polymphus
2017-04-27, 06:40 PM
Hey all,
I'm pretty new to 5e and totally new to monks, and I'm playing one in my current campaign. I've read over the guides and they've been pretty helpful but I'm still stuck on a few issues re levelling. I'm currently level 2, nearing 3 and eyeing up the different monastic traditions.
I'm less concerned about being ***optimal*** than playing to character. My (kenku) monk is more of a Dolemite/Last Dragon/Luke Cage blaxplotation kung-fu superhero than your traditional buddhist monk type. He's a former swindler who was framed for a crime he didn't commit and now he's trying to live an honest life, but his past keeps coming back to haunt him.
The emotional arc I'm going for is somebody who initially runs from their past and their flaws, but learns in time to embrace them.
I rolled crazy-well on stats, with DEX 20 and WIS 19. The only downside is CON 8 which is already proving to be a huge liability.
Right now I'm really enjoying the monk's mobility and versatility: you can switch from frontline tank to punching the enemy backline at the drop of a hat. I'm less concerned with single-target damage than I am with adding new things to my toolbox.
Which tradition do you guys think I should be looking into? I like the look of Shadow for movement, but I'm not sure how often there's gonna be correct light conditions. Long Death looks like it could be useful for mitigating my low HP but it doesn't really feel in-character. The DM agreed that Kensei Weapons = Monk Weapons for Way of the Kensei, which could definitely lead to some cool kung-fu situations.
Additionally, I'm considering multiclassing (probably a 2-3 dip) and I'm not sure what to do. I considered Light Cleric (combine with Shadow Monk, play up the Light/Dark thing) or Rogue (he is kinda roguish after all) but Cunning Action feels a little redundant with Step of the Wind and fists can't sneak attack.
Where do you guys think I should go with this? I'm trying to find a balance between gameplay and roleplay decisions, and I'm torn in a bunch of different directions. I'm also pretty inexperienced with 5e and feel like I probably missed some important details here and there.
I'm pretty new to 5e and totally new to monks, and I'm playing one in my current campaign. I've read over the guides and they've been pretty helpful but I'm still stuck on a few issues re levelling. I'm currently level 2, nearing 3 and eyeing up the different monastic traditions.
I'm less concerned about being ***optimal*** than playing to character. My (kenku) monk is more of a Dolemite/Last Dragon/Luke Cage blaxplotation kung-fu superhero than your traditional buddhist monk type. He's a former swindler who was framed for a crime he didn't commit and now he's trying to live an honest life, but his past keeps coming back to haunt him.
The emotional arc I'm going for is somebody who initially runs from their past and their flaws, but learns in time to embrace them.
I rolled crazy-well on stats, with DEX 20 and WIS 19. The only downside is CON 8 which is already proving to be a huge liability.
Right now I'm really enjoying the monk's mobility and versatility: you can switch from frontline tank to punching the enemy backline at the drop of a hat. I'm less concerned with single-target damage than I am with adding new things to my toolbox.
Which tradition do you guys think I should be looking into? I like the look of Shadow for movement, but I'm not sure how often there's gonna be correct light conditions. Long Death looks like it could be useful for mitigating my low HP but it doesn't really feel in-character. The DM agreed that Kensei Weapons = Monk Weapons for Way of the Kensei, which could definitely lead to some cool kung-fu situations.
Additionally, I'm considering multiclassing (probably a 2-3 dip) and I'm not sure what to do. I considered Light Cleric (combine with Shadow Monk, play up the Light/Dark thing) or Rogue (he is kinda roguish after all) but Cunning Action feels a little redundant with Step of the Wind and fists can't sneak attack.
Where do you guys think I should go with this? I'm trying to find a balance between gameplay and roleplay decisions, and I'm torn in a bunch of different directions. I'm also pretty inexperienced with 5e and feel like I probably missed some important details here and there.