurate count soon).
We're looking into making an alliance with some form of undead spirit that we haven't met directly yet, and there are a few corpses from death cultists of variable levels that used to live in the dungeon before it was cleared out by a bunch of knights and paladins that I've set aside to use Create Undead on to make some Skeletal Champions/Zombie Lords and I'm relaitvely confident that we'll be able to make a deal with them if not have them fully join our legion of doom.
We also believe that we'll be able to get some amount of aid from a pair of Ceustodaemons, and suspect that at least one, maybe more, of the statues we've found are actually death cultists that got turned to stone somehow that we should be able to (eventually) revert into living people.
There's also an Alchemical Golem that we're in the middle of repairing(mostly what we're missing is a brain for it),
and there's an entire Forest-Jungle-Swamp region nearby that seems to have creatures from the temperate to the tropical, maybe even some boreal.
Of the other corpses we possess, of relevance are two captains from a defensive garrison that I believe are around 5th level Fighters and a Dwarf Lord of similar level that was also an expert Architect and Mason. Sadly, I was a complete idiot and forgot to collect the entire team of expert masons, even after I'd made a note that they would be a strategic asset.
I give fair odds that I'll be able to work out a deal for cooperation from the zombie lord versions of those characters.
There's another level 5 to 7 Wizard corpse I have, but it's too damaged to use Animate Dead on, so I have to doublecheck how Create Undead will work on it.
I'm reasonably confident I'll be able to get access to Create Undead, but would, of course, prefer not to hinge all my plans on that.