Buddy76
2017-04-26, 08:29 PM
Hi playground!
Winter wolves are among my favorite monsters and I've recently discovered the winter werewolf template in Dungeon 84, so I've decided to play a melee character who's a winter werewolf.
The DM waved the LA (I'll be a natural lycanthrope) but I'll have to take the 6 winter wolf hit dice (the good news being, those are magical beast hit dice).
For those of you who don't own Dungeon 84, the template is just like lycanthrope with a handful of minor abilities (that can be used in wolf or hybrid form). The more relevant of those are:
- Improved bull rush
- the winter wolve's trip attack
- the ww's breath attack
- blind-fight and improved initiative as bonus feats (plus a couple of others that don't really matter)
- some decent bonuses to hide, listen, move silent and spot.
Any way to optimize around that? I'm not very experienced with melee builds, and I'm open to suggestions (trip specialist, ubercharger, etc). The only thing that I know is that I'll be fighting in hybrid form.
Here are my parameters: the character has to be a silverbrow human (for rp reasons), he will start with a single class level in addition to the racial hit dice, I can't stack anymore templates on top of winter werewolf and the game will go up to level 20 (so he should end up with 6 racial hit dice and 14 class levels). All first party books and official magazines are ok, but no PF and no homebrew.
Thanks!
Winter wolves are among my favorite monsters and I've recently discovered the winter werewolf template in Dungeon 84, so I've decided to play a melee character who's a winter werewolf.
The DM waved the LA (I'll be a natural lycanthrope) but I'll have to take the 6 winter wolf hit dice (the good news being, those are magical beast hit dice).
For those of you who don't own Dungeon 84, the template is just like lycanthrope with a handful of minor abilities (that can be used in wolf or hybrid form). The more relevant of those are:
- Improved bull rush
- the winter wolve's trip attack
- the ww's breath attack
- blind-fight and improved initiative as bonus feats (plus a couple of others that don't really matter)
- some decent bonuses to hide, listen, move silent and spot.
Any way to optimize around that? I'm not very experienced with melee builds, and I'm open to suggestions (trip specialist, ubercharger, etc). The only thing that I know is that I'll be fighting in hybrid form.
Here are my parameters: the character has to be a silverbrow human (for rp reasons), he will start with a single class level in addition to the racial hit dice, I can't stack anymore templates on top of winter werewolf and the game will go up to level 20 (so he should end up with 6 racial hit dice and 14 class levels). All first party books and official magazines are ok, but no PF and no homebrew.
Thanks!