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AnimeTheCat
2017-04-27, 03:56 PM
So I was just wondering what everyone else out here was feeling about the settings of their games. These don't have to be specific WoTC published settings, they can be one that you've built from scratch and developed over time.

My favorite setting is the one that my friends and I have built over the course of about 13 years. It started off as a world similar to the classic Final Fantasy 1 world where the balance is maintained by elemental crystals, but we used portals to the various elemental planes instead of crystals. We decreed that, at the time the games started, there were to be 7 planes, Light, Dark, Air, Earth, Water, Fire, and the Central Plane ("earth" as the characters know it). It was a moderately magic world that had lost much of its magic over the course of time, wars, fear, etc. There were centuries where magic was deemed a threat to the world and that it should be purged and the portals closed so any magically endowed people were persecuted and hunted nearly to extinction over the course of about 500 years. On top of that, massive temples/castles were built around each of the 6 portals and they were sealed away. For the first 100 years or so the world didn't suffer any repercussions, but after a while the world started to wither and die. This was the start of the first game that we played in the world. The Lords of the 6 Planes (Pantheon of 18 deities that govern the 6 planes) made contact with the players and begged our assistance. That first campaign took the greater part of two years but was the most epic game I've ever played in. After that, the games took place following the resurgence of magic, including immediately after when the 100 or so wizards, clerics, sorcerers, etc. came out of hiding and (with the massive increase of power) tried to punish the world for what it did. A few of those characters survived and created a separate plane of pure magic and thus was born the 8th plane of this world. Even though there's a plane of pure magic, the magic twisted the minds of the magic users that govern it and it is more or less a home for twisted amalgamations of overwhelming emotion (typically anger) and magic that lure young wizards in and twist them in to evil vessels for the angered magic gods (4 magic users that created the plane). Because of this, magic doesn't always work just right and there are waves of pure arcane energy that periodically sweep over the world. This makes magic items somewhat rare and a lot more expensive. (that came about so that wizards in the party could take the various crafting feats and actually use them). Right now in the world most of the magic items were remnants of what previous PCs made and relics of the Lords of the 6 Planes (plus a few perverse magic items from the plane of magic, but those are typically cursed and used a plot point for the players to destroy). The next big installment in the world is going to be the purification of the magic plane and consequently the first epic level campaign I'm likely to take place in, since we'll be going after gods effectively. After that, who knows because we're still building the world around the PCs actions. There are usually of us in the group and we take turns being the DM (except one guy, but that's for 100% understandable reasons and it doesn't bother us).

So what about you playground? Do you have a favorite campaign setting either published or made by you and your friends? I would really enjoy reading about them. Who knows, if it fits in well enough I may ask to borrow it to link it in to our world for the next time the Magic Plane eclipses the sun and causes temporal distortions on the entire planet! Please share!

ComaVision
2017-04-27, 04:03 PM
Help, I've been crit by a wall of text.

Elkad
2017-04-27, 04:07 PM
Published settings? Greyhawk. It's the original, and still the King.

I have a fondness for Ravenloft as well. Both for the darkness and for the ability as DM to just mash wildly-different domains together, change them around on a whim, etc.


Never played Eberron. Matter of fact, I've never been in a game with a warforged, come to think of it.

AnimeTheCat
2017-04-27, 04:52 PM
Help, I've been crit by a wall of text.

I'll likely go back and provide a BLUF. I didn't think about wall of text syndrome.


Published settings? Greyhawk. It's the original, and still the King.

I have a fondness for Ravenloft as well. Both for the darkness and for the ability as DM to just mash wildly-different domains together, change them around on a whim, etc.


Never played Eberron. Matter of fact, I've never been in a game with a warforged, come to think of it.

What about ravenloft and Greyhawk make them your favorites?

Naez
2017-04-27, 05:06 PM
Eberron all the way.

It flips tropes around
The 'good' guys want war and genocide.
The 'bad' guys want peace and are known for giving second chances.
The Orcs are protectors of the natural order
The Elves are bloodthirsty marauders
Giants are know for their spellcasting prowess

Other good points:
There are dinosaurs and you can be a robot
Dragons' alignments don't need to match a color
Intrigue opportunities abound
Artificers. Just Artificers. I love 'em. Also makes players being able to find any magic item they want much easier to explain. Mass produced magical goods.
If you like Gray on Gray morality Eberron is the place to do it.

Gildedragon
2017-04-27, 05:10 PM
I find Eberron to be fantastic.
Love the setting, it's power level... and pretty much everything Naez said. I just blah that it's cut off from the rest of the Great Wheel.
Also find its afterlife to be a bit dull... I feel Reincarnation would have fit the world's themes. With Dolurhuh being just a way station (note: maybe the mark of Death was about shortening the stays in that plane...
And its disappearance is what has D so... stagnant)

Planescape is pretty good... appeals to me in concept though have never played it

I ADORE ravenloft for moodier games.